[quake3-commits] [ioquake/ioq3] f4d685: Fix going to previous browser source in q3_ui
Zack Middleton
zack at cloemail.com
Sat Sep 2 21:59:10 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: f4d68590c24c93f53458cea581b3504970d0bcf2
https://github.com/ioquake/ioq3/commit/f4d68590c24c93f53458cea581b3504970d0bcf2
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-09-02 (Sat, 02 Sep 2017)
Changed paths:
M code/q3_ui/ui_servers2.c
Log Message:
-----------
Fix going to previous browser source in q3_ui
It wasn't possible to go to previous source from favorites if
sv_master5 cvar wasn't set.
Commit: 2c22ead0782648e1ff2d5d379d5ae021ea33389c
https://github.com/ioquake/ioq3/commit/2c22ead0782648e1ff2d5d379d5ae021ea33389c
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-09-02 (Sat, 02 Sep 2017)
Changed paths:
M code/q3_ui/ui_startserver.c
Log Message:
-----------
Make map names in q3_ui map select menu be uppercase
Makes map names match on both pages of start server menu.
Commit: 5d88c6fdeef5cd85aae20c7878cc2f39faf4e91d
https://github.com/ioquake/ioq3/commit/5d88c6fdeef5cd85aae20c7878cc2f39faf4e91d
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-09-02 (Sat, 02 Sep 2017)
Changed paths:
M code/cgame/cg_local.h
M code/cgame/cg_main.c
Log Message:
-----------
Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack
ui_smallFont and ui_bigFont are for missionpack HUD font size
selection. cg_noTaunt disables missionpack taunt voice chats.
Commit: e152761c284259d3a8a3728d60705f3aa3480f54
https://github.com/ioquake/ioq3/commit/e152761c284259d3a8a3728d60705f3aa3480f54
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-09-02 (Sat, 02 Sep 2017)
Changed paths:
M code/cgame/cg_draw.c
Log Message:
-----------
Fix team chat box for spectators
Make spectators use green background for team chat box when following
players. The team chat messages are from spectators not the team of
the followed player.
Make spectators draw team chat box even when not following a player.
Commit: 8192f66b392893c3880a2175bb2b9ebefd0854b6
https://github.com/ioquake/ioq3/commit/8192f66b392893c3880a2175bb2b9ebefd0854b6
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-09-02 (Sat, 02 Sep 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Don't draw crosshair 0 in Team Arena setup menu
Don't draw crosshair 0 in Team Arena setup menu. It isn't drawn
in CGame. Wrap cg_drawCrosshair in missionpack menu like CGame
instead of treating as index 0 which is no longer drawn.
Compare: https://github.com/ioquake/ioq3/compare/c3e64d380685...8192f66b3928
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