[quake3-commits] [ioquake/ioq3] d1631d: Use const char pointers when possible in botlib's ...
Zack Middleton
zack at cloemail.com
Wed Jun 7 23:41:46 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: d1631d6ea3cfc61936d7bcd5562101e4e6d37ab7
https://github.com/ioquake/ioq3/commit/d1631d6ea3cfc61936d7bcd5562101e4e6d37ab7
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/botlib/be_interface.c
M code/botlib/botlib.h
M code/botlib/l_libvar.c
M code/botlib/l_libvar.h
Log Message:
-----------
Use const char pointers when possible in botlib's libvar code
Commit: 74aa4268b20f5b1a3ff8710cfc9ac1329d0b6934
https://github.com/ioquake/ioq3/commit/74aa4268b20f5b1a3ff8710cfc9ac1329d0b6934
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_chat.c
M code/game/ai_cmd.c
M code/game/ai_dmq3.c
M code/game/ai_main.c
M code/game/ai_team.c
Log Message:
-----------
Stop caching sv_maxclients in bot code
Commit: 6e340f9a5b185b58b80063655cd4cffd463b707c
https://github.com/ioquake/ioq3/commit/6e340f9a5b185b58b80063655cd4cffd463b707c
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_chat.c
M code/game/ai_dmq3.c
M code/game/ai_main.c
M code/game/ai_team.c
Log Message:
-----------
Don't use uninitialized ps from BotAI_GetClientState
If BotAI_GetPlayerState returns qfalse, ps is untouched and in
some cases means uninitialized. So don't use it if not valid.
Commit: d58234a6c7475ea57ab5783dd0a0dd6ca5e54583
https://github.com/ioquake/ioq3/commit/d58234a6c7475ea57ab5783dd0a0dd6ca5e54583
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_players.c
M code/q3_ui/ui_players.c
M code/ui/ui_players.c
Log Message:
-----------
Fix 'missing token' in parsers for animations.cfg
Commit: 1048073e2624102dff884c38d5f6417ae860b2f5
https://github.com/ioquake/ioq3/commit/1048073e2624102dff884c38d5f6417ae860b2f5
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_main.c
M code/cgame/cg_servercmds.c
M code/q3_ui/ui_startserver.c
M code/ui/ui_main.c
Log Message:
-----------
Unify checks for missing COM_Parse() token
Commit: 1456008d961bc7cf3bc633e4cd7ebc981d408cc8
https://github.com/ioquake/ioq3/commit/1456008d961bc7cf3bc633e4cd7ebc981d408cc8
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_snapshot.c
Log Message:
-----------
Fix comment for CG_SetInitialSnapshot
Commit: c96acec4286625f3cdf6a28b6341802139aa4144
https://github.com/ioquake/ioq3/commit/c96acec4286625f3cdf6a28b6341802139aa4144
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_snapshot.c
Log Message:
-----------
Fix (unused) check for map restart in CG_TransitionSnapshot
Commit: b511b8f2f6690fa6e8268acfbb020aeff974413f
https://github.com/ioquake/ioq3/commit/b511b8f2f6690fa6e8268acfbb020aeff974413f
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/bg_slidemove.c
Log Message:
-----------
Fix Coverity warning that endVelocity is uninitialized
Commit: 91acf8a681e8661a80f13e0a82255cb52c56cf79
https://github.com/ioquake/ioq3/commit/91acf8a681e8661a80f13e0a82255cb52c56cf79
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Don't build score info for bots, they don't parse it
Commit: eeb28dc1d0d7046a0176e926de3907b5b9cf3c96
https://github.com/ioquake/ioq3/commit/eeb28dc1d0d7046a0176e926de3907b5b9cf3c96
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Fix score info being dropped by server
Server drops reliable command string if it's length is more than 1022.
Commit: 71512bb1fd8c955011cc82fe93d69d69c1575721
https://github.com/ioquake/ioq3/commit/71512bb1fd8c955011cc82fe93d69d69c1575721
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Show client's name in callvote clientkick vote display message
Make callvote always kick by client num so player can't rename to
avoid being kicked. Don't allow calling a vote to kick host or
non-existent players.
Commit: 5b9302a7efe480c5ee97f3a5caa20a32d4866252
https://github.com/ioquake/ioq3/commit/5b9302a7efe480c5ee97f3a5caa20a32d4866252
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/g_main.c
M code/game/g_svcmds.c
Log Message:
-----------
Don't start game entity loops at index 1
Commit: 1a8bf792e7555463072b36a969350198a880d834
https://github.com/ioquake/ioq3/commit/1a8bf792e7555463072b36a969350198a880d834
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/server/sv_game.c
Log Message:
-----------
Range check client number for trap_BotUserCommand
Commit: a738cb95926a78f23716e8310dedf07dab17a2e0
https://github.com/ioquake/ioq3/commit/a738cb95926a78f23716e8310dedf07dab17a2e0
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_drawtools.c
Log Message:
-----------
Fix overdraw in CG_DrawRect
It was noticeable in the corners when alpha was less than 1.
Commit: 730b91705955c5cd1cff4ee9264998012db8dfa6
https://github.com/ioquake/ioq3/commit/730b91705955c5cd1cff4ee9264998012db8dfa6
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_dmq3.c
Log Message:
-----------
Fix comment in BotAIPredictObstacles
Commit: 8a6c9d10389eb9bab17ac589128827a86055b0cf
https://github.com/ioquake/ioq3/commit/8a6c9d10389eb9bab17ac589128827a86055b0cf
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_dmq3.c
Log Message:
-----------
Remove unneeded 'angles' variables/clearing in ai_dmq3.c
Commit: 74a59f17c7afb6e427df22a25e44327b7b6e0739
https://github.com/ioquake/ioq3/commit/74a59f17c7afb6e427df22a25e44327b7b6e0739
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/cgame/cg_particles.c
Log Message:
-----------
Don't copy p->org to itself in cg_particles.c
Commit: 9aae0948abeaf3e3507c6f070ca7ff929ea46a2c
https://github.com/ioquake/ioq3/commit/9aae0948abeaf3e3507c6f070ca7ff929ea46a2c
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/botlib/be_ea.c
Log Message:
-----------
Remove unused define MAX_COMMANDARGUMENTS from be_ea.c
Commit: c99281a0da0df95f6bb8a26676c9c5afdbaa995d
https://github.com/ioquake/ioq3/commit/c99281a0da0df95f6bb8a26676c9c5afdbaa995d
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_dmq3.c
Log Message:
-----------
Make bots stop attacking player after disconnect
Bots did not notice player disconnected, so they kept attacking
the last known position.
Checking if entity is valid in BotEntityVisible might fix other
similar issues too.
Commit: 8956ab41dd67c9eff889821bec1e1b13ea012568
https://github.com/ioquake/ioq3/commit/8956ab41dd67c9eff889821bec1e1b13ea012568
Author: Tobias Kuehnhammer <kuehnhammertobias at gmail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/game/ai_dmq3.c
Log Message:
-----------
Fix notarget cheat
Bots no longer target players in 'no target mode'.
Commit: c12b81a2734dc661d68e384c7188349eb1ef58a9
https://github.com/ioquake/ioq3/commit/c12b81a2734dc661d68e384c7188349eb1ef58a9
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M code/botlib/be_aas_main.c
M code/botlib/be_ai_chat.c
M code/botlib/be_ai_goal.c
M code/botlib/be_ai_weap.c
M code/botlib/l_log.c
M code/botlib/l_precomp.c
M code/botlib/l_script.c
M code/botlib/l_struct.c
Log Message:
-----------
Fix strncpy usage in botlib
All usage of strncpy in botlib should now either set string
terminator or use Q_strncpyz.
Compare: https://github.com/ioquake/ioq3/compare/db1198f6ea2e...c12b81a2734d
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