[quake3-commits] [ioquake/ioq3] daa570: Fix always switching back to mgun in Q3 controls m...

Zack Middleton zturtleman at gmail.com
Sun May 18 21:53:13 EDT 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: daa570c1933228f3bb5b9a3f10487b79c37f473a
      https://github.com/ioquake/ioq3/commit/daa570c1933228f3bb5b9a3f10487b79c37f473a
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-05-18 (Sun, 18 May 2014)

  Changed paths:
    M code/q3_ui/ui_controls2.c

  Log Message:
  -----------
  Fix always switching back to mgun in Q3 controls menu

Caused by 120e296a74b0317f29d7f516d904bdc70f71b006.


  Commit: a3c2f77236d3c10faf7f82190e9c63876b550bd3
      https://github.com/ioquake/ioq3/commit/a3c2f77236d3c10faf7f82190e9c63876b550bd3
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-05-18 (Sun, 18 May 2014)

  Changed paths:
    M code/q3_ui/ui_players.c
    M code/ui/ui_players.c

  Log Message:
  -----------
  Fix Gauntlet barrel axis in UI

UI's PositionRotatedEntityOnTag is different than CGame's and
UI has switched pitch/roll for Gauntlet/BFG axis to get it to
look like /close to/ how it looks in CGame.

Making UI use the same *PositionRotatedEntityOnTag and axis as
CGame fixes the Gauntlet blade being wobbly in controls menu.


Compare: https://github.com/ioquake/ioq3/compare/5c4e42947126...a3c2f77236d3


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