[quake3-commits] [ioquake/ioq3] 25bde4: fixed formatting of a few GLSL float constants

Zack Middleton zturtleman at gmail.com
Tue Sep 9 20:18:59 EDT 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 25bde423b545c8c97db58c64d4ec5861e726d576
      https://github.com/ioquake/ioq3/commit/25bde423b545c8c97db58c64d4ec5861e726d576
  Author: Anthony Pesch <inolen at gmail.com>
  Date:   2014-01-11 (Sat, 11 Jan 2014)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/texturecolor_fp.glsl
    M code/renderergl2/glsl/texturecolor_vp.glsl
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader
call GLSL_VertexAttribPointers after attribute arrays have been enabled


  Commit: 4529f124d610d5eb13cf0c13713a5694a1a14328
      https://github.com/ioquake/ioq3/commit/4529f124d610d5eb13cf0c13713a5694a1a14328
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-09-09 (Tue, 09 Sep 2014)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/texturecolor_fp.glsl
    M code/renderergl2/glsl/texturecolor_vp.glsl
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  Merge pull request #29 from inolen/shader_tidying

misc shader fixes


Compare: https://github.com/ioquake/ioq3/compare/a5d641b3d03c...4529f124d610


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