[quake3-commits] [ioquake/ioq3] a700b7: Fix reading 4 byte UTF-8 text input
Zack Middleton
zturtleman at gmail.com
Fri Dec 19 23:14:32 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: a700b76722cce7bd9d9a7cb440274de5a60b583f
https://github.com/ioquake/ioq3/commit/a700b76722cce7bd9d9a7cb440274de5a60b583f
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-12-19 (Fri, 19 Dec 2014)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Fix reading 4 byte UTF-8 text input
Commit: 5cf45c5937f5b96011aab630548c45259b1a461a
https://github.com/ioquake/ioq3/commit/5cf45c5937f5b96011aab630548c45259b1a461a
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-12-19 (Fri, 19 Dec 2014)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
Don't use dead view angles after stop following a dead player
If ps.stats[STAT_HEALTH] is less or equal to 0, cgame uses fixed view angles.
When stop following a player, make sure health isn't less or equal to 0.
Commit: 4463af85fb4538f480a2aa212c2b48427b7a3977
https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-12-19 (Fri, 19 Dec 2014)
Changed paths:
M code/game/g_cmds.c
Log Message:
-----------
When player stops following a player, keep view angles
Now player keeps looking the same direction instead of facing somewhere else
which is slightly disorienting.
Compare: https://github.com/ioquake/ioq3/compare/65121c62c99d...4463af85fb45
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