[quake3-commits] [ioquake/ioq3] 973e0a: Refresh master server address cache every 24 hours
Zack Middleton
zack at cloemail.com
Fri Jun 2 23:16:00 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 973e0a7e9ce72bf9434aef0f6b2d31b5d12696af
https://github.com/ioquake/ioq3/commit/973e0a7e9ce72bf9434aef0f6b2d31b5d12696af
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-05-30 (Tue, 30 May 2017)
Changed paths:
M code/server/server.h
M code/server/sv_main.c
Log Message:
-----------
Refresh master server address cache every 24 hours
Resolve master server addresses every 24 hours instead of keeping
result forever. Don't clear sv_master[1-5] cvar if the address fails
to resolve; it might work later.
Commit: f6f2710f94bcb35c5af82405da667fb1592725e1
https://github.com/ioquake/ioq3/commit/f6f2710f94bcb35c5af82405da667fb1592725e1
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/q3_ui/ui_main.c
M code/ui/ui_main.c
Log Message:
-----------
Make server browser default to Internet
The default use to be local. In q3_ui you have to press spacebar or
wait for scan to time out before you can switch to Internet.
Commit: e8f092637c7fd286555e84a2754f9599d30bb42b
https://github.com/ioquake/ioq3/commit/e8f092637c7fd286555e84a2754f9599d30bb42b
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Automatically get initial Internet servers in Team Arena UI
Having to manually request the list, with two buttons (get new
list, refresh list) is somewhat confusing. Also since it looks
like there are no servers, users might not try to figure out
how to get the server list.
The first time viewing a master server list in Team Arena UI,
automatically request a new server list. After that the cache
will be available with a timestamp of the last refresh time.
I think this will make it easier to understand how the menu
works.
This may cause unneeded updating of the server cache because the
last refresh timestamp is per-fs_game but the server cache is
shared by all games. This will only occur once for each game
though so it's not a big concern.
Commit: 2bbe178bc8bcc7d293748a2821652da7de890318
https://github.com/ioquake/ioq3/commit/2bbe178bc8bcc7d293748a2821652da7de890318
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/q3_ui/ui_servers2.c
M code/ui/ui_main.c
Log Message:
-----------
Replace constant value with UIAS_GLOBAL1
Commit: 0b853a659a2c76023389f88ae40938dd5e9f73e7
https://github.com/ioquake/ioq3/commit/0b853a659a2c76023389f88ae40938dd5e9f73e7
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/client/cl_ui.c
Log Message:
-----------
Make Team Arena server list sub-sort clients by max clients
The player column in Team Arena UI lists clients and max clients
in format of "clients [maxclients]". When sorting by clients the
max clients is ignored which results in player column being
disorganized.
When servers have the same number of clients, sort based on max
clients. Otherwise client sort is sub-sorted based on order of
getinfo responses (ping).
Commit: 6b5674e6bb493d09880776df10f81a7890ff72c6
https://github.com/ioquake/ioq3/commit/6b5674e6bb493d09880776df10f81a7890ff72c6
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Fix filtering favorite servers in Team Arena UI
Filter favorite servers based on cached server info and new info
instead of only the cached info.
If cached server info is filtered out, don't add it to server list
but wait for getinfo response before marking server as invisible.
Commit: 2091a2e2d5f6e88bded029d4d1b93ea2b712f37d
https://github.com/ioquake/ioq3/commit/2091a2e2d5f6e88bded029d4d1b93ea2b712f37d
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Fix favorite servers player count message in Team Arena UI
The console message "1 servers listed in browser with 2 players."
would count clients multiple times when viewing favorite servers.
When viewing favorite servers in Team Arena UI, servers are added
to list before getting ping response. Each time UI checked pings
and inserted server it incremented the player count.
Commit: 0a19ae0306165ada0fe8e04b897c4869b6209046
https://github.com/ioquake/ioq3/commit/0a19ae0306165ada0fe8e04b897c4869b6209046
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Fix levelshot displayed in Team Arena server browser
Levelshot was not updated when server list was initially loaded or
server list was sorted.
Commit: bd067540f5670185624e100818936654516490a0
https://github.com/ioquake/ioq3/commit/bd067540f5670185624e100818936654516490a0
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-01 (Thu, 01 Jun 2017)
Changed paths:
M code/ui/ui_main.c
Log Message:
-----------
Fix hitch when opening Team Arena find friend menu
Opening the find friend menu in the Team Arena server browser
hitches due to trying to resolve blank host names.
In UI_BuildFindPlayerList() status requests that are initial or
completed state or have timed out get reset. This means it starts
with MAX_SERVERSTATUSREQUESTS (16) blank host names. So just ignore
them in UI_GetServerStatusInfo().
Commit: 4506ebd5d7690b8677aaa598c173dcc71f013426
https://github.com/ioquake/ioq3/commit/4506ebd5d7690b8677aaa598c173dcc71f013426
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Fix joining team when starting local team play server
AKA fix joining team in Team Arena single player. Though it also
affects starting Q3 skirmish in team dm or ctf modes.
Commit: 4227d97958d7ba1915ecdfc8b8039472c26145d2
https://github.com/ioquake/ioq3/commit/4227d97958d7ba1915ecdfc8b8039472c26145d2
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/game/g_main.c
Log Message:
-----------
Make Team Arena win logic handle more game types/blue team
The Team Arena menu uses red team for single player but q3_ui
(and mods could) use blue. Also handle all the game types, not
just the ones used by Team Arena. Fixes FFA and Team DM.
Commit: 4006358492b800db0602ed0eca600166caec22e4
https://github.com/ioquake/ioq3/commit/4006358492b800db0602ed0eca600166caec22e4
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/game/g_utils.c
Log Message:
-----------
Fix spawn/freed entity logic (specifically harvester skulls)
- Actually use the second 'force' pass in G_Spawn when out of
available slots.
- Make G_EntitiesFree return qtrue if we can open a new slot.
(Only used when spawning Harvester skulls.)
Fixes not spawning Harvester skulls when there are no 'open freed
slots', but we have other slots available to open.
Commit: 1066214548d6a154c05332c86610f60f03bd4193
https://github.com/ioquake/ioq3/commit/1066214548d6a154c05332c86610f60f03bd4193
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/game/g_team.c
Log Message:
-----------
Fix "brought in 1 skulls" Harvester message
Use correct singular/plural form of skulls for Harvester's brought in
skulls message.
Reported by Tobias.
Commit: 082376ed9e82e578d78678c47d6be21826fa767e
https://github.com/ioquake/ioq3/commit/082376ed9e82e578d78678c47d6be21826fa767e
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/cgame/cg_draw.c
M code/cgame/cg_local.h
M code/cgame/cg_scoreboard.c
Log Message:
-----------
Enable tourney scoreboard in Team Arena
"/team score" draws an oversized scoreboard in Q3. In Team Arena
it draws nothing. They probably intended to replace it with the
new .menu UI. But since it didn't happen, go ahead and use the Q3
tournament scoreboard.
Commit: c14cb70f15039c90f36a0ece95dd574a7ad172d1
https://github.com/ioquake/ioq3/commit/c14cb70f15039c90f36a0ece95dd574a7ad172d1
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-02 (Fri, 02 Jun 2017)
Changed paths:
M code/cgame/cg_draw.c
Log Message:
-----------
Draw disconnect icon over lagometer in Team Arena too
The blinking disconnect icon is drawn over lagometer in Q3.
Team Arena moved the lagometer location. Now let's draw the
disconnect icon over lagometer in Team Arena too!
Compare: https://github.com/ioquake/ioq3/compare/8a50e2aa09e0...c14cb70f1503
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