[quake3-commits] [ioquake/ioq3] 6ecfa4: Fix shader corruption on OpenBSD
Mickaël Thomas
mickael9 at gmail.com
Mon Oct 16 11:23:17 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 6ecfa4f26387f46d2dea62cd632152559a8b7b2e
https://github.com/ioquake/ioq3/commit/6ecfa4f26387f46d2dea62cd632152559a8b7b2e
Author: Mickaël Thomas <mickael9 at gmail.com>
Date: 2017-10-16 (Mon, 16 Oct 2017)
Changed paths:
M Makefile
Log Message:
-----------
Fix shader corruption on OpenBSD
OpenBSD's sed (and possibly other platforms') interprets `\r` as a
literal `r` rather than a carriage return, which leads to all `r`
letters being stripped from the shaders' source.
This fixes the issue by using the POSIX-compliant `tr -d '\r'` to remove
carriage returns.
Thanks to @ryan-sg for reporting the issue
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