[quake3-commits] [ioquake/ioq3] 4f9310: Update SDL2 to 2.0.4
James Canete
SmileTheory at gmail.com
Tue Aug 16 04:18:07 EDT 2016
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 4f9310dfa4a52740d30a08c305f114619654c7b8
https://github.com/ioquake/ioq3/commit/4f9310dfa4a52740d30a08c305f114619654c7b8
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: 2016-08-15 (Mon, 15 Aug 2016)
Changed paths:
M code/SDL2/include/SDL.h
M code/SDL2/include/SDL_assert.h
M code/SDL2/include/SDL_atomic.h
M code/SDL2/include/SDL_audio.h
M code/SDL2/include/SDL_bits.h
M code/SDL2/include/SDL_blendmode.h
M code/SDL2/include/SDL_clipboard.h
M code/SDL2/include/SDL_config.h
M code/SDL2/include/SDL_config.h.cmake
M code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_android.h
M code/SDL2/include/SDL_config_iphoneos.h
M code/SDL2/include/SDL_config_macosx.h
M code/SDL2/include/SDL_config_minimal.h
M code/SDL2/include/SDL_config_pandora.h
M code/SDL2/include/SDL_config_psp.h
M code/SDL2/include/SDL_config_windows.h
M code/SDL2/include/SDL_config_winrt.h
M code/SDL2/include/SDL_config_wiz.h
M code/SDL2/include/SDL_copying.h
M code/SDL2/include/SDL_cpuinfo.h
M code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_endian.h
M code/SDL2/include/SDL_error.h
M code/SDL2/include/SDL_events.h
M code/SDL2/include/SDL_filesystem.h
M code/SDL2/include/SDL_gamecontroller.h
M code/SDL2/include/SDL_gesture.h
M code/SDL2/include/SDL_haptic.h
M code/SDL2/include/SDL_hints.h
M code/SDL2/include/SDL_joystick.h
M code/SDL2/include/SDL_keyboard.h
M code/SDL2/include/SDL_keycode.h
M code/SDL2/include/SDL_loadso.h
M code/SDL2/include/SDL_log.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_messagebox.h
M code/SDL2/include/SDL_mouse.h
M code/SDL2/include/SDL_mutex.h
M code/SDL2/include/SDL_name.h
M code/SDL2/include/SDL_opengl.h
A code/SDL2/include/SDL_opengl_glext.h
M code/SDL2/include/SDL_opengles.h
M code/SDL2/include/SDL_opengles2.h
A code/SDL2/include/SDL_opengles2_gl2.h
A code/SDL2/include/SDL_opengles2_gl2ext.h
A code/SDL2/include/SDL_opengles2_gl2platform.h
A code/SDL2/include/SDL_opengles2_khrplatform.h
M code/SDL2/include/SDL_pixels.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_power.h
M code/SDL2/include/SDL_quit.h
M code/SDL2/include/SDL_rect.h
M code/SDL2/include/SDL_render.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_rwops.h
M code/SDL2/include/SDL_scancode.h
M code/SDL2/include/SDL_shape.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_surface.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_test.h
M code/SDL2/include/SDL_test_assert.h
M code/SDL2/include/SDL_test_common.h
M code/SDL2/include/SDL_test_compare.h
M code/SDL2/include/SDL_test_crc32.h
M code/SDL2/include/SDL_test_font.h
M code/SDL2/include/SDL_test_fuzzer.h
M code/SDL2/include/SDL_test_harness.h
M code/SDL2/include/SDL_test_images.h
M code/SDL2/include/SDL_test_log.h
M code/SDL2/include/SDL_test_md5.h
M code/SDL2/include/SDL_test_random.h
M code/SDL2/include/SDL_thread.h
M code/SDL2/include/SDL_timer.h
M code/SDL2/include/SDL_touch.h
M code/SDL2/include/SDL_types.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/SDL_video.h
M code/SDL2/include/begin_code.h
M code/SDL2/include/close_code.h
R code/SDL2/include/doxyfile
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
M code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
M code/libs/win64/SDL264.dll
M code/libs/win64/libSDL264.dll.a
M code/libs/win64/libSDL264main.a
Log Message:
-----------
Update SDL2 to 2.0.4
Commit: e8c5b3a5350eb255787d5067bb8bae6f7566645b
https://github.com/ioquake/ioq3/commit/e8c5b3a5350eb255787d5067bb8bae6f7566645b
Author: James Canete <SmileTheory at gmail.com>
Date: 2016-08-16 (Tue, 16 Aug 2016)
Changed paths:
M code/SDL2/include/SDL.h
M code/SDL2/include/SDL_assert.h
M code/SDL2/include/SDL_atomic.h
M code/SDL2/include/SDL_audio.h
M code/SDL2/include/SDL_bits.h
M code/SDL2/include/SDL_blendmode.h
M code/SDL2/include/SDL_clipboard.h
M code/SDL2/include/SDL_config.h
M code/SDL2/include/SDL_config.h.cmake
M code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_android.h
M code/SDL2/include/SDL_config_iphoneos.h
M code/SDL2/include/SDL_config_macosx.h
M code/SDL2/include/SDL_config_minimal.h
M code/SDL2/include/SDL_config_pandora.h
M code/SDL2/include/SDL_config_psp.h
M code/SDL2/include/SDL_config_windows.h
M code/SDL2/include/SDL_config_winrt.h
M code/SDL2/include/SDL_config_wiz.h
M code/SDL2/include/SDL_copying.h
M code/SDL2/include/SDL_cpuinfo.h
M code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_endian.h
M code/SDL2/include/SDL_error.h
M code/SDL2/include/SDL_events.h
M code/SDL2/include/SDL_filesystem.h
M code/SDL2/include/SDL_gamecontroller.h
M code/SDL2/include/SDL_gesture.h
M code/SDL2/include/SDL_haptic.h
M code/SDL2/include/SDL_hints.h
M code/SDL2/include/SDL_joystick.h
M code/SDL2/include/SDL_keyboard.h
M code/SDL2/include/SDL_keycode.h
M code/SDL2/include/SDL_loadso.h
M code/SDL2/include/SDL_log.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_messagebox.h
M code/SDL2/include/SDL_mouse.h
M code/SDL2/include/SDL_mutex.h
M code/SDL2/include/SDL_name.h
M code/SDL2/include/SDL_opengl.h
A code/SDL2/include/SDL_opengl_glext.h
M code/SDL2/include/SDL_opengles.h
M code/SDL2/include/SDL_opengles2.h
A code/SDL2/include/SDL_opengles2_gl2.h
A code/SDL2/include/SDL_opengles2_gl2ext.h
A code/SDL2/include/SDL_opengles2_gl2platform.h
A code/SDL2/include/SDL_opengles2_khrplatform.h
M code/SDL2/include/SDL_pixels.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_power.h
M code/SDL2/include/SDL_quit.h
M code/SDL2/include/SDL_rect.h
M code/SDL2/include/SDL_render.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_rwops.h
M code/SDL2/include/SDL_scancode.h
M code/SDL2/include/SDL_shape.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_surface.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_test.h
M code/SDL2/include/SDL_test_assert.h
M code/SDL2/include/SDL_test_common.h
M code/SDL2/include/SDL_test_compare.h
M code/SDL2/include/SDL_test_crc32.h
M code/SDL2/include/SDL_test_font.h
M code/SDL2/include/SDL_test_fuzzer.h
M code/SDL2/include/SDL_test_harness.h
M code/SDL2/include/SDL_test_images.h
M code/SDL2/include/SDL_test_log.h
M code/SDL2/include/SDL_test_md5.h
M code/SDL2/include/SDL_test_random.h
M code/SDL2/include/SDL_thread.h
M code/SDL2/include/SDL_timer.h
M code/SDL2/include/SDL_touch.h
M code/SDL2/include/SDL_types.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/SDL_video.h
M code/SDL2/include/begin_code.h
M code/SDL2/include/close_code.h
R code/SDL2/include/doxyfile
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
M code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
M code/libs/win64/SDL264.dll
M code/libs/win64/libSDL264.dll.a
M code/libs/win64/libSDL264main.a
Log Message:
-----------
Merge pull request #207 from MAN-AT-ARMS/sdl204
Update SDL2 to 2.0.4
Compare: https://github.com/ioquake/ioq3/compare/4ce600f5ac04...e8c5b3a5350e
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