[quake3-commits] [ioquake/ioq3] fe42b8: Correct spelling mistakes.
Edward Betts
edward at 4angle.com
Wed Nov 22 02:40:21 EST 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: fe42b8653d8bcb213a3532a1cbacc0e1c6854a87
https://github.com/ioquake/ioq3/commit/fe42b8653d8bcb213a3532a1cbacc0e1c6854a87
Author: Edward Betts <edward at 4angle.com>
Date: 2017-11-22 (Wed, 22 Nov 2017)
Changed paths:
M ChangeLog
M code/botlib/aasfile.h
M code/botlib/be_aas_bspq3.c
M code/botlib/be_aas_cluster.c
M code/botlib/be_aas_main.c
M code/botlib/be_aas_reach.c
M code/botlib/be_aas_sample.c
M code/botlib/be_ai_chat.c
M code/botlib/be_ai_gen.c
M code/botlib/be_ai_move.c
M code/botlib/be_ai_weight.c
M code/botlib/be_ai_weight.h
M code/botlib/l_script.c
M code/cgame/cg_local.h
M code/cgame/cg_main.c
M code/cgame/cg_players.c
M code/cgame/cg_public.h
M code/cgame/cg_servercmds.c
M code/cgame/cg_snapshot.c
M code/cgame/cg_view.c
M code/cgame/cg_weapons.c
M code/client/cl_cgame.c
M code/client/cl_input.c
M code/client/cl_keys.c
M code/client/cl_main.c
M code/client/snd_adpcm.c
M code/client/snd_dma.c
M code/client/snd_mix.c
M code/game/ai_dmnet.c
M code/game/ai_dmq3.c
M code/game/ai_dmq3.h
M code/game/ai_main.c
M code/game/ai_team.c
M code/game/bg_lib.c
M code/game/bg_pmove.c
M code/game/bg_public.h
M code/game/g_active.c
M code/game/g_client.c
M code/game/g_cmds.c
M code/game/g_items.c
M code/game/g_missile.c
M code/game/g_mover.c
M code/game/g_spawn.c
M code/game/g_target.c
M code/game/g_trigger.c
M code/game/g_weapon.c
M code/q3_ui/ui_atoms.c
M code/q3_ui/ui_local.h
M code/q3_ui/ui_playermodel.c
M code/q3_ui/ui_qmenu.c
M code/qcommon/cm_patch.c
M code/qcommon/cm_polylib.c
M code/qcommon/cm_trace.c
M code/qcommon/cmd.c
M code/qcommon/common.c
M code/qcommon/files.c
M code/qcommon/q_shared.h
M code/qcommon/qcommon.h
M code/qcommon/surfaceflags.h
M code/qcommon/unzip.c
M code/qcommon/unzip.h
M code/qcommon/vm_powerpc.c
M code/renderercommon/tr_image_png.c
M code/renderercommon/tr_public.h
M code/renderercommon/tr_types.h
M code/renderergl1/tr_backend.c
M code/renderergl1/tr_bsp.c
M code/renderergl1/tr_image.c
M code/renderergl1/tr_light.c
M code/renderergl1/tr_local.h
M code/renderergl1/tr_shade.c
M code/renderergl1/tr_shade_calc.c
M code/renderergl1/tr_shader.c
M code/renderergl1/tr_surface.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_light.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shade_calc.c
M code/renderergl2/tr_shader.c
M code/server/server.h
M code/server/sv_init.c
M code/server/sv_main.c
M code/server/sv_snapshot.c
M code/sys/sys_unix.c
M code/tools/asm/cmdlib.c
M code/tools/asm/cmdlib.h
M code/tools/asm/notes.txt
M code/tools/asm/q3asm.c
M code/tools/lcc/doc/4.html
M code/tools/lcc/etc/lcc.c
M code/tools/lcc/src/enode.c
M code/tools/lcc/src/error.c
M code/tools/lcc/src/gen.c
M code/tools/lcc/src/init.c
M code/tools/lcc/src/tree.c
M code/ui/ui_local.h
M code/ui/ui_main.c
M code/ui/ui_shared.c
M make-macosx-ub.sh
M make-macosx.sh
M opengl2-readme.md
Log Message:
-----------
Correct spelling mistakes.
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