[quake3-commits] [ioquake/ioq3] 0e4122: Add support for playing MP3s using libmad

Zack Middleton zack at cloemail.com
Mon Aug 13 17:45:30 EDT 2018


  Branch: refs/heads/game/eliteforce
  Home:   https://github.com/ioquake/ioq3
  Commit: 0e412276c531cf394cb313c45636e8833fd78df1
      https://github.com/ioquake/ioq3/commit/0e412276c531cf394cb313c45636e8833fd78df1
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M Makefile
    M README.md
    M code/client/snd_codec.c
    M code/client/snd_codec.h
    A code/client/snd_codec_mp3.c

  Log Message:
  -----------
  Add support for playing MP3s using libmad

Based on Thilo's Elite Force patch for ioq3.

Updated Makefile changes. Left out in-tree win32 lib support.
Striped trailing whitespace from snd_codec_mp3.c.
Changed two #if USE_CODEC_MP3 to use #ifdef.


  Commit: cd37c0adc37ee8874b5836a2b769571832e70180
      https://github.com/ioquake/ioq3/commit/cd37c0adc37ee8874b5836a2b769571832e70180
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M code/qcommon/msg.c
    M code/qcommon/qcommon.h

  Log Message:
  -----------
  Revert "Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd"

This reverts commit 80b0792980363479ecb458eef6ca4fe1a33ff8dc.


  Commit: 4d666212b23c9e08086121551b4d653174b4ffe4
      https://github.com/ioquake/ioq3/commit/4d666212b23c9e08086121551b4d653174b4ffe4
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M Makefile
    M README.md
    M code/client/snd_codec.c
    M code/client/snd_codec.h
    A code/client/snd_codec_mp3.c

  Log Message:
  -----------
  Merge branch 'codec/mp3' into game/eliteforce


  Commit: c6e5f060fead405081494cb2d528ccadf7f95088
      https://github.com/ioquake/ioq3/commit/c6e5f060fead405081494cb2d528ccadf7f95088
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M Makefile
    M code/botlib/be_aas_entity.c
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_chat.h
    M code/botlib/be_ai_goal.c
    M code/botlib/be_ai_weap.c
    M code/botlib/be_ea.c
    M code/botlib/be_ea.h
    M code/botlib/be_interface.c
    M code/botlib/botlib.h
    M code/cgame/cg_public.h
    M code/client/cl_cgame.c
    M code/client/cl_console.c
    M code/client/cl_input.c
    M code/client/cl_keys.c
    M code/client/cl_main.c
    M code/client/cl_net_chan.c
    M code/client/cl_parse.c
    M code/client/cl_scrn.c
    M code/client/cl_ui.c
    M code/client/client.h
    M code/client/snd_codec.c
    M code/client/snd_dma.c
    M code/client/snd_openal.c
    M code/game/bg_public.h
    M code/game/g_local.h
    M code/game/g_public.h
    M code/qcommon/cm_local.h
    M code/qcommon/cm_patch.h
    M code/qcommon/cm_trace.c
    M code/qcommon/common.c
    M code/qcommon/files.c
    M code/qcommon/msg.c
    M code/qcommon/net_chan.c
    M code/qcommon/net_ip.c
    M code/qcommon/q_math.c
    M code/qcommon/q_shared.h
    M code/qcommon/qcommon.h
    M code/qcommon/surfaceflags.h
    M code/renderercommon/tr_common.h
    M code/renderercommon/tr_noise.c
    M code/renderercommon/tr_public.h
    M code/renderercommon/tr_types.h
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_light.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_scene.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_surface.c
    M code/server/sv_client.c
    M code/server/sv_game.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_net_chan.c
    M code/server/sv_snapshot.c
    M code/server/sv_world.c
    M code/sys/sys_unix.c
    M code/ui/ui_public.h

  Log Message:
  -----------
  Port Elite Force iorev2231 patch to latest ioq3

Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.


  Commit: ccd93c127b6e947c15a3a4cf490222f033911b24
      https://github.com/ioquake/ioq3/commit/ccd93c127b6e947c15a3a4cf490222f033911b24
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_surface.c
    M code/sdl/sdl_glimp.c

  Log Message:
  -----------
  Port Elite Force renderer changes to OpenGL2

Appling the diff to renderergl2 mostly worked.

Had to change GLimp_HaveExtension to use GL_EXTENTIONS
directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3)
glConfig.extensions_string.

Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt.

Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits
are read a lot, whereas in GL1 it's done as an expression and passed to GL_State.
Copied from Spearmint.

There are a few issues; holodeck doors are missing and parts of light grid are black (???).


  Commit: 80986cbf21cc26264cc89cd6e9bf91f8969a702f
      https://github.com/ioquake/ioq3/commit/80986cbf21cc26264cc89cd6e9bf91f8969a702f
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M Makefile

  Log Message:
  -----------
  Build Elite Force by default


  Commit: b7cd6b60885d3e982121a6221423e33b8453713f
      https://github.com/ioquake/ioq3/commit/b7cd6b60885d3e982121a6221423e33b8453713f
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_chat.h
    M code/cgame/cg_public.h
    M code/client/cl_cgame.c
    M code/client/cl_console.c
    M code/client/cl_keys.c
    M code/client/cl_main.c
    M code/client/cl_net_chan.c
    M code/client/cl_parse.c
    M code/client/cl_ui.c
    M code/client/client.h
    M code/client/snd_codec.c
    M code/client/snd_dma.c
    M code/client/snd_openal.c
    M code/game/g_public.h
    M code/qcommon/common.c
    M code/qcommon/files.c
    M code/qcommon/msg.c
    M code/qcommon/q_shared.h
    M code/renderercommon/tr_types.h
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_surface.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_surface.c
    M code/server/sv_client.c
    M code/server/sv_game.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_net_chan.c
    M code/server/sv_snapshot.c
    M code/ui/ui_public.h

  Log Message:
  -----------
  Elite Force white space clean up

Also fixed some code to match ioq3 (a few comments, a printf, ..).


  Commit: 7e663b7c86eb423d41ed52316de7436191b05215
      https://github.com/ioquake/ioq3/commit/7e663b7c86eb423d41ed52316de7436191b05215
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M code/client/cl_main.c
    M code/game/g_local.h
    M code/qcommon/cm_patch.h
    M code/qcommon/common.c
    M code/qcommon/files.c
    M code/qcommon/msg.c
    M code/qcommon/qcommon.h
    M code/renderergl1/tr_light.c
    M code/server/sv_client.c
    M code/server/sv_init.c
    M code/sys/sys_unix.c

  Log Message:
  -----------
  Misc Elite Force code clean up


  Commit: 475e145d05feeca857aca5d7d058125907490219
      https://github.com/ioquake/ioq3/commit/475e145d05feeca857aca5d7d058125907490219
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-10-29 (Wed, 29 Oct 2014)

  Changed paths:
    M code/renderergl1/tr_shade.c
    M code/renderergl2/tr_shade.c

  Log Message:
  -----------
  Fix holodeck doors fade out

Using the GL1 statebits in GL2 causes the doors to not fade not. Period.
In GL1 the items 'pop' into view after doors fade out completely.
Fix them both to fade out and blend over items.


  Commit: 6557800707c66a988673b1346b8081d600ed594b
      https://github.com/ioquake/ioq3/commit/6557800707c66a988673b1346b8081d600ed594b
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-12-02 (Tue, 02 Dec 2014)

  Changed paths:
    M code/cgame/cg_draw.c
    M code/cgame/cg_newdraw.c
    M code/renderercommon/tr_font.c
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shadows.c
    M code/renderergl1/tr_surface.c
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_model.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c
    M code/sdl/sdl_glimp.c
    M code/ui/ui_main.c
    M opengl2-readme.txt

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 956bea9cda3797a2e1d14185361bcbf7ab32ce2f
      https://github.com/ioquake/ioq3/commit/956bea9cda3797a2e1d14185361bcbf7ab32ce2f
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-03-23 (Mon, 23 Mar 2015)

  Changed paths:
    M .travis.yml
    M Makefile
    M README.md
    M code/asm/ftola.asm
    M code/asm/snapvector.asm
    M code/cgame/cg_consolecmds.c
    M code/cgame/cg_draw.c
    M code/cgame/cg_ents.c
    M code/cgame/cg_weapons.c
    M code/client/libmumblelink.c
    M code/client/snd_openal.c
    M code/game/ai_dmq3.c
    M code/game/ai_main.c
    M code/game/ai_main.h
    M code/game/g_bot.c
    M code/game/g_cmds.c
    M code/game/g_main.c
    M code/q3_ui/ui_players.c
    M code/q3_ui/ui_splevel.c
    M code/q3_ui/ui_startserver.c
    M code/qcommon/common.c
    M code/qcommon/cvar.c
    M code/qcommon/vm_x86.c
    M code/renderergl1/tr_shader.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shader.c
    M code/sdl/sdl_input.c
    M code/server/sv_bot.c
    M code/server/sv_main.c
    M code/sys/con_win32.c
    M code/sys/sys_unix.c
    M code/tools/lcc/cpp/cpp.c
    M code/tools/lcc/cpp/cpp.h
    M code/tools/lcc/cpp/include.c
    M code/tools/lcc/cpp/macro.c
    M code/tools/lcc/cpp/unix.c
    M code/tools/lcc/etc/bytecode.c
    M code/tools/lcc/etc/lcc.c
    M code/tools/lcc/src/c.h
    M code/tools/lcc/src/enode.c
    M code/tools/lcc/src/expr.c
    M code/ui/ui_main.c
    M code/ui/ui_players.c
    M code/ui/ui_shared.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 56bdf5d656fe286232940bb29cccf7d619c6d193
      https://github.com/ioquake/ioq3/commit/56bdf5d656fe286232940bb29cccf7d619c6d193
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-04-30 (Thu, 30 Apr 2015)

  Changed paths:
    M Makefile
    M code/cgame/cg_servercmds.c
    M code/game/ai_main.c
    M code/qcommon/unzip.c
    M code/renderergl1/tr_animation.c
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_image.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 73de855c2744a4f04ceb5c5f447398a14d78c6bd
      https://github.com/ioquake/ioq3/commit/73de855c2744a4f04ceb5c5f447398a14d78c6bd
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-06-24 (Wed, 24 Jun 2015)

  Changed paths:
    M Makefile
    M code/client/cl_main.c
    M code/qcommon/q_shared.c
    M code/renderercommon/tr_common.h
    M code/renderergl1/tr_local.h
    M code/renderergl2/tr_local.h
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/sys/sys_unix.c
    M code/tools/lcc/cpp/unix.c
    M code/tools/lcc/lburg/gram.c
    M code/tools/lcc/lburg/gram.y
    A opengl2-readme.md
    R opengl2-readme.txt

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	code/client/cl_main.c


  Commit: 4daf397ca0d8371af73d2f33504ff48287207bf0
      https://github.com/ioquake/ioq3/commit/4daf397ca0d8371af73d2f33504ff48287207bf0
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-06-24 (Wed, 24 Jun 2015)

  Changed paths:
    M code/qcommon/q_shared.h

  Log Message:
  -----------
  Correct IDE product version for Elite Force

Make it match version in Makefile.


  Commit: add8b1826db6029f4d73eb04f0bbb69530774cc3
      https://github.com/ioquake/ioq3/commit/add8b1826db6029f4d73eb04f0bbb69530774cc3
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-06-24 (Wed, 24 Jun 2015)

  Changed paths:
    M Makefile
    M code/qcommon/q_shared.h

  Log Message:
  -----------
  Rename ioST:V to Lilium Voyager

I'd like to avoid confusion with 'official' ioSTVEF releases.


  Commit: 3e84d5696f436c13933ad12ca7bf747c5b671d12
      https://github.com/ioquake/ioq3/commit/3e84d5696f436c13933ad12ca7bf747c5b671d12
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-06-24 (Wed, 24 Jun 2015)

  Changed paths:
    M Makefile
    A make-linux-portable.sh

  Log Message:
  -----------
  Add Spearmint portable SDL for Linux compile stuff


  Commit: 88f7cf199437c118a35d1fa53f8ae38c34bacb50
      https://github.com/ioquake/ioq3/commit/88f7cf199437c118a35d1fa53f8ae38c34bacb50
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-06-24 (Wed, 24 Jun 2015)

  Changed paths:
    M code/qcommon/qcommon.h

  Log Message:
  -----------
  Make EF use separate client and server config files


  Commit: 6b9a3a47db6b19a50223322476429c2dd6f54c33
      https://github.com/ioquake/ioq3/commit/6b9a3a47db6b19a50223322476429c2dd6f54c33
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-09 (Thu, 09 Jul 2015)

  Changed paths:
    M Makefile
    M code/asm/snapvector.asm
    M code/botlib/l_precomp.c
    M code/cgame/cg_event.c
    M code/cgame/cg_servercmds.c
    M code/client/cl_avi.c
    M code/client/cl_cin.c
    M code/client/cl_input.c
    M code/qcommon/q_platform.h
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_shader.c
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_shader.c
    M code/sdl/sdl_glimp.c
    M code/sys/sys_win32.c
    A misc/linux/server_compile.sh
    A misc/linux/start_server.sh

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	code/renderergl1/tr_main.c
	code/renderergl2/tr_main.c


  Commit: 2e3312676ec9a64ff89a5633e1d42b9444c550ea
      https://github.com/ioquake/ioq3/commit/2e3312676ec9a64ff89a5633e1d42b9444c550ea
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-09 (Thu, 09 Jul 2015)

  Changed paths:
    M code/asm/ftola.asm
    M code/asm/ftola.c

  Log Message:
  -----------
  Fix Elite Force rounding for SnapVector

Make QVM convertion of float to long use round to nearest instead of
round toward zero. This fixes EF's SnapVector. Though native libs will
still need to fix SnapVector in the game code itself.

Side note: this changes rounding in the renderer too.


  Commit: c51801e4c9f2fa1d2892b56214af96cf883d3170
      https://github.com/ioquake/ioq3/commit/c51801e4c9f2fa1d2892b56214af96cf883d3170
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-09 (Thu, 09 Jul 2015)

  Changed paths:
    M code/renderergl1/tr_light.c
    M code/renderergl2/tr_light.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 1aa91c52dc64ca2c4ee6cb68c265d4dcda00d5c1
      https://github.com/ioquake/ioq3/commit/1aa91c52dc64ca2c4ee6cb68c265d4dcda00d5c1
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-24 (Fri, 24 Jul 2015)

  Changed paths:
    M Makefile
    A make-linux-portable.sh

  Log Message:
  -----------
  Add Spearmint portable SDL for Linux compile stuff


  Commit: 28ce8404c90957eb5f4287cc42c24390179856f3
      https://github.com/ioquake/ioq3/commit/28ce8404c90957eb5f4287cc42c24390179856f3
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-24 (Fri, 24 Jul 2015)

  Changed paths:
    M code/sdl/sdl_icon.h
    M code/sys/win_resource.rc
    A misc/lilium.ico
    A misc/lilium.png
    A misc/lilium.svg

  Log Message:
  -----------
  Use lily icon


  Commit: 98395345434a5b1d36676839b1555505c022d322
      https://github.com/ioquake/ioq3/commit/98395345434a5b1d36676839b1555505c022d322
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-24 (Fri, 24 Jul 2015)

  Changed paths:
    M Makefile
    M code/cgame/cg_servercmds.c
    M code/client/cl_main.c
    M code/qcommon/cm_patch.c
    M code/qcommon/files.c
    M code/qcommon/q_platform.h
    M code/qcommon/vm_x86.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_light.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_light.c
    M code/sdl/sdl_icon.h
    M code/sys/win_resource.rc
    M code/ui/ui_main.c
    A misc/lilium.ico
    A misc/lilium.png
    A misc/lilium.svg

  Log Message:
  -----------
  Merge branch 'misc/lilium_common' into game/eliteforce


  Commit: 8eeac09569f8c89a5a7cd79face1345e11c69ac3
      https://github.com/ioquake/ioq3/commit/8eeac09569f8c89a5a7cd79face1345e11c69ac3
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-08-12 (Wed, 12 Aug 2015)

  Changed paths:
    M code/client/cl_curl.c
    M code/game/bg_pmove.c
    M code/sdl/sdl_gamma.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/sdl/sdl_snd.c
    M make-macosx-app.sh

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 7f5096c45065175ca187664294a069d4030a1f7c
      https://github.com/ioquake/ioq3/commit/7f5096c45065175ca187664294a069d4030a1f7c
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-08-16 (Sun, 16 Aug 2015)

  Changed paths:
    M code/server/sv_client.c

  Log Message:
  -----------
  Fix protocol handshake with iostvoyHM 1.37 clients

iostvoyHM 1.37 asks for protocol 25 and falls back to legacy protocol 24
when rejected with a specific message.

When the protocol was changed to 26, the message the client checks for
whether it should use legacy protocol was changed causing it to no
longer be able to join. So let's restore the message.


  Commit: 50c78e6d52a4cf1d17a5808a13ce2649abebeb1b
      https://github.com/ioquake/ioq3/commit/50c78e6d52a4cf1d17a5808a13ce2649abebeb1b
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-08-22 (Sat, 22 Aug 2015)

  Changed paths:
    M code/server/sv_client.c
    M code/server/sv_snapshot.c

  Log Message:
  -----------
  Fix sending downloads to 1.2 clients / legacy protocol


  Commit: 188ca86a92414bc75d86c267cbe5dce6ccbc519a
      https://github.com/ioquake/ioq3/commit/188ca86a92414bc75d86c267cbe5dce6ccbc519a
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-08-22 (Sat, 22 Aug 2015)

  Changed paths:
    M code/client/cl_parse.c

  Log Message:
  -----------
  Fix CL_ParseDownload when using legacy protocol


  Commit: 95928708f7927f57940a5ca6aaeb3daeb9c1061a
      https://github.com/ioquake/ioq3/commit/95928708f7927f57940a5ca6aaeb3daeb9c1061a
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-08-22 (Sat, 22 Aug 2015)

  Changed paths:
    M code/server/server.h
    M code/server/sv_client.c
    M code/server/sv_snapshot.c

  Log Message:
  -----------
  Make sending downloads using legacy protocol work with sv_dlRate 1000

Send snapshot with each download block so that client updates reliable
acknowledge, otherwise client can error when asking for next block via
nextdl reliable command.


  Commit: 69f9c7d692d3d0ef6fd199c345891f97a04eb567
      https://github.com/ioquake/ioq3/commit/69f9c7d692d3d0ef6fd199c345891f97a04eb567
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2016-06-17 (Fri, 17 Jun 2016)

  Changed paths:
    M .gitignore
    M Makefile
    M README.md
    M code/cgame/cg_local.h
    M code/cgame/cg_newdraw.c
    M code/client/cl_cgame.c
    M code/client/cl_cin.c
    M code/client/cl_curl.c
    M code/client/cl_curl.h
    M code/client/cl_input.c
    M code/client/cl_main.c
    M code/client/cl_parse.c
    M code/client/client.h
    M code/client/qal.h
    M code/client/snd_mix.c
    M code/client/snd_openal.c
    M code/q3_ui/ui_addbots.c
    M code/q3_ui/ui_gameinfo.c
    M code/qcommon/cm_patch.c
    M code/qcommon/cmd.c
    M code/qcommon/common.c
    M code/qcommon/cvar.c
    M code/qcommon/files.c
    A code/qcommon/json.h
    M code/qcommon/net_ip.c
    M code/qcommon/q_platform.h
    M code/qcommon/q_shared.h
    M code/qcommon/qcommon.h
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_image_jpg.c
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_cmds.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_sky.c
    M code/renderergl1/tr_surface.c
    M code/renderergl2/glsl/calclevels4x_fp.glsl
    M code/renderergl2/glsl/depthblur_fp.glsl
    M code/renderergl2/glsl/depthblur_vp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/ssao_fp.glsl
    M code/renderergl2/glsl/tonemap_fp.glsl
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_cmds.c
    A code/renderergl2/tr_dsa.c
    A code/renderergl2/tr_dsa.h
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    A code/renderergl2/tr_image_dds.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/sdl/sdl_input.c
    M code/server/server.h
    M code/server/sv_ccmds.c
    M code/server/sv_client.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_snapshot.c
    M code/sys/sys_local.h
    M code/sys/sys_main.c
    M code/sys/sys_osx.m
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    M code/tools/lcc/cpp/unix.c
    M code/ui/ui_main.c
    M code/ui/ui_shared.c
    M code/ui/ui_shared.h
    M misc/linux/q3a.service
    M misc/linux/start_server.sh
    M misc/msvc10/cgame.vcxproj
    M misc/msvc10/cgame.vcxproj.filters
    R misc/msvc10/cgame.vcxproj.user
    M misc/msvc10/game.vcxproj
    M misc/msvc10/game.vcxproj.filters
    R misc/msvc10/game.vcxproj.user
    M misc/msvc10/q3_ui.vcxproj
    M misc/msvc10/q3_ui.vcxproj.filters
    R misc/msvc10/q3_ui.vcxproj.user
    M misc/msvc10/quake3.vcxproj
    M misc/msvc10/quake3.vcxproj.filters
    R misc/msvc10/quake3.vcxproj.user
    M misc/msvc10/ui.vcxproj
    M misc/msvc10/ui.vcxproj.filters
    R misc/msvc10/ui.vcxproj.user
    M misc/msvc11/cgame.vcxproj
    M misc/msvc11/cgame.vcxproj.filters
    M misc/msvc11/game.vcxproj
    M misc/msvc11/game.vcxproj.filters
    R misc/msvc11/ioq3.v11.suo
    M misc/msvc11/q3_ui.vcxproj
    M misc/msvc11/q3_ui.vcxproj.filters
    M misc/msvc11/quake3.vcxproj
    M misc/msvc11/quake3.vcxproj.filters
    M misc/msvc11/ui.vcxproj
    M misc/msvc11/ui.vcxproj.filters
    A misc/msvc12/cgame.def
    A misc/msvc12/cgame.vcxproj
    A misc/msvc12/game.def
    A misc/msvc12/game.vcxproj
    A misc/msvc12/glsl_stringify.vbs
    A misc/msvc12/ioq3.sln
    A misc/msvc12/opengl1.vcxproj
    A misc/msvc12/opengl1.vcxproj.filters
    A misc/msvc12/opengl2.vcxproj
    A misc/msvc12/opengl2.vcxproj.filters
    A misc/msvc12/q3_ui.def
    A misc/msvc12/q3_ui.vcxproj
    A misc/msvc12/quake3.vcxproj
    A misc/msvc12/quake3.vcxproj.filters
    A misc/msvc12/ui.def
    A misc/msvc12/ui.vcxproj
    M misc/nsis/Makefile
    M misc/nsis/ioquake3.nsi.in
    A misc/osx/start_server.sh
    M opengl2-readme.md

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	Makefile
	code/qcommon/q_shared.h


  Commit: c67502a07ebaba2b1ad1e025b7cf1d7992970861
      https://github.com/ioquake/ioq3/commit/c67502a07ebaba2b1ad1e025b7cf1d7992970861
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2016-06-17 (Fri, 17 Jun 2016)

  Changed paths:
    M code/qcommon/common.c
    M code/ui/ui_main.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	code/qcommon/common.c


  Commit: 4837f4619e7a296176160204df369c7d2e40ff0d
      https://github.com/ioquake/ioq3/commit/4837f4619e7a296176160204df369c7d2e40ff0d
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-17 (Sun, 17 Sep 2017)

  Changed paths:
    M .travis.yml
    R BUGS
    M Makefile
    R NOTTODO
    M README.md
    A autoupdater-readme.txt
    M code/SDL2/include/SDL.h
    M code/SDL2/include/SDL_assert.h
    M code/SDL2/include/SDL_atomic.h
    M code/SDL2/include/SDL_audio.h
    M code/SDL2/include/SDL_bits.h
    M code/SDL2/include/SDL_blendmode.h
    M code/SDL2/include/SDL_clipboard.h
    M code/SDL2/include/SDL_config.h
    M code/SDL2/include/SDL_config.h.cmake
    M code/SDL2/include/SDL_config.h.in
    M code/SDL2/include/SDL_config_android.h
    M code/SDL2/include/SDL_config_iphoneos.h
    M code/SDL2/include/SDL_config_macosx.h
    M code/SDL2/include/SDL_config_minimal.h
    M code/SDL2/include/SDL_config_pandora.h
    M code/SDL2/include/SDL_config_psp.h
    M code/SDL2/include/SDL_config_windows.h
    M code/SDL2/include/SDL_config_winrt.h
    M code/SDL2/include/SDL_config_wiz.h
    M code/SDL2/include/SDL_copying.h
    M code/SDL2/include/SDL_cpuinfo.h
    M code/SDL2/include/SDL_egl.h
    M code/SDL2/include/SDL_endian.h
    M code/SDL2/include/SDL_error.h
    M code/SDL2/include/SDL_events.h
    M code/SDL2/include/SDL_filesystem.h
    M code/SDL2/include/SDL_gamecontroller.h
    M code/SDL2/include/SDL_gesture.h
    M code/SDL2/include/SDL_haptic.h
    M code/SDL2/include/SDL_hints.h
    M code/SDL2/include/SDL_joystick.h
    M code/SDL2/include/SDL_keyboard.h
    M code/SDL2/include/SDL_keycode.h
    M code/SDL2/include/SDL_loadso.h
    M code/SDL2/include/SDL_log.h
    M code/SDL2/include/SDL_main.h
    M code/SDL2/include/SDL_messagebox.h
    M code/SDL2/include/SDL_mouse.h
    M code/SDL2/include/SDL_mutex.h
    M code/SDL2/include/SDL_name.h
    M code/SDL2/include/SDL_opengl.h
    A code/SDL2/include/SDL_opengl_glext.h
    M code/SDL2/include/SDL_opengles.h
    M code/SDL2/include/SDL_opengles2.h
    A code/SDL2/include/SDL_opengles2_gl2.h
    A code/SDL2/include/SDL_opengles2_gl2ext.h
    A code/SDL2/include/SDL_opengles2_gl2platform.h
    A code/SDL2/include/SDL_opengles2_khrplatform.h
    M code/SDL2/include/SDL_pixels.h
    M code/SDL2/include/SDL_platform.h
    M code/SDL2/include/SDL_power.h
    M code/SDL2/include/SDL_quit.h
    M code/SDL2/include/SDL_rect.h
    M code/SDL2/include/SDL_render.h
    M code/SDL2/include/SDL_revision.h
    M code/SDL2/include/SDL_rwops.h
    M code/SDL2/include/SDL_scancode.h
    M code/SDL2/include/SDL_shape.h
    M code/SDL2/include/SDL_stdinc.h
    M code/SDL2/include/SDL_surface.h
    M code/SDL2/include/SDL_system.h
    M code/SDL2/include/SDL_syswm.h
    M code/SDL2/include/SDL_test.h
    M code/SDL2/include/SDL_test_assert.h
    M code/SDL2/include/SDL_test_common.h
    M code/SDL2/include/SDL_test_compare.h
    M code/SDL2/include/SDL_test_crc32.h
    M code/SDL2/include/SDL_test_font.h
    M code/SDL2/include/SDL_test_fuzzer.h
    M code/SDL2/include/SDL_test_harness.h
    M code/SDL2/include/SDL_test_images.h
    M code/SDL2/include/SDL_test_log.h
    M code/SDL2/include/SDL_test_md5.h
    M code/SDL2/include/SDL_test_random.h
    M code/SDL2/include/SDL_thread.h
    M code/SDL2/include/SDL_timer.h
    M code/SDL2/include/SDL_touch.h
    M code/SDL2/include/SDL_types.h
    M code/SDL2/include/SDL_version.h
    M code/SDL2/include/SDL_video.h
    M code/SDL2/include/begin_code.h
    M code/SDL2/include/close_code.h
    R code/SDL2/include/doxyfile
    A code/autoupdater/autoupdater.c
    A code/autoupdater/rsa_tools/.gitignore
    A code/autoupdater/rsa_tools/build-libtom-unix.sh
    A code/autoupdater/rsa_tools/build-rsa-tools.sh
    A code/autoupdater/rsa_tools/rsa_common.c
    A code/autoupdater/rsa_tools/rsa_common.h
    A code/autoupdater/rsa_tools/rsa_make_keys.c
    A code/autoupdater/rsa_tools/rsa_sign.c
    A code/autoupdater/rsa_tools/rsa_verify.c
    A code/autoupdater/rsa_tools/test-rsa-tools.sh
    M code/botlib/aasfile.h
    M code/botlib/be_aas_cluster.c
    M code/botlib/be_aas_entity.c
    M code/botlib/be_aas_file.c
    M code/botlib/be_aas_main.c
    M code/botlib/be_aas_move.c
    M code/botlib/be_aas_reach.c
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_goal.c
    M code/botlib/be_ai_move.c
    M code/botlib/be_ai_weap.c
    M code/botlib/be_ea.c
    M code/botlib/be_interface.c
    M code/botlib/botlib.h
    M code/botlib/l_libvar.c
    M code/botlib/l_libvar.h
    M code/botlib/l_log.c
    M code/botlib/l_precomp.c
    M code/botlib/l_script.c
    M code/botlib/l_struct.c
    M code/cgame/cg_draw.c
    M code/cgame/cg_drawtools.c
    M code/cgame/cg_local.h
    M code/cgame/cg_main.c
    M code/cgame/cg_newdraw.c
    M code/cgame/cg_particles.c
    M code/cgame/cg_players.c
    M code/cgame/cg_predict.c
    M code/cgame/cg_scoreboard.c
    M code/cgame/cg_servercmds.c
    M code/cgame/cg_snapshot.c
    M code/cgame/cg_view.c
    M code/client/cl_cgame.c
    M code/client/cl_cin.c
    M code/client/cl_console.c
    M code/client/cl_curl.c
    M code/client/cl_curl.h
    M code/client/cl_input.c
    M code/client/cl_keys.c
    M code/client/cl_main.c
    M code/client/cl_parse.c
    M code/client/cl_ui.c
    M code/client/client.h
    M code/client/keycodes.h
    M code/client/snd_mem.c
    M code/client/snd_openal.c
    M code/client/snd_wavelet.c
    A code/curl-7.54.0/include/README
    A code/curl-7.54.0/include/curl/curl.h
    A code/curl-7.54.0/include/curl/curlbuild.h
    A code/curl-7.54.0/include/curl/curlrules.h
    A code/curl-7.54.0/include/curl/curlver.h
    A code/curl-7.54.0/include/curl/easy.h
    A code/curl-7.54.0/include/curl/mprintf.h
    A code/curl-7.54.0/include/curl/multi.h
    A code/curl-7.54.0/include/curl/stdcheaders.h
    A code/curl-7.54.0/include/curl/system.h
    A code/curl-7.54.0/include/curl/typecheck-gcc.h
    M code/game/ai_chat.c
    M code/game/ai_cmd.c
    M code/game/ai_dmnet.c
    M code/game/ai_dmq3.c
    M code/game/ai_main.c
    M code/game/ai_team.c
    M code/game/bg_lib.c
    M code/game/bg_slidemove.c
    M code/game/g_active.c
    M code/game/g_bot.c
    M code/game/g_client.c
    M code/game/g_cmds.c
    M code/game/g_combat.c
    M code/game/g_local.h
    M code/game/g_main.c
    M code/game/g_session.c
    M code/game/g_svcmds.c
    M code/game/g_team.c
    M code/game/g_trigger.c
    M code/game/g_utils.c
    R code/libcurl-7.35.0/curl/curl.h
    R code/libcurl-7.35.0/curl/curlbuild.h
    R code/libcurl-7.35.0/curl/curlrules.h
    R code/libcurl-7.35.0/curl/curlver.h
    R code/libcurl-7.35.0/curl/easy.h
    R code/libcurl-7.35.0/curl/mprintf.h
    R code/libcurl-7.35.0/curl/multi.h
    R code/libcurl-7.35.0/curl/stdcheaders.h
    R code/libcurl-7.35.0/curl/typecheck-gcc.h
    R code/libogg-1.3.1/include/ogg/config_types.h
    R code/libogg-1.3.1/include/ogg/ogg.h
    R code/libogg-1.3.1/include/ogg/os_types.h
    R code/libogg-1.3.1/src/bitwise.c
    R code/libogg-1.3.1/src/framing.c
    A code/libogg-1.3.2/include/ogg/config_types.h
    A code/libogg-1.3.2/include/ogg/ogg.h
    A code/libogg-1.3.2/include/ogg/os_types.h
    A code/libogg-1.3.2/src/bitwise.c
    A code/libogg-1.3.2/src/framing.c
    M code/libs/macosx/libSDL2-2.0.0.dylib
    M code/libs/macosx/libSDL2main.a
    M code/libs/win32/SDL2.dll
    M code/libs/win32/libSDL2.dll.a
    M code/libs/win32/libSDL2main.a
    M code/libs/win32/libcurl.a
    M code/libs/win64/SDL264.dll
    M code/libs/win64/libSDL264.dll.a
    M code/libs/win64/libSDL264main.a
    M code/libs/win64/libcurl.a
    R code/libspeex/_kiss_fft_guts.h
    R code/libspeex/arch.h
    R code/libspeex/bits.c
    R code/libspeex/buffer.c
    R code/libspeex/cb_search.c
    R code/libspeex/cb_search.h
    R code/libspeex/cb_search_arm4.h
    R code/libspeex/cb_search_bfin.h
    R code/libspeex/cb_search_sse.h
    R code/libspeex/config.h
    R code/libspeex/echo_diagnostic.m
    R code/libspeex/exc_10_16_table.c
    R code/libspeex/exc_10_32_table.c
    R code/libspeex/exc_20_32_table.c
    R code/libspeex/exc_5_256_table.c
    R code/libspeex/exc_5_64_table.c
    R code/libspeex/exc_8_128_table.c
    R code/libspeex/fftwrap.c
    R code/libspeex/fftwrap.h
    R code/libspeex/filterbank.c
    R code/libspeex/filterbank.h
    R code/libspeex/filters.c
    R code/libspeex/filters.h
    R code/libspeex/filters_arm4.h
    R code/libspeex/filters_bfin.h
    R code/libspeex/filters_sse.h
    R code/libspeex/fixed_arm4.h
    R code/libspeex/fixed_arm5e.h
    R code/libspeex/fixed_bfin.h
    R code/libspeex/fixed_debug.h
    R code/libspeex/fixed_generic.h
    R code/libspeex/gain_table.c
    R code/libspeex/gain_table_lbr.c
    R code/libspeex/hexc_10_32_table.c
    R code/libspeex/hexc_table.c
    R code/libspeex/high_lsp_tables.c
    R code/libspeex/include/speex/speex.h
    R code/libspeex/include/speex/speex_bits.h
    R code/libspeex/include/speex/speex_buffer.h
    R code/libspeex/include/speex/speex_callbacks.h
    R code/libspeex/include/speex/speex_config_types.h
    R code/libspeex/include/speex/speex_echo.h
    R code/libspeex/include/speex/speex_header.h
    R code/libspeex/include/speex/speex_jitter.h
    R code/libspeex/include/speex/speex_preprocess.h
    R code/libspeex/include/speex/speex_resampler.h
    R code/libspeex/include/speex/speex_stereo.h
    R code/libspeex/include/speex/speex_types.h
    R code/libspeex/jitter.c
    R code/libspeex/kiss_fft.c
    R code/libspeex/kiss_fft.h
    R code/libspeex/kiss_fftr.c
    R code/libspeex/kiss_fftr.h
    R code/libspeex/lpc.c
    R code/libspeex/lpc.h
    R code/libspeex/lpc_bfin.h
    R code/libspeex/lsp.c
    R code/libspeex/lsp.h
    R code/libspeex/lsp_bfin.h
    R code/libspeex/lsp_tables_nb.c
    R code/libspeex/ltp.c
    R code/libspeex/ltp.h
    R code/libspeex/ltp_arm4.h
    R code/libspeex/ltp_bfin.h
    R code/libspeex/ltp_sse.h
    R code/libspeex/math_approx.h
    R code/libspeex/mdf.c
    R code/libspeex/misc_bfin.h
    R code/libspeex/modes.c
    R code/libspeex/modes.h
    R code/libspeex/modes_wb.c
    R code/libspeex/nb_celp.c
    R code/libspeex/nb_celp.h
    R code/libspeex/os_support.h
    R code/libspeex/preprocess.c
    R code/libspeex/pseudofloat.h
    R code/libspeex/quant_lsp.c
    R code/libspeex/quant_lsp.h
    R code/libspeex/quant_lsp_bfin.h
    R code/libspeex/resample.c
    R code/libspeex/sb_celp.c
    R code/libspeex/sb_celp.h
    R code/libspeex/smallft.c
    R code/libspeex/smallft.h
    R code/libspeex/speex.c
    R code/libspeex/speex_callbacks.c
    R code/libspeex/speex_header.c
    R code/libspeex/stack_alloc.h
    R code/libspeex/stereo.c
    R code/libspeex/testdenoise.c
    R code/libspeex/testecho.c
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    A code/opus-1.1.4/silk/resampler_rom.c
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    A code/opus-1.1.4/silk/sigm_Q15.c
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    M code/qcommon/qcommon.h
    M code/qcommon/vm.c
    A code/qcommon/vm_armv7l.c
    M code/qcommon/vm_interpreted.c
    M code/qcommon/vm_local.h
    M code/qcommon/vm_x86.c
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_common.h
    M code/renderercommon/tr_noise.c
    M code/renderergl1/tr_animation.c
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_mesh.c
    M code/renderergl1/tr_model_iqm.c
    M code/renderergl1/tr_scene.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_surface.c
    M code/renderergl1/tr_world.c
    M code/renderergl2/glsl/bokeh_fp.glsl
    M code/renderergl2/glsl/depthblur_fp.glsl
    M code/renderergl2/glsl/dlight_fp.glsl
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/pshadow_fp.glsl
    M code/renderergl2/glsl/shadowmask_fp.glsl
    M code/renderergl2/glsl/ssao_fp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_cmds.c
    M code/renderergl2/tr_curve.c
    M code/renderergl2/tr_dsa.c
    M code/renderergl2/tr_dsa.h
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_marks.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_model.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c
    M code/renderergl2/tr_world.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/server/server.h
    M code/server/sv_bot.c
    M code/server/sv_ccmds.c
    M code/server/sv_client.c
    M code/server/sv_game.c
    M code/server/sv_main.c
    M code/server/sv_snapshot.c
    M code/sys/con_tty.c
    A code/sys/sys_autoupdater.c
    M code/sys/sys_local.h
    M code/sys/sys_main.c
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    A code/sys/win_manifest.xml
    M code/sys/win_resource.rc
    M code/tools/asm/q3asm.c
    M code/ui/ui_atoms.c
    M code/ui/ui_local.h
    M code/ui/ui_main.c
    M code/ui/ui_players.c
    M code/ui/ui_shared.c
    M make-macosx-ub.sh
    M make-macosx.sh
    M misc/linux/server_compile.sh
    M misc/linux/start_server.sh
    M misc/msvc12/quake3.vcxproj
    M misc/nsis/Makefile
    M misc/osx/start_server.sh
    M misc/setup/Solaris_pkg.sh
    M misc/setup/doit
    M misc/setup/ioq3demo.sh
    M misc/setup/ioquake3.SlackBuild
    M misc/setup/ioquake3.sh
    M misc/setup/pkg/ioq3ded.sh
    M misc/setup/pkg/ioquake3.sh
    M misc/setup/setup.xml.in
    M opengl2-readme.md

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	code/client/cl_main.c
	code/qcommon/common.c
	code/qcommon/files.c
	code/qcommon/msg.c
	code/qcommon/q_shared.h
	code/renderercommon/tr_common.h
	code/renderergl2/tr_extensions.c
	code/sdl/sdl_glimp.c


  Commit: 953fc72a2f2d8a3e6a345cc2914e11843749466a
      https://github.com/ioquake/ioq3/commit/953fc72a2f2d8a3e6a345cc2914e11843749466a
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-17 (Sun, 17 Sep 2017)

  Changed paths:
    M code/renderercommon/tr_common.h
    M code/renderercommon/tr_noise.c

  Log Message:
  -----------
  Fix wave random at high level-times


  Commit: d7b202d4ebe969e7ddf48c277a59be83e07feb64
      https://github.com/ioquake/ioq3/commit/d7b202d4ebe969e7ddf48c277a59be83e07feb64
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-17 (Sun, 17 Sep 2017)

  Changed paths:
    M code/client/cl_main.c

  Log Message:
  -----------
  Fix set but unused variable 'type' warning


  Commit: f4edc947b5dbfc4766112fc6c92746eddb316eaa
      https://github.com/ioquake/ioq3/commit/f4edc947b5dbfc4766112fc6c92746eddb316eaa
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-18 (Mon, 18 Sep 2017)

  Changed paths:
    M code/client/cl_main.c
    M code/qcommon/q_shared.h
    M code/server/sv_main.c

  Log Message:
  -----------
  Make changing com_gamename use dpmaster protocol instead of efmaster


  Commit: 2bcc90fca9bfee235e25c62366ac55417282ba17
      https://github.com/ioquake/ioq3/commit/2bcc90fca9bfee235e25c62366ac55417282ba17
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-18 (Mon, 18 Sep 2017)

  Changed paths:
    M code/client/cl_main.c

  Log Message:
  -----------
  Fix globalservers for Elite Force

Vanilla Q3 UI doesn't list multiple master servers. ioquake3 changed
globalservers 0 to be all masters so they show in Q3 UI, moving single
masters from 0-4 to 1-5.

Vanilla Elite Force on the other hand, uses 0-4 for separate master
servers. So restore that behavior.


  Commit: 94a709dd6866b79a8bdc1cae7c86a14e42d57557
      https://github.com/ioquake/ioq3/commit/94a709dd6866b79a8bdc1cae7c86a14e42d57557
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-18 (Mon, 18 Sep 2017)

  Changed paths:
    A README-ioq3.md
    R README.md

  Log Message:
  -----------
  Rename ioq3 readme


  Commit: 003f36a52771539dcc809788b5266a422399bb66
      https://github.com/ioquake/ioq3/commit/003f36a52771539dcc809788b5266a422399bb66
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-18 (Mon, 18 Sep 2017)

  Changed paths:
    A README.md

  Log Message:
  -----------
  Add readme for Lilium Voyager


  Commit: 198620b9416d9d8aa53b48b748499044d16fa2e5
      https://github.com/ioquake/ioq3/commit/198620b9416d9d8aa53b48b748499044d16fa2e5
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-09-20 (Wed, 20 Sep 2017)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Update readme


  Commit: e45538b1c5790aae1e5e777927f98156e4803c76
      https://github.com/ioquake/ioq3/commit/e45538b1c5790aae1e5e777927f98156e4803c76
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M .travis.yml
    M ChangeLog
    M Makefile
    M README-ioq3.md
    A SECURITY.md
    M code/botlib/aasfile.h
    M code/botlib/be_aas_bspq3.c
    M code/botlib/be_aas_cluster.c
    M code/botlib/be_aas_debug.c
    M code/botlib/be_aas_def.h
    M code/botlib/be_aas_main.c
    M code/botlib/be_aas_reach.c
    M code/botlib/be_aas_route.c
    M code/botlib/be_aas_sample.c
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_gen.c
    M code/botlib/be_ai_goal.c
    M code/botlib/be_ai_move.c
    M code/botlib/be_ai_weap.c
    M code/botlib/be_ai_weight.c
    M code/botlib/be_ai_weight.h
    M code/botlib/be_interface.c
    M code/botlib/l_log.c
    M code/botlib/l_precomp.c
    M code/botlib/l_precomp.h
    M code/botlib/l_script.c
    M code/botlib/l_utils.h
    M code/cgame/cg_local.h
    M code/cgame/cg_main.c
    M code/cgame/cg_players.c
    M code/cgame/cg_playerstate.c
    M code/cgame/cg_public.h
    M code/cgame/cg_servercmds.c
    M code/cgame/cg_snapshot.c
    M code/cgame/cg_view.c
    M code/cgame/cg_weapons.c
    M code/client/cl_cgame.c
    M code/client/cl_input.c
    M code/client/cl_keys.c
    M code/client/cl_main.c
    M code/client/cl_parse.c
    M code/client/cl_ui.c
    M code/client/snd_adpcm.c
    M code/client/snd_dma.c
    M code/client/snd_mix.c
    M code/game/ai_dmnet.c
    M code/game/ai_dmq3.c
    M code/game/ai_dmq3.h
    M code/game/ai_main.c
    M code/game/ai_team.c
    M code/game/bg_lib.c
    M code/game/bg_pmove.c
    M code/game/bg_public.h
    M code/game/g_active.c
    M code/game/g_bot.c
    M code/game/g_client.c
    M code/game/g_cmds.c
    M code/game/g_items.c
    M code/game/g_main.c
    M code/game/g_missile.c
    M code/game/g_mover.c
    M code/game/g_spawn.c
    M code/game/g_target.c
    M code/game/g_trigger.c
    M code/game/g_weapon.c
    M code/q3_ui/ui_atoms.c
    M code/q3_ui/ui_gameinfo.c
    M code/q3_ui/ui_local.h
    M code/q3_ui/ui_playermodel.c
    M code/q3_ui/ui_qmenu.c
    M code/qcommon/cm_patch.c
    M code/qcommon/cm_polylib.c
    M code/qcommon/cm_trace.c
    M code/qcommon/cmd.c
    M code/qcommon/common.c
    M code/qcommon/cvar.c
    M code/qcommon/files.c
    M code/qcommon/huffman.c
    M code/qcommon/md4.c
    M code/qcommon/msg.c
    M code/qcommon/net_chan.c
    M code/qcommon/q_math.c
    M code/qcommon/q_shared.c
    M code/qcommon/q_shared.h
    M code/qcommon/qcommon.h
    M code/qcommon/surfaceflags.h
    M code/qcommon/unzip.c
    M code/qcommon/unzip.h
    M code/qcommon/vm_powerpc.c
    M code/qcommon/vm_x86.c
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_image_png.c
    M code/renderercommon/tr_public.h
    M code/renderercommon/tr_types.h
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_bsp.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_light.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_surface.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_vbo.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/server/server.h
    M code/server/sv_client.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_snapshot.c
    M code/sys/con_log.c
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    M code/tools/asm/cmdlib.c
    M code/tools/asm/cmdlib.h
    M code/tools/asm/notes.txt
    M code/tools/asm/q3asm.c
    M code/tools/lcc/cpp/tokens.c
    M code/tools/lcc/doc/4.html
    M code/tools/lcc/etc/bytecode.c
    M code/tools/lcc/etc/lcc.c
    M code/tools/lcc/src/enode.c
    M code/tools/lcc/src/error.c
    M code/tools/lcc/src/gen.c
    M code/tools/lcc/src/init.c
    M code/tools/lcc/src/tree.c
    M code/ui/ui_local.h
    M code/ui/ui_main.c
    M code/ui/ui_shared.c
    M jenkins-ci-build.sh
    M make-macosx-ub.sh
    M make-macosx.sh
    M misc/linux/q3a.service
    M misc/linux/server_compile.sh
    M misc/msvc12/cgame.vcxproj
    M misc/msvc12/game.vcxproj
    M misc/msvc12/opengl1.vcxproj
    M misc/msvc12/opengl2.vcxproj
    M misc/msvc12/q3_ui.vcxproj
    M misc/msvc12/quake3.vcxproj
    M misc/msvc12/quake3.vcxproj.filters
    M misc/msvc12/ui.vcxproj
    M opengl2-readme.md

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	README.md
	code/server/sv_client.c


  Commit: d2ee25c8e9f854bf716ab47bc8ed96c31773a739
      https://github.com/ioquake/ioq3/commit/d2ee25c8e9f854bf716ab47bc8ed96c31773a739
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M code/qcommon/msg.c

  Log Message:
  -----------
  eliteforce: Revert "[qcommon] Remove dead serialization code"

This reverts commit d047210acaba2ea726169883094e525de33812e9.


  Commit: b9131e59809f5438061261b66d34154ed8472cb9
      https://github.com/ioquake/ioq3/commit/b9131e59809f5438061261b66d34154ed8472cb9
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Add note about MP3 to Elite Force README


  Commit: 3d85ba00b1059fad679824d927fb75d557f5f3a8
      https://github.com/ioquake/ioq3/commit/3d85ba00b1059fad679824d927fb75d557f5f3a8
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M .gitignore
    M .travis.yml
    R BUGS
    M ChangeLog
    M Makefile
    R NOTTODO
    M README.md
    A SECURITY.md
    A autoupdater-readme.txt
    M code/SDL2/include/SDL.h
    M code/SDL2/include/SDL_assert.h
    M code/SDL2/include/SDL_atomic.h
    M code/SDL2/include/SDL_audio.h
    M code/SDL2/include/SDL_bits.h
    M code/SDL2/include/SDL_blendmode.h
    M code/SDL2/include/SDL_clipboard.h
    M code/SDL2/include/SDL_config.h
    M code/SDL2/include/SDL_config.h.cmake
    M code/SDL2/include/SDL_config.h.in
    M code/SDL2/include/SDL_config_android.h
    M code/SDL2/include/SDL_config_iphoneos.h
    M code/SDL2/include/SDL_config_macosx.h
    M code/SDL2/include/SDL_config_minimal.h
    M code/SDL2/include/SDL_config_pandora.h
    M code/SDL2/include/SDL_config_psp.h
    M code/SDL2/include/SDL_config_windows.h
    M code/SDL2/include/SDL_config_winrt.h
    M code/SDL2/include/SDL_config_wiz.h
    M code/SDL2/include/SDL_copying.h
    M code/SDL2/include/SDL_cpuinfo.h
    M code/SDL2/include/SDL_egl.h
    M code/SDL2/include/SDL_endian.h
    M code/SDL2/include/SDL_error.h
    M code/SDL2/include/SDL_events.h
    M code/SDL2/include/SDL_filesystem.h
    M code/SDL2/include/SDL_gamecontroller.h
    M code/SDL2/include/SDL_gesture.h
    M code/SDL2/include/SDL_haptic.h
    M code/SDL2/include/SDL_hints.h
    M code/SDL2/include/SDL_joystick.h
    M code/SDL2/include/SDL_keyboard.h
    M code/SDL2/include/SDL_keycode.h
    M code/SDL2/include/SDL_loadso.h
    M code/SDL2/include/SDL_log.h
    M code/SDL2/include/SDL_main.h
    M code/SDL2/include/SDL_messagebox.h
    M code/SDL2/include/SDL_mouse.h
    M code/SDL2/include/SDL_mutex.h
    M code/SDL2/include/SDL_name.h
    M code/SDL2/include/SDL_opengl.h
    A code/SDL2/include/SDL_opengl_glext.h
    M code/SDL2/include/SDL_opengles.h
    M code/SDL2/include/SDL_opengles2.h
    A code/SDL2/include/SDL_opengles2_gl2.h
    A code/SDL2/include/SDL_opengles2_gl2ext.h
    A code/SDL2/include/SDL_opengles2_gl2platform.h
    A code/SDL2/include/SDL_opengles2_khrplatform.h
    M code/SDL2/include/SDL_pixels.h
    M code/SDL2/include/SDL_platform.h
    M code/SDL2/include/SDL_power.h
    M code/SDL2/include/SDL_quit.h
    M code/SDL2/include/SDL_rect.h
    M code/SDL2/include/SDL_render.h
    M code/SDL2/include/SDL_revision.h
    M code/SDL2/include/SDL_rwops.h
    M code/SDL2/include/SDL_scancode.h
    M code/SDL2/include/SDL_shape.h
    M code/SDL2/include/SDL_stdinc.h
    M code/SDL2/include/SDL_surface.h
    M code/SDL2/include/SDL_system.h
    M code/SDL2/include/SDL_syswm.h
    M code/SDL2/include/SDL_test.h
    M code/SDL2/include/SDL_test_assert.h
    M code/SDL2/include/SDL_test_common.h
    M code/SDL2/include/SDL_test_compare.h
    M code/SDL2/include/SDL_test_crc32.h
    M code/SDL2/include/SDL_test_font.h
    M code/SDL2/include/SDL_test_fuzzer.h
    M code/SDL2/include/SDL_test_harness.h
    M code/SDL2/include/SDL_test_images.h
    M code/SDL2/include/SDL_test_log.h
    M code/SDL2/include/SDL_test_md5.h
    M code/SDL2/include/SDL_test_random.h
    M code/SDL2/include/SDL_thread.h
    M code/SDL2/include/SDL_timer.h
    M code/SDL2/include/SDL_touch.h
    M code/SDL2/include/SDL_types.h
    M code/SDL2/include/SDL_version.h
    M code/SDL2/include/SDL_video.h
    M code/SDL2/include/begin_code.h
    M code/SDL2/include/close_code.h
    R code/SDL2/include/doxyfile
    M code/asm/ftola.asm
    M code/asm/snapvector.asm
    A code/autoupdater/autoupdater.c
    A code/autoupdater/rsa_tools/.gitignore
    A code/autoupdater/rsa_tools/build-libtom-unix.sh
    A code/autoupdater/rsa_tools/build-rsa-tools.sh
    A code/autoupdater/rsa_tools/rsa_common.c
    A code/autoupdater/rsa_tools/rsa_common.h
    A code/autoupdater/rsa_tools/rsa_make_keys.c
    A code/autoupdater/rsa_tools/rsa_sign.c
    A code/autoupdater/rsa_tools/rsa_verify.c
    A code/autoupdater/rsa_tools/test-rsa-tools.sh
    M code/botlib/aasfile.h
    M code/botlib/be_aas_bspq3.c
    M code/botlib/be_aas_cluster.c
    M code/botlib/be_aas_debug.c
    M code/botlib/be_aas_def.h
    M code/botlib/be_aas_entity.c
    M code/botlib/be_aas_file.c
    M code/botlib/be_aas_main.c
    M code/botlib/be_aas_move.c
    M code/botlib/be_aas_reach.c
    M code/botlib/be_aas_route.c
    M code/botlib/be_aas_sample.c
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_gen.c
    M code/botlib/be_ai_goal.c
    M code/botlib/be_ai_move.c
    M code/botlib/be_ai_weap.c
    M code/botlib/be_ai_weight.c
    M code/botlib/be_ai_weight.h
    M code/botlib/be_ea.c
    M code/botlib/be_interface.c
    M code/botlib/botlib.h
    M code/botlib/l_libvar.c
    M code/botlib/l_libvar.h
    M code/botlib/l_log.c
    M code/botlib/l_precomp.c
    M code/botlib/l_precomp.h
    M code/botlib/l_script.c
    M code/botlib/l_struct.c
    M code/botlib/l_utils.h
    M code/cgame/cg_consolecmds.c
    M code/cgame/cg_draw.c
    M code/cgame/cg_drawtools.c
    M code/cgame/cg_ents.c
    M code/cgame/cg_event.c
    M code/cgame/cg_local.h
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    A code/libvorbis-1.3.5/lib/psy.c
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    A code/opus-1.1.4/celt/_kiss_fft_guts.h
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    A code/opus-1.1.4/celt/arm/kiss_fft_armv4.h
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    A code/opus-1.1.4/celt/rate.c
    A code/opus-1.1.4/celt/rate.h
    A code/opus-1.1.4/celt/stack_alloc.h
    A code/opus-1.1.4/celt/static_modes_fixed.h
    A code/opus-1.1.4/celt/static_modes_fixed_arm_ne10.h
    A code/opus-1.1.4/celt/static_modes_float.h
    A code/opus-1.1.4/celt/static_modes_float_arm_ne10.h
    A code/opus-1.1.4/celt/vq.c
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    A code/opus-1.1.4/celt/x86/celt_lpc_sse.c
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    A code/opus-1.1.4/celt/x86/pitch_sse.c
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    A code/opus-1.1.4/celt/x86/pitch_sse2.c
    A code/opus-1.1.4/celt/x86/pitch_sse4_1.c
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    A code/opus-1.1.4/celt/x86/x86cpu.c
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    A code/opus-1.1.4/silk/A2NLSF.c
    A code/opus-1.1.4/silk/API.h
    A code/opus-1.1.4/silk/CNG.c
    A code/opus-1.1.4/silk/HP_variable_cutoff.c
    A code/opus-1.1.4/silk/Inlines.h
    A code/opus-1.1.4/silk/LPC_analysis_filter.c
    A code/opus-1.1.4/silk/LPC_inv_pred_gain.c
    A code/opus-1.1.4/silk/LP_variable_cutoff.c
    A code/opus-1.1.4/silk/MacroCount.h
    A code/opus-1.1.4/silk/MacroDebug.h
    A code/opus-1.1.4/silk/NLSF2A.c
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    A code/opus-1.1.4/silk/NLSF_VQ_weights_laroia.c
    A code/opus-1.1.4/silk/NLSF_decode.c
    A code/opus-1.1.4/silk/NLSF_del_dec_quant.c
    A code/opus-1.1.4/silk/NLSF_encode.c
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    A code/opus-1.1.4/silk/NSQ.c
    A code/opus-1.1.4/silk/NSQ.h
    A code/opus-1.1.4/silk/NSQ_del_dec.c
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    A code/opus-1.1.4/silk/PLC.h
    A code/opus-1.1.4/silk/SigProc_FIX.h
    A code/opus-1.1.4/silk/VAD.c
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    A code/opus-1.1.4/silk/ana_filt_bank_1.c
    A code/opus-1.1.4/silk/arm/NSQ_neon.c
    A code/opus-1.1.4/silk/arm/NSQ_neon.h
    A code/opus-1.1.4/silk/arm/SigProc_FIX_armv4.h
    A code/opus-1.1.4/silk/arm/SigProc_FIX_armv5e.h
    A code/opus-1.1.4/silk/arm/arm_silk_map.c
    A code/opus-1.1.4/silk/arm/macros_arm64.h
    A code/opus-1.1.4/silk/arm/macros_armv4.h
    A code/opus-1.1.4/silk/arm/macros_armv5e.h
    A code/opus-1.1.4/silk/biquad_alt.c
    A code/opus-1.1.4/silk/bwexpander.c
    A code/opus-1.1.4/silk/bwexpander_32.c
    A code/opus-1.1.4/silk/check_control_input.c
    A code/opus-1.1.4/silk/code_signs.c
    A code/opus-1.1.4/silk/control.h
    A code/opus-1.1.4/silk/control_SNR.c
    A code/opus-1.1.4/silk/control_audio_bandwidth.c
    A code/opus-1.1.4/silk/control_codec.c
    A code/opus-1.1.4/silk/debug.c
    A code/opus-1.1.4/silk/debug.h
    A code/opus-1.1.4/silk/dec_API.c
    A code/opus-1.1.4/silk/decode_core.c
    A code/opus-1.1.4/silk/decode_frame.c
    A code/opus-1.1.4/silk/decode_indices.c
    A code/opus-1.1.4/silk/decode_parameters.c
    A code/opus-1.1.4/silk/decode_pitch.c
    A code/opus-1.1.4/silk/decode_pulses.c
    A code/opus-1.1.4/silk/decoder_set_fs.c
    A code/opus-1.1.4/silk/define.h
    A code/opus-1.1.4/silk/enc_API.c
    A code/opus-1.1.4/silk/encode_indices.c
    A code/opus-1.1.4/silk/encode_pulses.c
    A code/opus-1.1.4/silk/errors.h
    A code/opus-1.1.4/silk/fixed/LTP_analysis_filter_FIX.c
    A code/opus-1.1.4/silk/fixed/LTP_scale_ctrl_FIX.c
    A code/opus-1.1.4/silk/fixed/apply_sine_window_FIX.c
    A code/opus-1.1.4/silk/fixed/autocorr_FIX.c
    A code/opus-1.1.4/silk/fixed/burg_modified_FIX.c
    A code/opus-1.1.4/silk/fixed/corrMatrix_FIX.c
    A code/opus-1.1.4/silk/fixed/encode_frame_FIX.c
    A code/opus-1.1.4/silk/fixed/find_LPC_FIX.c
    A code/opus-1.1.4/silk/fixed/find_LTP_FIX.c
    A code/opus-1.1.4/silk/fixed/find_pitch_lags_FIX.c
    A code/opus-1.1.4/silk/fixed/find_pred_coefs_FIX.c
    A code/opus-1.1.4/silk/fixed/k2a_FIX.c
    A code/opus-1.1.4/silk/fixed/k2a_Q16_FIX.c
    A code/opus-1.1.4/silk/fixed/main_FIX.h
    A code/opus-1.1.4/silk/fixed/noise_shape_analysis_FIX.c
    A code/opus-1.1.4/silk/fixed/pitch_analysis_core_FIX.c
    A code/opus-1.1.4/silk/fixed/prefilter_FIX.c
    A code/opus-1.1.4/silk/fixed/process_gains_FIX.c
    A code/opus-1.1.4/silk/fixed/regularize_correlations_FIX.c
    A code/opus-1.1.4/silk/fixed/residual_energy16_FIX.c
    A code/opus-1.1.4/silk/fixed/residual_energy_FIX.c
    A code/opus-1.1.4/silk/fixed/schur64_FIX.c
    A code/opus-1.1.4/silk/fixed/schur_FIX.c
    A code/opus-1.1.4/silk/fixed/solve_LS_FIX.c
    A code/opus-1.1.4/silk/fixed/structs_FIX.h
    A code/opus-1.1.4/silk/fixed/vector_ops_FIX.c
    A code/opus-1.1.4/silk/fixed/warped_autocorrelation_FIX.c
    A code/opus-1.1.4/silk/float/LPC_analysis_filter_FLP.c
    A code/opus-1.1.4/silk/float/LPC_inv_pred_gain_FLP.c
    A code/opus-1.1.4/silk/float/LTP_analysis_filter_FLP.c
    A code/opus-1.1.4/silk/float/LTP_scale_ctrl_FLP.c
    A code/opus-1.1.4/silk/float/SigProc_FLP.h
    A code/opus-1.1.4/silk/float/apply_sine_window_FLP.c
    A code/opus-1.1.4/silk/float/autocorrelation_FLP.c
    A code/opus-1.1.4/silk/float/burg_modified_FLP.c
    A code/opus-1.1.4/silk/float/bwexpander_FLP.c
    A code/opus-1.1.4/silk/float/corrMatrix_FLP.c
    A code/opus-1.1.4/silk/float/encode_frame_FLP.c
    A code/opus-1.1.4/silk/float/energy_FLP.c
    A code/opus-1.1.4/silk/float/find_LPC_FLP.c
    A code/opus-1.1.4/silk/float/find_LTP_FLP.c
    A code/opus-1.1.4/silk/float/find_pitch_lags_FLP.c
    A code/opus-1.1.4/silk/float/find_pred_coefs_FLP.c
    A code/opus-1.1.4/silk/float/inner_product_FLP.c
    A code/opus-1.1.4/silk/float/k2a_FLP.c
    A code/opus-1.1.4/silk/float/levinsondurbin_FLP.c
    A code/opus-1.1.4/silk/float/main_FLP.h
    A code/opus-1.1.4/silk/float/noise_shape_analysis_FLP.c
    A code/opus-1.1.4/silk/float/pitch_analysis_core_FLP.c
    A code/opus-1.1.4/silk/float/prefilter_FLP.c
    A code/opus-1.1.4/silk/float/process_gains_FLP.c
    A code/opus-1.1.4/silk/float/regularize_correlations_FLP.c
    A code/opus-1.1.4/silk/float/residual_energy_FLP.c
    A code/opus-1.1.4/silk/float/scale_copy_vector_FLP.c
    A code/opus-1.1.4/silk/float/scale_vector_FLP.c
    A code/opus-1.1.4/silk/float/schur_FLP.c
    A code/opus-1.1.4/silk/float/solve_LS_FLP.c
    A code/opus-1.1.4/silk/float/sort_FLP.c
    A code/opus-1.1.4/silk/float/structs_FLP.h
    A code/opus-1.1.4/silk/float/warped_autocorrelation_FLP.c
    A code/opus-1.1.4/silk/float/wrappers_FLP.c
    A code/opus-1.1.4/silk/gain_quant.c
    A code/opus-1.1.4/silk/init_decoder.c
    A code/opus-1.1.4/silk/init_encoder.c
    A code/opus-1.1.4/silk/inner_prod_aligned.c
    A code/opus-1.1.4/silk/interpolate.c
    A code/opus-1.1.4/silk/lin2log.c
    A code/opus-1.1.4/silk/log2lin.c
    A code/opus-1.1.4/silk/macros.h
    A code/opus-1.1.4/silk/main.h
    A code/opus-1.1.4/silk/mips/NSQ_del_dec_mipsr1.h
    A code/opus-1.1.4/silk/mips/macros_mipsr1.h
    A code/opus-1.1.4/silk/mips/sigproc_fix_mipsr1.h
    A code/opus-1.1.4/silk/pitch_est_defines.h
    A code/opus-1.1.4/silk/pitch_est_tables.c
    A code/opus-1.1.4/silk/process_NLSFs.c
    A code/opus-1.1.4/silk/quant_LTP_gains.c
    A code/opus-1.1.4/silk/resampler.c
    A code/opus-1.1.4/silk/resampler_down2.c
    A code/opus-1.1.4/silk/resampler_down2_3.c
    A code/opus-1.1.4/silk/resampler_private.h
    A code/opus-1.1.4/silk/resampler_private_AR2.c
    A code/opus-1.1.4/silk/resampler_private_IIR_FIR.c
    A code/opus-1.1.4/silk/resampler_private_down_FIR.c
    A code/opus-1.1.4/silk/resampler_private_up2_HQ.c
    A code/opus-1.1.4/silk/resampler_rom.c
    A code/opus-1.1.4/silk/resampler_rom.h
    A code/opus-1.1.4/silk/resampler_structs.h
    A code/opus-1.1.4/silk/shell_coder.c
    A code/opus-1.1.4/silk/sigm_Q15.c
    A code/opus-1.1.4/silk/sort.c
    A code/opus-1.1.4/silk/stereo_LR_to_MS.c
    A code/opus-1.1.4/silk/stereo_MS_to_LR.c
    A code/opus-1.1.4/silk/stereo_decode_pred.c
    A code/opus-1.1.4/silk/stereo_encode_pred.c
    A code/opus-1.1.4/silk/stereo_find_predictor.c
    A code/opus-1.1.4/silk/stereo_quant_pred.c
    A code/opus-1.1.4/silk/structs.h
    A code/opus-1.1.4/silk/sum_sqr_shift.c
    A code/opus-1.1.4/silk/table_LSF_cos.c
    A code/opus-1.1.4/silk/tables.h
    A code/opus-1.1.4/silk/tables_LTP.c
    A code/opus-1.1.4/silk/tables_NLSF_CB_NB_MB.c
    A code/opus-1.1.4/silk/tables_NLSF_CB_WB.c
    A code/opus-1.1.4/silk/tables_gain.c
    A code/opus-1.1.4/silk/tables_other.c
    A code/opus-1.1.4/silk/tables_pitch_lag.c
    A code/opus-1.1.4/silk/tables_pulses_per_block.c
    A code/opus-1.1.4/silk/tuning_parameters.h
    A code/opus-1.1.4/silk/typedef.h
    A code/opus-1.1.4/silk/x86/NSQ_del_dec_sse.c
    A code/opus-1.1.4/silk/x86/NSQ_sse.c
    A code/opus-1.1.4/silk/x86/SigProc_FIX_sse.h
    A code/opus-1.1.4/silk/x86/VAD_sse.c
    A code/opus-1.1.4/silk/x86/VQ_WMat_EC_sse.c
    A code/opus-1.1.4/silk/x86/main_sse.h
    A code/opus-1.1.4/silk/x86/x86_silk_map.c
    A code/opus-1.1.4/src/analysis.c
    A code/opus-1.1.4/src/analysis.h
    A code/opus-1.1.4/src/mlp.c
    A code/opus-1.1.4/src/mlp.h
    A code/opus-1.1.4/src/mlp_data.c
    A code/opus-1.1.4/src/opus.c
    A code/opus-1.1.4/src/opus_decoder.c
    A code/opus-1.1.4/src/opus_encoder.c
    A code/opus-1.1.4/src/opus_multistream.c
    A code/opus-1.1.4/src/opus_multistream_decoder.c
    A code/opus-1.1.4/src/opus_multistream_encoder.c
    A code/opus-1.1.4/src/opus_private.h
    A code/opus-1.1.4/src/repacketizer.c
    A code/opus-1.1.4/src/tansig_table.h
    R code/opus-1.1/celt/_kiss_fft_guts.h
    R code/opus-1.1/celt/arch.h
    R code/opus-1.1/celt/arm/arm2gnu.pl
    R code/opus-1.1/celt/arm/arm_celt_map.c
    R code/opus-1.1/celt/arm/armcpu.c
    R code/opus-1.1/celt/arm/armcpu.h
    R code/opus-1.1/celt/arm/armopts.s.in
    R code/opus-1.1/celt/arm/celt_pitch_xcorr_arm.s
    R code/opus-1.1/celt/arm/fixed_armv4.h
    R code/opus-1.1/celt/arm/fixed_armv5e.h
    R code/opus-1.1/celt/arm/kiss_fft_armv4.h
    R code/opus-1.1/celt/arm/kiss_fft_armv5e.h
    R code/opus-1.1/celt/arm/pitch_arm.h
    R code/opus-1.1/celt/bands.c
    R code/opus-1.1/celt/bands.h
    R code/opus-1.1/celt/celt.c
    R code/opus-1.1/celt/celt.h
    R code/opus-1.1/celt/celt_decoder.c
    R code/opus-1.1/celt/celt_encoder.c
    R code/opus-1.1/celt/celt_lpc.c
    R code/opus-1.1/celt/celt_lpc.h
    R code/opus-1.1/celt/cpu_support.h
    R code/opus-1.1/celt/cwrs.c
    R code/opus-1.1/celt/cwrs.h
    R code/opus-1.1/celt/ecintrin.h
    R code/opus-1.1/celt/entcode.c
    R code/opus-1.1/celt/entcode.h
    R code/opus-1.1/celt/entdec.c
    R code/opus-1.1/celt/entdec.h
    R code/opus-1.1/celt/entenc.c
    R code/opus-1.1/celt/entenc.h
    R code/opus-1.1/celt/fixed_debug.h
    R code/opus-1.1/celt/fixed_generic.h
    R code/opus-1.1/celt/float_cast.h
    R code/opus-1.1/celt/kiss_fft.c
    R code/opus-1.1/celt/kiss_fft.h
    R code/opus-1.1/celt/laplace.c
    R code/opus-1.1/celt/laplace.h
    R code/opus-1.1/celt/mathops.c
    R code/opus-1.1/celt/mathops.h
    R code/opus-1.1/celt/mdct.c
    R code/opus-1.1/celt/mdct.h
    R code/opus-1.1/celt/mfrngcod.h
    R code/opus-1.1/celt/modes.c
    R code/opus-1.1/celt/modes.h
    R code/opus-1.1/celt/opus_custom_demo.c
    R code/opus-1.1/celt/os_support.h
    R code/opus-1.1/celt/pitch.c
    R code/opus-1.1/celt/pitch.h
    R code/opus-1.1/celt/quant_bands.c
    R code/opus-1.1/celt/quant_bands.h
    R code/opus-1.1/celt/rate.c
    R code/opus-1.1/celt/rate.h
    R code/opus-1.1/celt/stack_alloc.h
    R code/opus-1.1/celt/static_modes_fixed.h
    R code/opus-1.1/celt/static_modes_float.h
    R code/opus-1.1/celt/vq.c
    R code/opus-1.1/celt/vq.h
    R code/opus-1.1/celt/x86/pitch_sse.h
    R code/opus-1.1/include/opus.h
    R code/opus-1.1/include/opus_custom.h
    R code/opus-1.1/include/opus_defines.h
    R code/opus-1.1/include/opus_multistream.h
    R code/opus-1.1/include/opus_types.h
    R code/opus-1.1/silk/A2NLSF.c
    R code/opus-1.1/silk/API.h
    R code/opus-1.1/silk/CNG.c
    R code/opus-1.1/silk/HP_variable_cutoff.c
    R code/opus-1.1/silk/Inlines.h
    R code/opus-1.1/silk/LPC_analysis_filter.c
    R code/opus-1.1/silk/LPC_inv_pred_gain.c
    R code/opus-1.1/silk/LP_variable_cutoff.c
    R code/opus-1.1/silk/MacroCount.h
    R code/opus-1.1/silk/MacroDebug.h
    R code/opus-1.1/silk/NLSF2A.c
    R code/opus-1.1/silk/NLSF_VQ.c
    R code/opus-1.1/silk/NLSF_VQ_weights_laroia.c
    R code/opus-1.1/silk/NLSF_decode.c
    R code/opus-1.1/silk/NLSF_del_dec_quant.c
    R code/opus-1.1/silk/NLSF_encode.c
    R code/opus-1.1/silk/NLSF_stabilize.c
    R code/opus-1.1/silk/NLSF_unpack.c
    R code/opus-1.1/silk/NSQ.c
    R code/opus-1.1/silk/NSQ_del_dec.c
    R code/opus-1.1/silk/PLC.c
    R code/opus-1.1/silk/PLC.h
    R code/opus-1.1/silk/SigProc_FIX.h
    R code/opus-1.1/silk/VAD.c
    R code/opus-1.1/silk/VQ_WMat_EC.c
    R code/opus-1.1/silk/ana_filt_bank_1.c
    R code/opus-1.1/silk/arm/SigProc_FIX_armv4.h
    R code/opus-1.1/silk/arm/SigProc_FIX_armv5e.h
    R code/opus-1.1/silk/arm/macros_armv4.h
    R code/opus-1.1/silk/arm/macros_armv5e.h
    R code/opus-1.1/silk/biquad_alt.c
    R code/opus-1.1/silk/bwexpander.c
    R code/opus-1.1/silk/bwexpander_32.c
    R code/opus-1.1/silk/check_control_input.c
    R code/opus-1.1/silk/code_signs.c
    R code/opus-1.1/silk/control.h
    R code/opus-1.1/silk/control_SNR.c
    R code/opus-1.1/silk/control_audio_bandwidth.c
    R code/opus-1.1/silk/control_codec.c
    R code/opus-1.1/silk/debug.c
    R code/opus-1.1/silk/debug.h
    R code/opus-1.1/silk/dec_API.c
    R code/opus-1.1/silk/decode_core.c
    R code/opus-1.1/silk/decode_frame.c
    R code/opus-1.1/silk/decode_indices.c
    R code/opus-1.1/silk/decode_parameters.c
    R code/opus-1.1/silk/decode_pitch.c
    R code/opus-1.1/silk/decode_pulses.c
    R code/opus-1.1/silk/decoder_set_fs.c
    R code/opus-1.1/silk/define.h
    R code/opus-1.1/silk/enc_API.c
    R code/opus-1.1/silk/encode_indices.c
    R code/opus-1.1/silk/encode_pulses.c
    R code/opus-1.1/silk/errors.h
    R code/opus-1.1/silk/fixed/LTP_analysis_filter_FIX.c
    R code/opus-1.1/silk/fixed/LTP_scale_ctrl_FIX.c
    R code/opus-1.1/silk/fixed/apply_sine_window_FIX.c
    R code/opus-1.1/silk/fixed/autocorr_FIX.c
    R code/opus-1.1/silk/fixed/burg_modified_FIX.c
    R code/opus-1.1/silk/fixed/corrMatrix_FIX.c
    R code/opus-1.1/silk/fixed/encode_frame_FIX.c
    R code/opus-1.1/silk/fixed/find_LPC_FIX.c
    R code/opus-1.1/silk/fixed/find_LTP_FIX.c
    R code/opus-1.1/silk/fixed/find_pitch_lags_FIX.c
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    R code/opus-1.1/silk/fixed/schur64_FIX.c
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    R code/opus-1.1/silk/float/SigProc_FLP.h
    R code/opus-1.1/silk/float/apply_sine_window_FLP.c
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    R code/opus-1.1/silk/float/corrMatrix_FLP.c
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    R code/opus-1.1/silk/float/energy_FLP.c
    R code/opus-1.1/silk/float/find_LPC_FLP.c
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    R code/opus-1.1/silk/float/scale_copy_vector_FLP.c
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    R code/opus-1.1/silk/float/schur_FLP.c
    R code/opus-1.1/silk/float/solve_LS_FLP.c
    R code/opus-1.1/silk/float/sort_FLP.c
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    R code/opus-1.1/silk/gain_quant.c
    R code/opus-1.1/silk/init_decoder.c
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    R code/opus-1.1/silk/inner_prod_aligned.c
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    R code/opus-1.1/silk/lin2log.c
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    R code/opus-1.1/silk/macros.h
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    R code/opus-1.1/silk/pitch_est_defines.h
    R code/opus-1.1/silk/pitch_est_tables.c
    R code/opus-1.1/silk/process_NLSFs.c
    R code/opus-1.1/silk/quant_LTP_gains.c
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    R code/opus-1.1/silk/resampler_private_AR2.c
    R code/opus-1.1/silk/resampler_private_IIR_FIR.c
    R code/opus-1.1/silk/resampler_private_down_FIR.c
    R code/opus-1.1/silk/resampler_private_up2_HQ.c
    R code/opus-1.1/silk/resampler_rom.c
    R code/opus-1.1/silk/resampler_rom.h
    R code/opus-1.1/silk/resampler_structs.h
    R code/opus-1.1/silk/shell_coder.c
    R code/opus-1.1/silk/sigm_Q15.c
    R code/opus-1.1/silk/sort.c
    R code/opus-1.1/silk/stereo_LR_to_MS.c
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    R code/opus-1.1/silk/stereo_decode_pred.c
    R code/opus-1.1/silk/stereo_encode_pred.c
    R code/opus-1.1/silk/stereo_find_predictor.c
    R code/opus-1.1/silk/stereo_quant_pred.c
    R code/opus-1.1/silk/structs.h
    R code/opus-1.1/silk/sum_sqr_shift.c
    R code/opus-1.1/silk/table_LSF_cos.c
    R code/opus-1.1/silk/tables.h
    R code/opus-1.1/silk/tables_LTP.c
    R code/opus-1.1/silk/tables_NLSF_CB_NB_MB.c
    R code/opus-1.1/silk/tables_NLSF_CB_WB.c
    R code/opus-1.1/silk/tables_gain.c
    R code/opus-1.1/silk/tables_other.c
    R code/opus-1.1/silk/tables_pitch_lag.c
    R code/opus-1.1/silk/tables_pulses_per_block.c
    R code/opus-1.1/silk/tuning_parameters.h
    R code/opus-1.1/silk/typedef.h
    R code/opus-1.1/src/analysis.c
    R code/opus-1.1/src/analysis.h
    R code/opus-1.1/src/mlp.c
    R code/opus-1.1/src/mlp.h
    R code/opus-1.1/src/mlp_data.c
    R code/opus-1.1/src/opus.c
    R code/opus-1.1/src/opus_decoder.c
    R code/opus-1.1/src/opus_encoder.c
    R code/opus-1.1/src/opus_multistream.c
    R code/opus-1.1/src/opus_multistream_decoder.c
    R code/opus-1.1/src/opus_multistream_encoder.c
    R code/opus-1.1/src/opus_private.h
    R code/opus-1.1/src/repacketizer.c
    R code/opus-1.1/src/tansig_table.h
    R code/opusfile-0.5/include/opusfile.h
    R code/opusfile-0.5/src/http.c
    R code/opusfile-0.5/src/info.c
    R code/opusfile-0.5/src/internal.c
    R code/opusfile-0.5/src/internal.h
    R code/opusfile-0.5/src/opusfile.c
    R code/opusfile-0.5/src/stream.c
    R code/opusfile-0.5/src/wincerts.c
    R code/opusfile-0.5/src/winerrno.h
    A code/opusfile-0.8/include/opusfile.h
    A code/opusfile-0.8/src/http.c
    A code/opusfile-0.8/src/info.c
    A code/opusfile-0.8/src/internal.c
    A code/opusfile-0.8/src/internal.h
    A code/opusfile-0.8/src/opusfile.c
    A code/opusfile-0.8/src/stream.c
    A code/opusfile-0.8/src/wincerts.c
    A code/opusfile-0.8/src/winerrno.h
    M code/q3_ui/ui_addbots.c
    M code/q3_ui/ui_atoms.c
    M code/q3_ui/ui_gameinfo.c
    M code/q3_ui/ui_local.h
    M code/q3_ui/ui_main.c
    M code/q3_ui/ui_playermodel.c
    M code/q3_ui/ui_players.c
    M code/q3_ui/ui_qmenu.c
    M code/q3_ui/ui_servers2.c
    M code/q3_ui/ui_splevel.c
    M code/q3_ui/ui_startserver.c
    M code/qcommon/cm_patch.c
    M code/qcommon/cm_polylib.c
    M code/qcommon/cm_trace.c
    M code/qcommon/cmd.c
    M code/qcommon/common.c
    M code/qcommon/cvar.c
    M code/qcommon/files.c
    M code/qcommon/huffman.c
    A code/qcommon/json.h
    M code/qcommon/md4.c
    M code/qcommon/md5.c
    M code/qcommon/msg.c
    M code/qcommon/net_chan.c
    M code/qcommon/net_ip.c
    M code/qcommon/q_math.c
    M code/qcommon/q_platform.h
    M code/qcommon/q_shared.c
    M code/qcommon/q_shared.h
    M code/qcommon/qcommon.h
    M code/qcommon/surfaceflags.h
    M code/qcommon/unzip.c
    M code/qcommon/unzip.h
    M code/qcommon/vm.c
    A code/qcommon/vm_armv7l.c
    M code/qcommon/vm_interpreted.c
    M code/qcommon/vm_local.h
    M code/qcommon/vm_powerpc.c
    M code/qcommon/vm_x86.c
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_common.h
    M code/renderercommon/tr_font.c
    M code/renderercommon/tr_image_jpg.c
    M code/renderercommon/tr_image_png.c
    M code/renderercommon/tr_noise.c
    M code/renderercommon/tr_public.h
    M code/renderercommon/tr_types.h
    M code/renderergl1/tr_animation.c
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_bsp.c
    M code/renderergl1/tr_cmds.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_light.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_mesh.c
    M code/renderergl1/tr_model_iqm.c
    M code/renderergl1/tr_scene.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_shadows.c
    M code/renderergl1/tr_sky.c
    M code/renderergl1/tr_surface.c
    M code/renderergl1/tr_world.c
    M code/renderergl2/glsl/bokeh_fp.glsl
    M code/renderergl2/glsl/calclevels4x_fp.glsl
    M code/renderergl2/glsl/depthblur_fp.glsl
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    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
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    M code/renderergl2/glsl/pshadow_fp.glsl
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    M code/renderergl2/glsl/ssao_fp.glsl
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    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_cmds.c
    M code/renderergl2/tr_curve.c
    A code/renderergl2/tr_dsa.c
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    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_extramath.c
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    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    A code/renderergl2/tr_image_dds.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_marks.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_model.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c
    M code/renderergl2/tr_world.c
    M code/sdl/sdl_gamma.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/sdl/sdl_snd.c
    M code/server/server.h
    M code/server/sv_bot.c
    M code/server/sv_ccmds.c
    M code/server/sv_client.c
    M code/server/sv_game.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_snapshot.c
    M code/sys/con_log.c
    M code/sys/con_tty.c
    M code/sys/con_win32.c
    A code/sys/sys_autoupdater.c
    M code/sys/sys_local.h
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    M code/sys/sys_osx.m
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    A code/sys/win_manifest.xml
    M code/sys/win_resource.rc
    M code/tools/asm/cmdlib.c
    M code/tools/asm/cmdlib.h
    M code/tools/asm/notes.txt
    M code/tools/asm/q3asm.c
    M code/tools/lcc/cpp/cpp.c
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    M code/tools/lcc/src/gen.c
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    M code/tools/lcc/src/tree.c
    M code/ui/ui_atoms.c
    M code/ui/ui_local.h
    M code/ui/ui_main.c
    M code/ui/ui_players.c
    M code/ui/ui_shared.c
    M code/ui/ui_shared.h
    M jenkins-ci-build.sh
    M make-macosx-app.sh
    M make-macosx-ub.sh
    M make-macosx.sh
    M misc/linux/q3a.service
    A misc/linux/server_compile.sh
    A misc/linux/start_server.sh
    M misc/msvc10/cgame.vcxproj
    M misc/msvc10/cgame.vcxproj.filters
    R misc/msvc10/cgame.vcxproj.user
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    A misc/msvc12/cgame.def
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    A misc/msvc12/game.def
    A misc/msvc12/game.vcxproj
    A misc/msvc12/glsl_stringify.vbs
    A misc/msvc12/ioq3.sln
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    A misc/msvc12/opengl1.vcxproj.filters
    A misc/msvc12/opengl2.vcxproj
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    A misc/msvc12/q3_ui.def
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    A misc/msvc12/quake3.vcxproj.filters
    A misc/msvc12/ui.def
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    M misc/nsis/Makefile
    M misc/nsis/ioquake3.nsi.in
    A misc/osx/start_server.sh
    M misc/setup/Solaris_pkg.sh
    M misc/setup/doit
    M misc/setup/ioq3demo.sh
    M misc/setup/ioquake3.SlackBuild
    M misc/setup/ioquake3.sh
    M misc/setup/pkg/ioq3ded.sh
    M misc/setup/pkg/ioquake3.sh
    M misc/setup/setup.xml.in
    A opengl2-readme.md
    R opengl2-readme.txt

  Log Message:
  -----------
  Merge branch 'master' into codec/mp3

Conflicts:
	Makefile


  Commit: 0704abe5ec4a17d9408efcafffad6ff8e4e2868c
      https://github.com/ioquake/ioq3/commit/0704abe5ec4a17d9408efcafffad6ff8e4e2868c
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M Makefile
    M code/client/snd_codec_mp3.c
    A code/libmad-0.15.1b/COPYRIGHT
    A code/libmad-0.15.1b/CREDITS
    A code/libmad-0.15.1b/D.dat
    A code/libmad-0.15.1b/bit.c
    A code/libmad-0.15.1b/bit.h
    A code/libmad-0.15.1b/config.h
    A code/libmad-0.15.1b/decoder.c
    A code/libmad-0.15.1b/decoder.h
    A code/libmad-0.15.1b/fixed.c
    A code/libmad-0.15.1b/fixed.h
    A code/libmad-0.15.1b/frame.c
    A code/libmad-0.15.1b/frame.h
    A code/libmad-0.15.1b/global.h
    A code/libmad-0.15.1b/huffman.c
    A code/libmad-0.15.1b/huffman.h
    A code/libmad-0.15.1b/imdct_l_arm.S
    A code/libmad-0.15.1b/imdct_s.dat
    A code/libmad-0.15.1b/include/mad.h
    A code/libmad-0.15.1b/layer12.c
    A code/libmad-0.15.1b/layer12.h
    A code/libmad-0.15.1b/layer3.c
    A code/libmad-0.15.1b/layer3.h
    A code/libmad-0.15.1b/qc_table.dat
    A code/libmad-0.15.1b/rq_table.dat
    A code/libmad-0.15.1b/sf_table.dat
    A code/libmad-0.15.1b/stream.c
    A code/libmad-0.15.1b/stream.h
    A code/libmad-0.15.1b/synth.c
    A code/libmad-0.15.1b/synth.h
    A code/libmad-0.15.1b/timer.c
    A code/libmad-0.15.1b/timer.h
    A code/libmad-0.15.1b/version.c
    A code/libmad-0.15.1b/version.h

  Log Message:
  -----------
  Add libmad source to internal source tree

Modified to fit into Quake 3 build system and use q_platform.h instead of
configure.


  Commit: c0c4385122296987c0600139d8701620c3ffde94
      https://github.com/ioquake/ioq3/commit/c0c4385122296987c0600139d8701620c3ffde94
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M Makefile
    M code/client/snd_codec_mp3.c
    A code/libmad-0.15.1b/COPYRIGHT
    A code/libmad-0.15.1b/CREDITS
    A code/libmad-0.15.1b/D.dat
    A code/libmad-0.15.1b/bit.c
    A code/libmad-0.15.1b/bit.h
    A code/libmad-0.15.1b/config.h
    A code/libmad-0.15.1b/decoder.c
    A code/libmad-0.15.1b/decoder.h
    A code/libmad-0.15.1b/fixed.c
    A code/libmad-0.15.1b/fixed.h
    A code/libmad-0.15.1b/frame.c
    A code/libmad-0.15.1b/frame.h
    A code/libmad-0.15.1b/global.h
    A code/libmad-0.15.1b/huffman.c
    A code/libmad-0.15.1b/huffman.h
    A code/libmad-0.15.1b/imdct_l_arm.S
    A code/libmad-0.15.1b/imdct_s.dat
    A code/libmad-0.15.1b/include/mad.h
    A code/libmad-0.15.1b/layer12.c
    A code/libmad-0.15.1b/layer12.h
    A code/libmad-0.15.1b/layer3.c
    A code/libmad-0.15.1b/layer3.h
    A code/libmad-0.15.1b/qc_table.dat
    A code/libmad-0.15.1b/rq_table.dat
    A code/libmad-0.15.1b/sf_table.dat
    A code/libmad-0.15.1b/stream.c
    A code/libmad-0.15.1b/stream.h
    A code/libmad-0.15.1b/synth.c
    A code/libmad-0.15.1b/synth.h
    A code/libmad-0.15.1b/timer.c
    A code/libmad-0.15.1b/timer.h
    A code/libmad-0.15.1b/version.c
    A code/libmad-0.15.1b/version.h

  Log Message:
  -----------
  Merge branch 'codec/mp3' into game/eliteforce


  Commit: 98272de2ea342f48e00a1a02dc6910cc87f8ddfe
      https://github.com/ioquake/ioq3/commit/98272de2ea342f48e00a1a02dc6910cc87f8ddfe
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Update README for adding libmad source to local tree


  Commit: 2c99e8f1d1f4dcfd6b150b43fba93430aeed134e
      https://github.com/ioquake/ioq3/commit/2c99e8f1d1f4dcfd6b150b43fba93430aeed134e
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M make-linux-portable.sh

  Log Message:
  -----------
  Update make-linux-portable.sh to current version in Spearmint


  Commit: 060610f671114c507a5958cea7e9152d48e39314
      https://github.com/ioquake/ioq3/commit/060610f671114c507a5958cea7e9152d48e39314
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-03 (Sat, 03 Mar 2018)

  Changed paths:
    M make-linux-portable.sh

  Log Message:
  -----------
  Merge branch 'misc/lilium_common' into game/eliteforce


  Commit: 30190f45f312bf7b1baa7293798a515e3d462f13
      https://github.com/ioquake/ioq3/commit/30190f45f312bf7b1baa7293798a515e3d462f13
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M code/client/cl_main.c

  Log Message:
  -----------
  Remove duplicate set netchan compat

Left over from before legacy protocol support was moved from iostvef
into ioquake3.


  Commit: 15a82def3baab3808dc3dcfe97a718e8ff5cef72
      https://github.com/ioquake/ioq3/commit/15a82def3baab3808dc3dcfe97a718e8ff5cef72
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M code/server/sv_main.c

  Log Message:
  -----------
  Fix server not being added to Raven master list

Raven master requires protocol in statusResponse. q3master and dpmaster
use protocol in infoResponse.


  Commit: b9a643264dbd3b018736489858de8ee66ff3c8c9
      https://github.com/ioquake/ioq3/commit/b9a643264dbd3b018736489858de8ee66ff3c8c9
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile
    M README.md
    M code/qcommon/q_shared.h

  Log Message:
  -----------
  Change version to 1.39, update README


  Commit: cb7ccbacac1ce47d89941953c6cce9558953722a
      https://github.com/ioquake/ioq3/commit/cb7ccbacac1ce47d89941953c6cce9558953722a
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile
    M README.md
    M code/client/cl_main.c
    M code/qcommon/q_shared.h
    M make-macosx-app.sh

  Log Message:
  -----------
  Allow changing the renderer file name prefix

This makes it easier for forks to coexist without having issues with
incompatible renderers.


  Commit: 95c3deaa0ce19fc8bd966ced6720d06e4aeaf552
      https://github.com/ioquake/ioq3/commit/95c3deaa0ce19fc8bd966ced6720d06e4aeaf552
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M code/qcommon/common.c
    M code/qcommon/q_shared.h
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c

  Log Message:
  -----------
  Unify com_homepath and use XDG_DATA_HOME


  Commit: 4c31c90f6c2f69d4433ac9515b6a7749ed874128
      https://github.com/ioquake/ioq3/commit/4c31c90f6c2f69d4433ac9515b6a7749ed874128
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M make-macosx-app.sh
    A misc/lilium.icns

  Log Message:
  -----------
  Add lily icon for macOS and edit app bundle


  Commit: 3521787c14d4318fb04deb896cedcd7e0591e2be
      https://github.com/ioquake/ioq3/commit/3521787c14d4318fb04deb896cedcd7e0591e2be
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile
    M code/client/cl_main.c
    M code/qcommon/common.c
    M code/qcommon/q_shared.h
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    M make-macosx-app.sh
    A misc/lilium.icns

  Log Message:
  -----------
  Merge branch 'misc/lilium_common' into game/eliteforce

Conflicts:
	README.md
	code/client/cl_main.c
	code/qcommon/common.c
	code/qcommon/q_shared.h
	code/sys/sys_unix.c


  Commit: 7fda468f5b932fc5d2b428b4b2e058a413d2b5b0
      https://github.com/ioquake/ioq3/commit/7fda468f5b932fc5d2b428b4b2e058a413d2b5b0
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile
    M code/qcommon/q_shared.h
    M make-macosx-app.sh

  Log Message:
  -----------
  Change renderer prefix, fix app bundle


  Commit: 6ae59a4186c3d60ac5c06a138c2632cae314a839
      https://github.com/ioquake/ioq3/commit/6ae59a4186c3d60ac5c06a138c2632cae314a839
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M make-macosx-app.sh

  Log Message:
  -----------
  Fix macOS app bundle with space in name


  Commit: c5e5ec3204e062fc6e9fccd46d0a291e29c219db
      https://github.com/ioquake/ioq3/commit/c5e5ec3204e062fc6e9fccd46d0a291e29c219db
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M make-macosx-app.sh

  Log Message:
  -----------
  Fix macOS app bundle version/renderer_prefix

Rename baseq3 to baseEF.
Don't create missionpack.
Don't try to add VMs to app bundle.


  Commit: 83e5ecfe366fc06e70fe61f2daed07b657925492
      https://github.com/ioquake/ioq3/commit/83e5ecfe366fc06e70fe61f2daed07b657925492
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile

  Log Message:
  -----------
  Add BUILD_FINAL from Spearmint


  Commit: 51a57b8420cad10865c8d5ebc6afec64f56bc6c1
      https://github.com/ioquake/ioq3/commit/51a57b8420cad10865c8d5ebc6afec64f56bc6c1
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M .gitignore
    M .travis.yml
    R BUGS
    M ChangeLog
    M Makefile
    R NOTTODO
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    A SECURITY.md
    A autoupdater-readme.txt
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    M code/SDL2/include/SDL_assert.h
    M code/SDL2/include/SDL_atomic.h
    M code/SDL2/include/SDL_audio.h
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    M code/SDL2/include/SDL_config_minimal.h
    M code/SDL2/include/SDL_config_pandora.h
    M code/SDL2/include/SDL_config_psp.h
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    M code/SDL2/include/SDL_video.h
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    R code/SDL2/include/doxyfile
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    A code/autoupdater/rsa_tools/build-libtom-unix.sh
    A code/autoupdater/rsa_tools/build-rsa-tools.sh
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    A code/autoupdater/rsa_tools/rsa_common.h
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    M code/botlib/aasfile.h
    M code/botlib/be_aas_bspq3.c
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    M code/botlib/be_aas_entity.c
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    M code/botlib/be_aas_move.c
    M code/botlib/be_aas_reach.c
    M code/botlib/be_aas_route.c
    M code/botlib/be_aas_sample.c
    M code/botlib/be_ai_chat.c
    M code/botlib/be_ai_gen.c
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    M code/cgame/cg_draw.c
    M code/cgame/cg_drawtools.c
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    M code/cgame/cg_newdraw.c
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    M code/client/cl_parse.c
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    M code/client/client.h
    M code/client/keycodes.h
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    M code/client/snd_adpcm.c
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    M code/client/snd_mix.c
    M code/client/snd_openal.c
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    M code/game/g_team.c
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    M code/game/g_utils.c
    M code/game/g_weapon.c
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    M code/qcommon/files.c
    M code/qcommon/huffman.c
    A code/qcommon/json.h
    M code/qcommon/md4.c
    M code/qcommon/md5.c
    M code/qcommon/msg.c
    M code/qcommon/net_chan.c
    M code/qcommon/net_ip.c
    M code/qcommon/q_math.c
    M code/qcommon/q_platform.h
    M code/qcommon/q_shared.c
    M code/qcommon/q_shared.h
    M code/qcommon/qcommon.h
    M code/qcommon/surfaceflags.h
    M code/qcommon/unzip.c
    M code/qcommon/unzip.h
    M code/qcommon/vm.c
    A code/qcommon/vm_armv7l.c
    M code/qcommon/vm_interpreted.c
    M code/qcommon/vm_local.h
    M code/qcommon/vm_powerpc.c
    M code/qcommon/vm_x86.c
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_common.h
    M code/renderercommon/tr_image_jpg.c
    M code/renderercommon/tr_image_png.c
    M code/renderercommon/tr_noise.c
    M code/renderercommon/tr_public.h
    M code/renderercommon/tr_types.h
    M code/renderergl1/tr_animation.c
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_bsp.c
    M code/renderergl1/tr_cmds.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_light.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_main.c
    M code/renderergl1/tr_mesh.c
    M code/renderergl1/tr_model_iqm.c
    M code/renderergl1/tr_scene.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_shader.c
    M code/renderergl1/tr_sky.c
    M code/renderergl1/tr_surface.c
    M code/renderergl1/tr_world.c
    M code/renderergl2/glsl/bokeh_fp.glsl
    M code/renderergl2/glsl/calclevels4x_fp.glsl
    M code/renderergl2/glsl/depthblur_fp.glsl
    M code/renderergl2/glsl/depthblur_vp.glsl
    M code/renderergl2/glsl/dlight_fp.glsl
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/pshadow_fp.glsl
    M code/renderergl2/glsl/shadowmask_fp.glsl
    M code/renderergl2/glsl/ssao_fp.glsl
    M code/renderergl2/glsl/tonemap_fp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_cmds.c
    M code/renderergl2/tr_curve.c
    A code/renderergl2/tr_dsa.c
    A code/renderergl2/tr_dsa.h
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    A code/renderergl2/tr_image_dds.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_marks.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_model.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c
    M code/renderergl2/tr_world.c
    M code/sdl/sdl_gamma.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/sdl/sdl_snd.c
    M code/server/server.h
    M code/server/sv_bot.c
    M code/server/sv_ccmds.c
    M code/server/sv_client.c
    M code/server/sv_game.c
    M code/server/sv_init.c
    M code/server/sv_main.c
    M code/server/sv_snapshot.c
    M code/sys/con_log.c
    M code/sys/con_tty.c
    A code/sys/sys_autoupdater.c
    M code/sys/sys_local.h
    M code/sys/sys_main.c
    M code/sys/sys_osx.m
    M code/sys/sys_unix.c
    M code/sys/sys_win32.c
    A code/sys/win_manifest.xml
    M code/sys/win_resource.rc
    M code/tools/asm/cmdlib.c
    M code/tools/asm/cmdlib.h
    M code/tools/asm/notes.txt
    M code/tools/asm/q3asm.c
    M code/tools/lcc/cpp/tokens.c
    M code/tools/lcc/cpp/unix.c
    M code/tools/lcc/doc/4.html
    M code/tools/lcc/etc/bytecode.c
    M code/tools/lcc/etc/lcc.c
    M code/tools/lcc/src/enode.c
    M code/tools/lcc/src/error.c
    M code/tools/lcc/src/gen.c
    M code/tools/lcc/src/init.c
    M code/tools/lcc/src/tree.c
    M code/ui/ui_atoms.c
    M code/ui/ui_local.h
    M code/ui/ui_main.c
    M code/ui/ui_players.c
    M code/ui/ui_shared.c
    M code/ui/ui_shared.h
    M jenkins-ci-build.sh
    M make-macosx-app.sh
    M make-macosx-ub.sh
    M make-macosx.sh
    M misc/linux/q3a.service
    M misc/linux/server_compile.sh
    M misc/linux/start_server.sh
    M misc/msvc10/cgame.vcxproj
    M misc/msvc10/cgame.vcxproj.filters
    R misc/msvc10/cgame.vcxproj.user
    M misc/msvc10/game.vcxproj
    M misc/msvc10/game.vcxproj.filters
    R misc/msvc10/game.vcxproj.user
    M misc/msvc10/q3_ui.vcxproj
    M misc/msvc10/q3_ui.vcxproj.filters
    R misc/msvc10/q3_ui.vcxproj.user
    M misc/msvc10/quake3.vcxproj
    M misc/msvc10/quake3.vcxproj.filters
    R misc/msvc10/quake3.vcxproj.user
    M misc/msvc10/ui.vcxproj
    M misc/msvc10/ui.vcxproj.filters
    R misc/msvc10/ui.vcxproj.user
    M misc/msvc11/cgame.vcxproj
    M misc/msvc11/cgame.vcxproj.filters
    M misc/msvc11/game.vcxproj
    M misc/msvc11/game.vcxproj.filters
    R misc/msvc11/ioq3.v11.suo
    M misc/msvc11/q3_ui.vcxproj
    M misc/msvc11/q3_ui.vcxproj.filters
    M misc/msvc11/quake3.vcxproj
    M misc/msvc11/quake3.vcxproj.filters
    M misc/msvc11/ui.vcxproj
    M misc/msvc11/ui.vcxproj.filters
    A misc/msvc12/cgame.def
    A misc/msvc12/cgame.vcxproj
    A misc/msvc12/game.def
    A misc/msvc12/game.vcxproj
    A misc/msvc12/glsl_stringify.vbs
    A misc/msvc12/ioq3.sln
    A misc/msvc12/opengl1.vcxproj
    A misc/msvc12/opengl1.vcxproj.filters
    A misc/msvc12/opengl2.vcxproj
    A misc/msvc12/opengl2.vcxproj.filters
    A misc/msvc12/q3_ui.def
    A misc/msvc12/q3_ui.vcxproj
    A misc/msvc12/quake3.vcxproj
    A misc/msvc12/quake3.vcxproj.filters
    A misc/msvc12/ui.def
    A misc/msvc12/ui.vcxproj
    M misc/nsis/Makefile
    M misc/nsis/ioquake3.nsi.in
    A misc/osx/start_server.sh
    M misc/setup/Solaris_pkg.sh
    M misc/setup/doit
    M misc/setup/ioq3demo.sh
    M misc/setup/ioquake3.SlackBuild
    M misc/setup/ioquake3.sh
    M misc/setup/pkg/ioq3ded.sh
    M misc/setup/pkg/ioquake3.sh
    M misc/setup/setup.xml.in
    M opengl2-readme.md

  Log Message:
  -----------
  Merge branch 'master' into misc/lilium_common

Conflicts:
	Makefile
	code/client/cl_main.c
	code/qcommon/common.c
	code/qcommon/q_shared.h
	code/sys/sys_unix.c


  Commit: 4a063679f88d52166c45a27a938fe73ab32a8510
      https://github.com/ioquake/ioq3/commit/4a063679f88d52166c45a27a938fe73ab32a8510
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-04 (Sun, 04 Mar 2018)

  Changed paths:
    M Makefile
    M code/qcommon/common.c
    M code/qcommon/q_shared.h

  Log Message:
  -----------
  Merge branch 'misc/lilium_common' into game/eliteforce

Conflicts:
	code/qcommon/common.c
	code/qcommon/q_shared.h


  Commit: 9fcb8a05e47745ac2f1e6781ad3f0ec95d696c73
      https://github.com/ioquake/ioq3/commit/9fcb8a05e47745ac2f1e6781ad3f0ec95d696c73
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-03-06 (Tue, 06 Mar 2018)

  Changed paths:
    M code/server/sv_world.c

  Log Message:
  -----------
  Fix indent warning in sv_world.c


  Commit: e1f0a697160d21d6da2d811537fe560ab707fae2
      https://github.com/ioquake/ioq3/commit/e1f0a697160d21d6da2d811537fe560ab707fae2
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-18 (Fri, 18 May 2018)

  Changed paths:
    A CONTRIBUTING.md
    M Makefile
    A code/SDL2/include-macppc/SDL.h
    A code/SDL2/include-macppc/SDL_assert.h
    A code/SDL2/include-macppc/SDL_atomic.h
    A code/SDL2/include-macppc/SDL_audio.h
    A code/SDL2/include-macppc/SDL_bits.h
    A code/SDL2/include-macppc/SDL_blendmode.h
    A code/SDL2/include-macppc/SDL_clipboard.h
    A code/SDL2/include-macppc/SDL_config.h
    A code/SDL2/include-macppc/SDL_config_android.h
    A code/SDL2/include-macppc/SDL_config_iphoneos.h
    A code/SDL2/include-macppc/SDL_config_macosx.h
    A code/SDL2/include-macppc/SDL_config_minimal.h
    A code/SDL2/include-macppc/SDL_config_pandora.h
    A code/SDL2/include-macppc/SDL_config_psp.h
    A code/SDL2/include-macppc/SDL_config_windows.h
    A code/SDL2/include-macppc/SDL_config_wiz.h
    A code/SDL2/include-macppc/SDL_copying.h
    A code/SDL2/include-macppc/SDL_cpuinfo.h
    A code/SDL2/include-macppc/SDL_endian.h
    A code/SDL2/include-macppc/SDL_error.h
    A code/SDL2/include-macppc/SDL_events.h
    A code/SDL2/include-macppc/SDL_filesystem.h
    A code/SDL2/include-macppc/SDL_gamecontroller.h
    A code/SDL2/include-macppc/SDL_gesture.h
    A code/SDL2/include-macppc/SDL_haptic.h
    A code/SDL2/include-macppc/SDL_hints.h
    A code/SDL2/include-macppc/SDL_joystick.h
    A code/SDL2/include-macppc/SDL_keyboard.h
    A code/SDL2/include-macppc/SDL_keycode.h
    A code/SDL2/include-macppc/SDL_loadso.h
    A code/SDL2/include-macppc/SDL_log.h
    A code/SDL2/include-macppc/SDL_main.h
    A code/SDL2/include-macppc/SDL_messagebox.h
    A code/SDL2/include-macppc/SDL_mouse.h
    A code/SDL2/include-macppc/SDL_mutex.h
    A code/SDL2/include-macppc/SDL_name.h
    A code/SDL2/include-macppc/SDL_opengl.h
    A code/SDL2/include-macppc/SDL_opengles.h
    A code/SDL2/include-macppc/SDL_opengles2.h
    A code/SDL2/include-macppc/SDL_pixels.h
    A code/SDL2/include-macppc/SDL_platform.h
    A code/SDL2/include-macppc/SDL_power.h
    A code/SDL2/include-macppc/SDL_quit.h
    A code/SDL2/include-macppc/SDL_rect.h
    A code/SDL2/include-macppc/SDL_render.h
    A code/SDL2/include-macppc/SDL_revision.h
    A code/SDL2/include-macppc/SDL_rwops.h
    A code/SDL2/include-macppc/SDL_scancode.h
    A code/SDL2/include-macppc/SDL_shape.h
    A code/SDL2/include-macppc/SDL_stdinc.h
    A code/SDL2/include-macppc/SDL_surface.h
    A code/SDL2/include-macppc/SDL_system.h
    A code/SDL2/include-macppc/SDL_syswm.h
    A code/SDL2/include-macppc/SDL_test.h
    A code/SDL2/include-macppc/SDL_test_assert.h
    A code/SDL2/include-macppc/SDL_test_common.h
    A code/SDL2/include-macppc/SDL_test_compare.h
    A code/SDL2/include-macppc/SDL_test_crc32.h
    A code/SDL2/include-macppc/SDL_test_font.h
    A code/SDL2/include-macppc/SDL_test_fuzzer.h
    A code/SDL2/include-macppc/SDL_test_harness.h
    A code/SDL2/include-macppc/SDL_test_images.h
    A code/SDL2/include-macppc/SDL_test_log.h
    A code/SDL2/include-macppc/SDL_test_md5.h
    A code/SDL2/include-macppc/SDL_test_random.h
    A code/SDL2/include-macppc/SDL_thread.h
    A code/SDL2/include-macppc/SDL_timer.h
    A code/SDL2/include-macppc/SDL_touch.h
    A code/SDL2/include-macppc/SDL_types.h
    A code/SDL2/include-macppc/SDL_version.h
    A code/SDL2/include-macppc/SDL_video.h
    A code/SDL2/include-macppc/begin_code.h
    A code/SDL2/include-macppc/close_code.h
    M code/SDL2/include/SDL.h
    M code/SDL2/include/SDL_assert.h
    M code/SDL2/include/SDL_atomic.h
    M code/SDL2/include/SDL_audio.h
    M code/SDL2/include/SDL_bits.h
    M code/SDL2/include/SDL_blendmode.h
    M code/SDL2/include/SDL_clipboard.h
    M code/SDL2/include/SDL_config.h
    M code/SDL2/include/SDL_config.h.cmake
    M code/SDL2/include/SDL_config.h.in
    M code/SDL2/include/SDL_config_android.h
    M code/SDL2/include/SDL_config_iphoneos.h
    M code/SDL2/include/SDL_config_macosx.h
    M code/SDL2/include/SDL_config_minimal.h
    M code/SDL2/include/SDL_config_pandora.h
    M code/SDL2/include/SDL_config_psp.h
    M code/SDL2/include/SDL_config_windows.h
    M code/SDL2/include/SDL_config_winrt.h
    M code/SDL2/include/SDL_config_wiz.h
    M code/SDL2/include/SDL_copying.h
    M code/SDL2/include/SDL_cpuinfo.h
    M code/SDL2/include/SDL_egl.h
    M code/SDL2/include/SDL_endian.h
    M code/SDL2/include/SDL_error.h
    M code/SDL2/include/SDL_events.h
    M code/SDL2/include/SDL_filesystem.h
    M code/SDL2/include/SDL_gamecontroller.h
    M code/SDL2/include/SDL_gesture.h
    M code/SDL2/include/SDL_haptic.h
    M code/SDL2/include/SDL_hints.h
    M code/SDL2/include/SDL_joystick.h
    M code/SDL2/include/SDL_keyboard.h
    M code/SDL2/include/SDL_keycode.h
    M code/SDL2/include/SDL_loadso.h
    M code/SDL2/include/SDL_log.h
    M code/SDL2/include/SDL_main.h
    M code/SDL2/include/SDL_messagebox.h
    M code/SDL2/include/SDL_mouse.h
    M code/SDL2/include/SDL_mutex.h
    M code/SDL2/include/SDL_name.h
    M code/SDL2/include/SDL_opengl.h
    M code/SDL2/include/SDL_opengles.h
    M code/SDL2/include/SDL_opengles2.h
    M code/SDL2/include/SDL_pixels.h
    M code/SDL2/include/SDL_platform.h
    M code/SDL2/include/SDL_power.h
    M code/SDL2/include/SDL_quit.h
    M code/SDL2/include/SDL_rect.h
    M code/SDL2/include/SDL_render.h
    M code/SDL2/include/SDL_revision.h
    M code/SDL2/include/SDL_rwops.h
    M code/SDL2/include/SDL_scancode.h
    M code/SDL2/include/SDL_shape.h
    M code/SDL2/include/SDL_stdinc.h
    M code/SDL2/include/SDL_surface.h
    M code/SDL2/include/SDL_system.h
    M code/SDL2/include/SDL_syswm.h
    M code/SDL2/include/SDL_test.h
    M code/SDL2/include/SDL_test_assert.h
    M code/SDL2/include/SDL_test_common.h
    M code/SDL2/include/SDL_test_compare.h
    M code/SDL2/include/SDL_test_crc32.h
    M code/SDL2/include/SDL_test_font.h
    M code/SDL2/include/SDL_test_fuzzer.h
    M code/SDL2/include/SDL_test_harness.h
    M code/SDL2/include/SDL_test_images.h
    M code/SDL2/include/SDL_test_log.h
    M code/SDL2/include/SDL_test_md5.h
    A code/SDL2/include/SDL_test_memory.h
    M code/SDL2/include/SDL_test_random.h
    M code/SDL2/include/SDL_thread.h
    M code/SDL2/include/SDL_timer.h
    M code/SDL2/include/SDL_touch.h
    M code/SDL2/include/SDL_types.h
    M code/SDL2/include/SDL_version.h
    M code/SDL2/include/SDL_video.h
    A code/SDL2/include/SDL_vulkan.h
    M code/SDL2/include/begin_code.h
    M code/SDL2/include/close_code.h
    M code/botlib/be_ai_goal.c
    M code/cgame/cg_newdraw.c
    M code/client/cl_avi.c
    M code/client/cl_cin.c
    M code/client/cl_curl.c
    M code/client/cl_keys.c
    A code/client/snd_altivec.c
    M code/client/snd_dma.c
    M code/client/snd_local.h
    M code/client/snd_main.c
    M code/client/snd_mem.c
    M code/client/snd_mix.c
    M code/client/snd_openal.c
    M code/game/g_active.c
    M code/game/g_combat.c
    R code/libogg-1.3.2/include/ogg/config_types.h
    R code/libogg-1.3.2/include/ogg/ogg.h
    R code/libogg-1.3.2/include/ogg/os_types.h
    R code/libogg-1.3.2/src/bitwise.c
    R code/libogg-1.3.2/src/framing.c
    A code/libogg-1.3.3/include/ogg/config_types.h
    A code/libogg-1.3.3/include/ogg/ogg.h
    A code/libogg-1.3.3/include/ogg/os_types.h
    A code/libogg-1.3.3/src/bitwise.c
    A code/libogg-1.3.3/src/framing.c
    M code/libs/macosx/libSDL2-2.0.0.dylib
    M code/libs/macosx/libSDL2main.a
    M code/libs/win32/SDL2.dll
    R code/libs/win32/libSDL2.a
    M code/libs/win32/libSDL2.dll.a
    M code/libs/win32/libSDL2main.a
    M code/libs/win64/SDL264.dll
    R code/libs/win64/libSDL264.a
    M code/libs/win64/libSDL264.dll.a
    M code/libs/win64/libSDL264main.a
    R code/libvorbis-1.3.5/include/vorbis/codec.h
    R code/libvorbis-1.3.5/include/vorbis/vorbisenc.h
    R code/libvorbis-1.3.5/include/vorbis/vorbisfile.h
    R code/libvorbis-1.3.5/lib/analysis.c
    R code/libvorbis-1.3.5/lib/backends.h
    R code/libvorbis-1.3.5/lib/bitrate.c
    R code/libvorbis-1.3.5/lib/bitrate.h
    R code/libvorbis-1.3.5/lib/block.c
    R code/libvorbis-1.3.5/lib/books/coupled/res_books_51.h
    R code/libvorbis-1.3.5/lib/books/coupled/res_books_stereo.h
    R code/libvorbis-1.3.5/lib/books/floor/floor_books.h
    R code/libvorbis-1.3.5/lib/books/uncoupled/res_books_uncoupled.h
    R code/libvorbis-1.3.5/lib/codebook.c
    R code/libvorbis-1.3.5/lib/codebook.h
    R code/libvorbis-1.3.5/lib/codec_internal.h
    R code/libvorbis-1.3.5/lib/envelope.c
    R code/libvorbis-1.3.5/lib/envelope.h
    R code/libvorbis-1.3.5/lib/floor0.c
    R code/libvorbis-1.3.5/lib/floor1.c
    R code/libvorbis-1.3.5/lib/highlevel.h
    R code/libvorbis-1.3.5/lib/info.c
    R code/libvorbis-1.3.5/lib/lookup.c
    R code/libvorbis-1.3.5/lib/lookup.h
    R code/libvorbis-1.3.5/lib/lookup_data.h
    R code/libvorbis-1.3.5/lib/lpc.c
    R code/libvorbis-1.3.5/lib/lpc.h
    R code/libvorbis-1.3.5/lib/lsp.c
    R code/libvorbis-1.3.5/lib/lsp.h
    R code/libvorbis-1.3.5/lib/mapping0.c
    R code/libvorbis-1.3.5/lib/masking.h
    R code/libvorbis-1.3.5/lib/mdct.c
    R code/libvorbis-1.3.5/lib/mdct.h
    R code/libvorbis-1.3.5/lib/misc.h
    R code/libvorbis-1.3.5/lib/modes/floor_all.h
    R code/libvorbis-1.3.5/lib/modes/psych_11.h
    R code/libvorbis-1.3.5/lib/modes/psych_16.h
    R code/libvorbis-1.3.5/lib/modes/psych_44.h
    R code/libvorbis-1.3.5/lib/modes/psych_8.h
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    A code/opus-1.2.1/silk/tuning_parameters.h
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    A code/opus-1.2.1/silk/x86/VAD_sse.c
    A code/opus-1.2.1/silk/x86/VQ_WMat_EC_sse.c
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    A code/opus-1.2.1/src/tansig_table.h
    R code/opusfile-0.8/include/opusfile.h
    R code/opusfile-0.8/src/http.c
    R code/opusfile-0.8/src/info.c
    R code/opusfile-0.8/src/internal.c
    R code/opusfile-0.8/src/internal.h
    R code/opusfile-0.8/src/opusfile.c
    R code/opusfile-0.8/src/stream.c
    R code/opusfile-0.8/src/wincerts.c
    R code/opusfile-0.8/src/winerrno.h
    A code/opusfile-0.9/include/opusfile.h
    A code/opusfile-0.9/src/http.c
    A code/opusfile-0.9/src/info.c
    A code/opusfile-0.9/src/internal.c
    A code/opusfile-0.9/src/internal.h
    A code/opusfile-0.9/src/opusfile.c
    A code/opusfile-0.9/src/stream.c
    A code/opusfile-0.9/src/wincerts.c
    A code/opusfile-0.9/src/winerrno.h
    M code/q3_ui/ui_atoms.c
    M code/q3_ui/ui_video.c
    M code/qcommon/cm_polylib.c
    M code/qcommon/cmd.c
    M code/qcommon/cvar.c
    M code/qcommon/files.c
    M code/qcommon/msg.c
    M code/renderercommon/tr_font.c
    A code/renderergl1/tr_altivec.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_marks.c
    M code/renderergl1/tr_shade.c
    M code/renderergl1/tr_shade_calc.c
    M code/renderergl1/tr_surface.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_surface.c
    M code/sdl/sdl_glimp.c
    M code/sdl/sdl_input.c
    M code/sdl/sdl_snd.c
    M code/server/sv_client.c
    M code/sys/con_tty.c
    M code/sys/sys_local.h
    M code/sys/sys_unix.c
    M code/ui/ui_gameinfo.c
    M code/ui/ui_local.h
    M code/ui/ui_main.c
    M code/ui/ui_shared.c
    M make-macosx-app.sh
    M make-macosx-ub.sh
    M make-macosx.sh
    M misc/msvc12/quake3.vcxproj

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	Makefile
	code/qcommon/msg.c
	make-macosx-app.sh


  Commit: dc2941584e9269ea064c94fc919e4f126af5aa8f
      https://github.com/ioquake/ioq3/commit/dc2941584e9269ea064c94fc919e4f126af5aa8f
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-18 (Fri, 18 May 2018)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Add link in Lilium Voyager README.md to README-ioq3.md


  Commit: 9e775e98f07a1fca6025ad9f141a2f0773e5d462
      https://github.com/ioquake/ioq3/commit/9e775e98f07a1fca6025ad9f141a2f0773e5d462
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-18 (Fri, 18 May 2018)

  Changed paths:
    M README.md
    M code/client/cl_parse.c

  Log Message:
  -----------
  Fix error after downloading a pk3 using legacy protocol


  Commit: 457b7944b90436745f40f3a26c735ef86c22b704
      https://github.com/ioquake/ioq3/commit/457b7944b90436745f40f3a26c735ef86c22b704
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-18 (Fri, 18 May 2018)

  Changed paths:
    M code/client/cl_parse.c
    M code/server/sv_snapshot.c

  Log Message:
  -----------
  Fix sending extra lastClientCommand if built as ioquake3


  Commit: 58f257e8686cdd89262538f85745596f682434f3
      https://github.com/ioquake/ioq3/commit/58f257e8686cdd89262538f85745596f682434f3
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-18 (Fri, 18 May 2018)

  Changed paths:
    M code/server/server.h
    M code/server/sv_client.c
    M code/server/sv_snapshot.c

  Log Message:
  -----------
  Send empty snapshots to clients downloading using legacy protocol

Save bandwidth by excluding entity and player state changes from
snapshots sent to clients downloading using the legacy protocol. The
snapshots are mainly needed to update the reliableAcknowledge.

The idea is from Noah "Chomenor" Metzger's ioef-cmod project. Though I
implemented the dummy snapshot code closer to the real snapshot code.


  Commit: 2dd217b66d5f156b34b0bc335b7d2590267cbe0d
      https://github.com/ioquake/ioq3/commit/2dd217b66d5f156b34b0bc335b7d2590267cbe0d
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M make-linux-portable.sh

  Log Message:
  -----------
  lilium_common: Improve make-linux-portable.sh

Make it easier for other people to use the script and change version
to SDL 2.0.8.

* Add directions for how to use the script.
* Add ability to specify directory for where to store my SDL builds.
* Add automatic downloading of my SDL builds and fix prefix path in
sdl2-config.
* Copy libSDL2-2.0.so.0 to the build directory like Windows and macOS
do in the Makefile.
* Automatically find the required glibc version after compiling.


  Commit: 604fecf1cded359444c1955ac57c66140519d3f4
      https://github.com/ioquake/ioq3/commit/604fecf1cded359444c1955ac57c66140519d3f4
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M make-linux-portable.sh

  Log Message:
  -----------
  Merge branch 'misc/lilium_common' into game/eliteforce


  Commit: 586b284674e5b5be1aa914008ad55e39e81250ff
      https://github.com/ioquake/ioq3/commit/586b284674e5b5be1aa914008ad55e39e81250ff
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M make-linux-portable.sh

  Log Message:
  -----------
  Update make-linux-portable.sh for Lilium Voyager


  Commit: 939020fb0ebe5af8da81e0ec57f9828d178c4dcd
      https://github.com/ioquake/ioq3/commit/939020fb0ebe5af8da81e0ec57f9828d178c4dcd
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_local.h
    M code/server/sv_init.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 0b0e10fba36c5869ab01d4ec3bb48ab33a3d5c2a
      https://github.com/ioquake/ioq3/commit/0b0e10fba36c5869ab01d4ec3bb48ab33a3d5c2a
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-06-01 (Fri, 01 Jun 2018)

  Changed paths:
    M code/sdl/sdl_glimp.c

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce


  Commit: 74ec00ddaf801ea843e2857e52d8f2b36133a18f
      https://github.com/ioquake/ioq3/commit/74ec00ddaf801ea843e2857e52d8f2b36133a18f
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-06-01 (Fri, 01 Jun 2018)

  Changed paths:
    M code/renderergl1/tr_light.c
    M code/renderergl2/tr_light.c

  Log Message:
  -----------
  OpenGL2: Fix holodeck doors being black and not fading out

On Windows the opaque textures on the holodeck doors model were drawn
solid black and did not fade out.

Set up ref entity lightDir and modelLightDir as unit vectors. I am
guessing the vector lengths are being used as a divisor in a GLSL shader
or something.

Also clear directedLight so the same fields are set for RF_FULLBRIGHT as
all other ref entities.


  Commit: 307609296cd395c831e38c510e4599fa61f8b950
      https://github.com/ioquake/ioq3/commit/307609296cd395c831e38c510e4599fa61f8b950
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-06-01 (Fri, 01 Jun 2018)

  Changed paths:
    M code/client/cl_main.c

  Log Message:
  -----------
  Change default renderer to opengl1


  Commit: 38e06ac920b69f75d802d85db5b83eb3ec4b9168
      https://github.com/ioquake/ioq3/commit/38e06ac920b69f75d802d85db5b83eb3ec4b9168
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-06-10 (Sun, 10 Jun 2018)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Update README.md


  Commit: d717aaf01e0e7d7b42ae495d06fb471d621843ae
      https://github.com/ioquake/ioq3/commit/d717aaf01e0e7d7b42ae495d06fb471d621843ae
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-08-13 (Mon, 13 Aug 2018)

  Changed paths:
    M Makefile
    M code/cgame/cg_view.c
    M code/renderercommon/qgl.h
    M code/renderercommon/tr_common.h
    M code/renderergl1/tr_backend.c
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_init.c
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_model_iqm.c
    M code/renderergl2/glsl/calclevels4x_fp.glsl
    M code/renderergl2/glsl/fogpass_vp.glsl
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/shadowfill_vp.glsl
    M code/renderergl2/glsl/ssao_fp.glsl
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_cmds.c
    M code/renderergl2/tr_dsa.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shadows.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c
    M code/sdl/sdl_glimp.c
    M code/sys/sys_main.c
    M misc/setup/preuninstall.sh

  Log Message:
  -----------
  Merge branch 'master' into game/eliteforce

Conflicts:
	code/renderergl1/tr_init.c
	code/renderergl2/tr_init.c


  Commit: ac85e2da6f4585ac7d631eea4d27c8a1515882cf
      https://github.com/ioquake/ioq3/commit/ac85e2da6f4585ac7d631eea4d27c8a1515882cf
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-08-13 (Mon, 13 Aug 2018)

  Changed paths:
    M README.md

  Log Message:
  -----------
  The forum is now archived


Compare: https://github.com/ioquake/ioq3/compare/0e412276c531^...ac85e2da6f45
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