[quake3-commits] [ioquake/ioq3] 2171d0: Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by def...
Jack Slater
noreply at github.com
Tue Sep 29 22:56:46 EDT 2020
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 2171d070de2bdf7b57b768e080e5a05246927e2d
https://github.com/ioquake/ioq3/commit/2171d070de2bdf7b57b768e080e5a05246927e2d
Author: Hugo Locurcio <hugo.locurcio at hugo.pro>
Date: 2019-11-20 (Wed, 20 Nov 2019)
Changed paths:
M code/renderergl1/tr_init.c
M code/renderergl2/tr_init.c
Log Message:
-----------
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
This improves visual quality without a noticeable performance loss,
especially on maps that use textures with high-frequency details
such as q3dm1.
Commit: e7a7a2b6b677c030be5cca8cc9cc58e81b2e04de
https://github.com/ioquake/ioq3/commit/e7a7a2b6b677c030be5cca8cc9cc58e81b2e04de
Author: Jack Slater <zjs at zacharyjackslater.com>
Date: 2020-09-29 (Tue, 29 Sep 2020)
Changed paths:
M code/renderergl1/tr_init.c
M code/renderergl2/tr_init.c
Log Message:
-----------
Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
Compare: https://github.com/ioquake/ioq3/compare/a0b89d72d0b4...e7a7a2b6b677
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