[quake3-commits] [ioquake/ioq3] a33163: OpenGL2: Shader optimization, and add dither to to...

SmileTheory SmileTheory at gmail.com
Wed Feb 17 23:06:38 EST 2016


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: a331637745fb82266f3627fb438f2d58d53e366c
      https://github.com/ioquake/ioq3/commit/a331637745fb82266f3627fb438f2d58d53e366c
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2016-02-17 (Wed, 17 Feb 2016)

  Changed paths:
    M code/renderergl2/glsl/calclevels4x_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/tonemap_fp.glsl
    M code/renderergl2/tr_shade.c

  Log Message:
  -----------
  OpenGL2: Shader optimization, and add dither to tonemap.




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