[quake3-commits] [ioquake/ioq3] 356ae1: OpenGL2: Don't use initialized arrays in glsl shad...
SmileTheory
SmileTheory at gmail.com
Mon Jul 24 19:29:18 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 356ae10ef65d4401958d50f03288dcb22d957c96
https://github.com/ioquake/ioq3/commit/356ae10ef65d4401958d50f03288dcb22d957c96
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2017-07-24 (Mon, 24 Jul 2017)
Changed paths:
M code/renderergl2/glsl/bokeh_fp.glsl
M code/renderergl2/glsl/depthblur_fp.glsl
M code/renderergl2/glsl/ssao_fp.glsl
Log Message:
-----------
OpenGL2: Don't use initialized arrays in glsl shaders.
Unsupported in GLSL 1.20 (Mac OS X 10.6)
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