[quake3-commits] [ioquake/ioq3] c65d2c: Add vao cache for static surfaces.
SmileTheory
SmileTheory at gmail.com
Fri Apr 28 05:14:00 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: c65d2c2657fa6aecf498a5e1c20ffa706a80e818
https://github.com/ioquake/ioq3/commit/c65d2c2657fa6aecf498a5e1c20ffa706a80e818
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2017-04-28 (Fri, 28 Apr 2017)
Changed paths:
M code/renderercommon/qgl.h
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_cmds.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_model.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_vbo.c
M code/renderergl2/tr_world.c
Log Message:
-----------
Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
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