[quake3-commits] [ioquake/ioq3] 9d7422: Fix potential out of bounds access caused by CM_Gr...
Zack Middleton
zturtleman at gmail.com
Sun May 25 19:51:40 EDT 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 9d74227559d46b85d0c43d395cd280d3de7ae8f4
https://github.com/ioquake/ioq3/commit/9d74227559d46b85d0c43d395cd280d3de7ae8f4
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/qcommon/cm_patch.c
Log Message:
-----------
Fix potential out of bounds access caused by CM_GridPlane
Coverity doesn't care if there is a warning, out of bounds access is bad.
Commit: e21ff01946c425b345abd8c0910864eaa61a6848
https://github.com/ioquake/ioq3/commit/e21ff01946c425b345abd8c0910864eaa61a6848
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/renderergl2/tr_model.c
Log Message:
-----------
Don't use memset with non-zero value to fill ints
Coverity reported using value -2 as a bad memset. Really doesn't make sense when filling ints and not bytes too.
Commit: 078d004dc272759154caf83ca9549c3a4c0cb5ee
https://github.com/ioquake/ioq3/commit/078d004dc272759154caf83ca9549c3a4c0cb5ee
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/botlib/l_script.c
Log Message:
-----------
Fix potential buffer overflow in PS_ReadPrimitive
Found by Coverity.
Commit: eea9fbdb61d95cf48cbcdaa3b5f38daadc0ce1c6
https://github.com/ioquake/ioq3/commit/eea9fbdb61d95cf48cbcdaa3b5f38daadc0ce1c6
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/botlib/l_precomp.c
M code/botlib/l_script.c
Log Message:
-----------
Fix unchecked buffer size issues in l_script.c and l_precomp.c
Found by Coverity.
Commit: 7a4ef47476e52e10828453b033c8546a55ef8081
https://github.com/ioquake/ioq3/commit/7a4ef47476e52e10828453b033c8546a55ef8081
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/server/sv_ccmds.c
Log Message:
-----------
Fix max bans range check in SV_AddBanToList
Adding too many bans would write out of bounds. Found by Coverity.
Commit: 9c99cf29db06807fd96acfdbc6c59bbbbcd4a814
https://github.com/ioquake/ioq3/commit/9c99cf29db06807fd96acfdbc6c59bbbbcd4a814
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zero length lightmap lump will have NULL tr.lightmaps.
OpenGL1 already has this check, because r_vertexLight 1
would crash Team Arena. OpenGL2 does not disable loading lightmaps
when r_vertexLight is 1 though, so it does not have that issue.
Commit: eeeaf3f1252d95a6037f33d30fdf2e945e340f79
https://github.com/ioquake/ioq3/commit/eeeaf3f1252d95a6037f33d30fdf2e945e340f79
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-25 (Sun, 25 May 2014)
Changed paths:
M code/renderergl1/tr_shader.c
M code/renderergl2/tr_shader.c
Log Message:
-----------
Fix potential buffer overflow caused by long tcMod args
Found by Coverity.
Compare: https://github.com/ioquake/ioq3/compare/494789664e3c...eeeaf3f1252d
More information about the quake3-commits
mailing list