[quake3-commits] [ioquake/ioq3] a33163: OpenGL2: Shader optimization, and add dither to to...
SmileTheory
SmileTheory at gmail.com
Wed Feb 17 23:06:38 EST 2016
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: a331637745fb82266f3627fb438f2d58d53e366c
https://github.com/ioquake/ioq3/commit/a331637745fb82266f3627fb438f2d58d53e366c
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2016-02-17 (Wed, 17 Feb 2016)
Changed paths:
M code/renderergl2/glsl/calclevels4x_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/glsl/tonemap_fp.glsl
M code/renderergl2/tr_shade.c
Log Message:
-----------
OpenGL2: Shader optimization, and add dither to tonemap.
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