[quake3-commits] [ioquake/ioq3] c62158: Fix 6155: OpenGL2: some shader stages remains visi...
Zack Middleton
zturtleman at gmail.com
Fri Aug 29 03:53:42 EDT 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: c621589157e8b722b77803da24d3ba3f54395693
https://github.com/ioquake/ioq3/commit/c621589157e8b722b77803da24d3ba3f54395693
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-08-29 (Fri, 29 Aug 2014)
Changed paths:
M code/renderergl2/glsl/generic_vp.glsl
Log Message:
-----------
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
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