[quake3-commits] [ioquake/ioq3] 128420: Remove duplicate setting of FREETYPE_CFLAGS in Mak...
Zack Middleton
zack at cloemail.com
Tue Apr 3 22:48:32 EDT 2018
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 12842050126be398feef6b0f20bb6815b6ae71ee
https://github.com/ioquake/ioq3/commit/12842050126be398feef6b0f20bb6815b6ae71ee
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-04-03 (Tue, 03 Apr 2018)
Changed paths:
M Makefile
Log Message:
-----------
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Commit: b61e2998f3cd791d29dc5f6f8bb44394b5414cf2
https://github.com/ioquake/ioq3/commit/b61e2998f3cd791d29dc5f6f8bb44394b5414cf2
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-04-03 (Tue, 03 Apr 2018)
Changed paths:
M code/server/sv_client.c
Log Message:
-----------
Fix exploit to reset player by sending wrong serverId
If client sends wrong serverId but is already active in the world
(CS_ACTIVE) don't resend initial gamestate for the map. This isn't a
valid situation. The player should be CS_CONNECTED or CS_PRIMED.
Resending gamestate to an active player will cause them to respawn
without dying or disconnecting. If the player had a CTF flag it gets
lost until the map is changed or restarted.
Reported by Ensiform at:
https://bugzilla.icculus.org/show_bug.cgi?id=6324
Commit: 3bf48877f3c626b8fe6416f63bea8fdc27ba8076
https://github.com/ioquake/ioq3/commit/3bf48877f3c626b8fe6416f63bea8fdc27ba8076
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-04-03 (Tue, 03 Apr 2018)
Changed paths:
M code/server/sv_client.c
Log Message:
-----------
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Client name was cleared before printing the message resulting in
a blank name.
Compare: https://github.com/ioquake/ioq3/compare/484149573be1...3bf48877f3c6
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