[quake3-commits] [ioquake/ioq3] daa570: Fix always switching back to mgun in Q3 controls m...
Zack Middleton
zturtleman at gmail.com
Sun May 18 21:53:13 EDT 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: daa570c1933228f3bb5b9a3f10487b79c37f473a
https://github.com/ioquake/ioq3/commit/daa570c1933228f3bb5b9a3f10487b79c37f473a
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-18 (Sun, 18 May 2014)
Changed paths:
M code/q3_ui/ui_controls2.c
Log Message:
-----------
Fix always switching back to mgun in Q3 controls menu
Caused by 120e296a74b0317f29d7f516d904bdc70f71b006.
Commit: a3c2f77236d3c10faf7f82190e9c63876b550bd3
https://github.com/ioquake/ioq3/commit/a3c2f77236d3c10faf7f82190e9c63876b550bd3
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-18 (Sun, 18 May 2014)
Changed paths:
M code/q3_ui/ui_players.c
M code/ui/ui_players.c
Log Message:
-----------
Fix Gauntlet barrel axis in UI
UI's PositionRotatedEntityOnTag is different than CGame's and
UI has switched pitch/roll for Gauntlet/BFG axis to get it to
look like /close to/ how it looks in CGame.
Making UI use the same *PositionRotatedEntityOnTag and axis as
CGame fixes the Gauntlet blade being wobbly in controls menu.
Compare: https://github.com/ioquake/ioq3/compare/5c4e42947126...a3c2f77236d3
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