[quake3-commits] [ioquake/ioq3] 3740c5: OpenGL2: Remove and force r_softOverbright.
MAN-AT-ARMS
donny at ecgnetwork.com
Sat Mar 8 22:41:28 EST 2014
Branch: refs/heads/sdl2
Home: https://github.com/ioquake/ioq3
Commit: 3740c55decb0a24cef53a76aa1c485ba7f7f4e88
https://github.com/ioquake/ioq3/commit/3740c55decb0a24cef53a76aa1c485ba7f7f4e88
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2014-02-20 (Thu, 20 Feb 2014)
Changed paths:
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_sky.c
Log Message:
-----------
OpenGL2: Remove and force r_softOverbright.
Commit: 6887a69064e394baf93eac790a271ff6938d6d46
https://github.com/ioquake/ioq3/commit/6887a69064e394baf93eac790a271ff6938d6d46
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-02-22 (Sat, 22 Feb 2014)
Changed paths:
M code/client/qal.c
M code/client/snd_openal.c
Log Message:
-----------
Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
Commit: 5bf4f26d5f3cf4f82bfb2d8f0f19010669148ff2
https://github.com/ioquake/ioq3/commit/5bf4f26d5f3cf4f82bfb2d8f0f19010669148ff2
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-02-22 (Sat, 22 Feb 2014)
Changed paths:
M code/client/qal.c
M code/client/qal.h
Log Message:
-----------
Remove references to alDopplerVelocity
Let's load driver even if it doesn't have the deprecated alDopplerVelocity.
Commit: 71386beaac7890b20f2040e7bb9397dfca724d87
https://github.com/ioquake/ioq3/commit/71386beaac7890b20f2040e7bb9397dfca724d87
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-02-22 (Sat, 22 Feb 2014)
Changed paths:
M code/renderergl2/tr_animation.c
Log Message:
-----------
OpenGL2: Fix pshadows for MDR models
Commit: 950dc7254aa94ee62c9f2da63e9baf28bc6d9556
https://github.com/ioquake/ioq3/commit/950dc7254aa94ee62c9f2da63e9baf28bc6d9556
Author: Ensiform <ensiform at gmail.com>
Date: 2014-03-02 (Sun, 02 Mar 2014)
Changed paths:
M code/game/g_syscalls.c
Log Message:
-----------
Fix native trap_BotMutateGoalFuzzyLogic
Commit: 89fab090d75c20905b27e21526d3c027bba8c5a1
https://github.com/ioquake/ioq3/commit/89fab090d75c20905b27e21526d3c027bba8c5a1
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-03-02 (Sun, 02 Mar 2014)
Changed paths:
M code/client/snd_openal.c
Log Message:
-----------
Fix s_alDopplerSpeed default value
Commit: ea2810c0850076941ea25b181fc8e008b0e42c08
https://github.com/ioquake/ioq3/commit/ea2810c0850076941ea25b181fc8e008b0e42c08
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2014-03-03 (Mon, 03 Mar 2014)
Changed paths:
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/shadowmask_fp.glsl
Log Message:
-----------
OpenGL2: Minor GLSL shader improvements.
Commit: ee67d0a981e4133fba4b72ed91e6c5486d36a11c
https://github.com/ioquake/ioq3/commit/ee67d0a981e4133fba4b72ed91e6c5486d36a11c
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2014-03-03 (Mon, 03 Mar 2014)
Changed paths:
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M opengl2-readme.txt
Log Message:
-----------
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
Commit: 11ed8832984d6b7ef42143eb82d9ff7b8d6ce3f6
https://github.com/ioquake/ioq3/commit/11ed8832984d6b7ef42143eb82d9ff7b8d6ce3f6
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-03-04 (Tue, 04 Mar 2014)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
Commit: 8caeb62741d1cdc0a9fec60ae94b2a32b661d131
https://github.com/ioquake/ioq3/commit/8caeb62741d1cdc0a9fec60ae94b2a32b661d131
Author: James Canete <SmileTheory at gmail.com>
Date: 2014-03-04 (Tue, 04 Mar 2014)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
Merge pull request #57 from MAN-AT-ARMS/specularScale
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
Commit: e7f43545edc56892f9481fe0d5633ddba0e4364b
https://github.com/ioquake/ioq3/commit/e7f43545edc56892f9481fe0d5633ddba0e4364b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-08 (Sat, 08 Mar 2014)
Changed paths:
M code/renderergl2/tr_bsp.c
Log Message:
-----------
Don't wash out HDR vertex lite surfaces in OpenGL2
Vertex lite surfaces being brighter than light maps looks bad,
they're meant to look the same. Especially in ET, which mixes
them fequently. It's noticeable in Q3 too though.
BSP lightmaps (i.e. not external HDR lightmaps) use
R_ColorShiftLightingBytes, now *Floats (used by vertex colors)
has the same behavior.
This may be a problem for HDR lightmaps, as the RGB will always be
scaled to 0.0 to 1.0 range.
I had enabled this for non-HDR before, but now HDR needs it too.
Commit: 9ec7931c54b052df04ee55bd84652021937c0cb2
https://github.com/ioquake/ioq3/commit/9ec7931c54b052df04ee55bd84652021937c0cb2
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-08 (Sat, 08 Mar 2014)
Changed paths:
M code/client/qal.c
M code/client/qal.h
M code/client/snd_openal.c
M code/game/g_syscalls.c
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/shadowmask_fp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M opengl2-readme.txt
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: dafed0fd666a30f1e7c7deb9d1c7d2599ee0d887
https://github.com/ioquake/ioq3/commit/dafed0fd666a30f1e7c7deb9d1c7d2599ee0d887
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-03-08 (Sat, 08 Mar 2014)
Changed paths:
M Makefile
M code/SDL2/include/SDL.h
M code/SDL2/include/SDL_assert.h
M code/SDL2/include/SDL_atomic.h
M code/SDL2/include/SDL_audio.h
M code/SDL2/include/SDL_bits.h
M code/SDL2/include/SDL_blendmode.h
M code/SDL2/include/SDL_clipboard.h
M code/SDL2/include/SDL_config.h
A code/SDL2/include/SDL_config.h.cmake
A code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_android.h
M code/SDL2/include/SDL_config_iphoneos.h
M code/SDL2/include/SDL_config_macosx.h
M code/SDL2/include/SDL_config_minimal.h
R code/SDL2/include/SDL_config_nintendods.h
M code/SDL2/include/SDL_config_pandora.h
M code/SDL2/include/SDL_config_psp.h
M code/SDL2/include/SDL_config_windows.h
M code/SDL2/include/SDL_config_wiz.h
M code/SDL2/include/SDL_copying.h
M code/SDL2/include/SDL_cpuinfo.h
A code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_endian.h
M code/SDL2/include/SDL_error.h
M code/SDL2/include/SDL_events.h
A code/SDL2/include/SDL_filesystem.h
M code/SDL2/include/SDL_gamecontroller.h
M code/SDL2/include/SDL_gesture.h
M code/SDL2/include/SDL_haptic.h
M code/SDL2/include/SDL_hints.h
R code/SDL2/include/SDL_input.h
M code/SDL2/include/SDL_joystick.h
M code/SDL2/include/SDL_keyboard.h
M code/SDL2/include/SDL_keycode.h
M code/SDL2/include/SDL_loadso.h
M code/SDL2/include/SDL_log.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_messagebox.h
M code/SDL2/include/SDL_mouse.h
M code/SDL2/include/SDL_mutex.h
M code/SDL2/include/SDL_opengl.h
M code/SDL2/include/SDL_opengles.h
M code/SDL2/include/SDL_opengles2.h
M code/SDL2/include/SDL_pixels.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_power.h
M code/SDL2/include/SDL_quit.h
M code/SDL2/include/SDL_rect.h
M code/SDL2/include/SDL_render.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_rwops.h
M code/SDL2/include/SDL_scancode.h
M code/SDL2/include/SDL_shape.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_surface.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_test.h
M code/SDL2/include/SDL_test_assert.h
M code/SDL2/include/SDL_test_common.h
M code/SDL2/include/SDL_test_compare.h
M code/SDL2/include/SDL_test_crc32.h
M code/SDL2/include/SDL_test_font.h
M code/SDL2/include/SDL_test_fuzzer.h
M code/SDL2/include/SDL_test_harness.h
M code/SDL2/include/SDL_test_images.h
M code/SDL2/include/SDL_test_log.h
M code/SDL2/include/SDL_test_md5.h
M code/SDL2/include/SDL_test_random.h
M code/SDL2/include/SDL_thread.h
M code/SDL2/include/SDL_timer.h
M code/SDL2/include/SDL_touch.h
M code/SDL2/include/SDL_types.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/SDL_video.h
M code/SDL2/include/begin_code.h
M code/SDL2/include/close_code.h
A code/SDL2/include/doxyfile
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
A code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.a
R code/libs/win32/libSDL2.dll
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
A code/libs/win64/SDL264.dll
R code/libs/win64/libSDL2.a
R code/libs/win64/libSDL2.dll
R code/libs/win64/libSDL2.dll.a
A code/libs/win64/libSDL264.a
A code/libs/win64/libSDL264.dll.a
A code/libs/win64/libSDL264main.a
R code/libs/win64/libSDL2main.a
Log Message:
-----------
Update SDL2 to 2.0.2
Compare: https://github.com/ioquake/ioq3/compare/1250b352bebd...dafed0fd666a
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