[quake3-commits] [ioquake/ioq3] eacb83: Allow using pulseaudio for SDL audio capture
Zack Middleton
noreply at github.com
Sat Apr 3 15:48:21 EDT 2021
Branch: refs/heads/main
Home: https://github.com/ioquake/ioq3
Commit: eacb83a2443ee5a7fe6f597095ce94a31fe023c2
https://github.com/ioquake/ioq3/commit/eacb83a2443ee5a7fe6f597095ce94a31fe023c2
Author: Zack Middleton <zack at cloemail.com>
Date: 2021-02-26 (Fri, 26 Feb 2021)
Changed paths:
M code/sdl/sdl_snd.c
Log Message:
-----------
Allow using pulseaudio for SDL audio capture
Pulseaudio audio capture didn't stop when paused on Debian 8 but works
on Debian 9 when using the same manual SDL build. So it seems to have
been an issue in pulseaudio, not SDL.
Commit: 359db19619417117d5cd5cb8fada93e694198767
https://github.com/ioquake/ioq3/commit/359db19619417117d5cd5cb8fada93e694198767
Author: Zack Middleton <zack at cloemail.com>
Date: 2021-02-27 (Sat, 27 Feb 2021)
Changed paths:
M code/game/ai_dmq3.c
Log Message:
-----------
Restore bots crushing unseen player on q3tourney6 in non-CTF
The affect of my 2017 commit c3e64d380685419f96f71035c961907b9dc09a9a
"Make bots only use q3tourney6 crusher to kill their enemy"
made it easier to beat the last map of the Quake 3 single player
campaign. It was mainly intended for CTF and Team Arena gametypes
variants of the map. (Team deathmatch is usually treated as deathmatch
with teams rather than an actual team based gametype.)
Restore original difficulty for non-CTF/Team Arena gametypes; bot will
crush player even if bot hasn't seen the player since either they or
player respawned. [This is not good in CTF where all five bots on the
team suddenly flip around and shoot at the crusher trigger.]
Team deathmatch still uses my added behavior of not triggering crusher
if there is a teammate under the crusher.
Commit: 4003a5b78c217588ab2cb23243e693f35d90aba0
https://github.com/ioquake/ioq3/commit/4003a5b78c217588ab2cb23243e693f35d90aba0
Author: Zack Middleton <zack at cloemail.com>
Date: 2021-04-03 (Sat, 03 Apr 2021)
Changed paths:
M code/renderergl1/tr_model_iqm.c
M code/renderergl2/tr_model_iqm.c
Log Message:
-----------
Fix the number of weights in the IQM model calculation
[The fourth bone influence of each vertex was ignored. --zturtleman]
Patch by Romulo Fernandes (razor85).
Compare: https://github.com/ioquake/ioq3/compare/05180e32dcfb...4003a5b78c21
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