[quake3-commits] [ioquake/ioq3] 0bce54: Add spawnflags to QUAKED for trigger_multiple
Zack Middleton
zack at cloemail.com
Wed Aug 9 19:59:11 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 0bce5463f735aad509b27f76f5e98b4afb4c5b75
https://github.com/ioquake/ioq3/commit/0bce5463f735aad509b27f76f5e98b4afb4c5b75
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-08-09 (Wed, 09 Aug 2017)
Changed paths:
M code/game/g_trigger.c
Log Message:
-----------
Add spawnflags to QUAKED for trigger_multiple
Commit: f0b74a27c97f6b03cc270d0536a77bdfcc1e8fad
https://github.com/ioquake/ioq3/commit/f0b74a27c97f6b03cc270d0536a77bdfcc1e8fad
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-08-09 (Wed, 09 Aug 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Check for all command separators in callTeamVote
Make callTeamVote check for all command separators like in callVote.
It's not exploitable as the only vote option (leader) always uses an
integer argument.
Also the ioquake3 engine remove command separators from client game
commands in Cmd_Args_Sanitize().
Commit: 3f267728c396c39bed6ef40de42422485b7b6794
https://github.com/ioquake/ioq3/commit/3f267728c396c39bed6ef40de42422485b7b6794
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-08-09 (Wed, 09 Aug 2017)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Remove newlines from chat messages in Game VM
This has no affect due to ioquake3 engine already removing command
separators (which includes newlines) in Cmd_Args_Sanitize().
Compare: https://github.com/ioquake/ioq3/compare/9d1c6748f594...3f267728c396
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