[quake3-commits] [ioquake/ioq3] f47876: Use SDL 2 instead of SDL 1.2
Tim Angus
tim.angus at roslin.ed.ac.uk
Mon Aug 25 10:03:00 EDT 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: f478761e07e94b3765b16b2e7d083624a7b05f3a
https://github.com/ioquake/ioq3/commit/f478761e07e94b3765b16b2e7d083624a7b05f3a
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-17 (Thu, 17 Jan 2013)
Changed paths:
M Makefile
M code/client/cl_keys.c
M code/rend2/qgl.h
M code/rend2/tr_extensions.c
M code/renderer/tr_init.c
M code/renderer/tr_local.h
M code/renderer/tr_public.h
M code/sdl/sdl_gamma.c
M code/sdl/sdl_glimp.c
M code/sdl/sdl_input.c
M code/sdl/sdl_snd.c
M code/sys/sys_local.h
M code/sys/sys_main.c
Log Message:
-----------
Use SDL 2 instead of SDL 1.2
Commit: 61ed67bd1a6f6b5821a09185c779394745686609
https://github.com/ioquake/ioq3/commit/61ed67bd1a6f6b5821a09185c779394745686609
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-17 (Thu, 17 Jan 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Make the mousewheel work
Commit: 3105d620273a28ceddee56dc20a978d5bcc09b28
https://github.com/ioquake/ioq3/commit/3105d620273a28ceddee56dc20a978d5bcc09b28
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-18 (Fri, 18 Jan 2013)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Allow hardware gamma, in theory
Commit: aaea838d39f45224c301e3a94eed165145c3e66e
https://github.com/ioquake/ioq3/commit/aaea838d39f45224c301e3a94eed165145c3e66e
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-19 (Sat, 19 Jan 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Convert SDL text input to UTF-32
Commit: 9b8711d2e1548675ad957f2602bff154e5690e61
https://github.com/ioquake/ioq3/commit/9b8711d2e1548675ad957f2602bff154e5690e61
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-19 (Sat, 19 Jan 2013)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Fix wacky patch for r_ignorehwgamma
Commit: 42586b782bed084844c0f20747018a9f9757c665
https://github.com/ioquake/ioq3/commit/42586b782bed084844c0f20747018a9f9757c665
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-21 (Mon, 21 Jan 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Improve console key situation
Commit: b43f766141f2bad7ab86b80fa30b2c32c9c2a68b
https://github.com/ioquake/ioq3/commit/b43f766141f2bad7ab86b80fa30b2c32c9c2a68b
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-21 (Mon, 21 Jan 2013)
Changed paths:
M Makefile
R code/SDL12/include/SDL.h
R code/SDL12/include/SDL_active.h
R code/SDL12/include/SDL_audio.h
R code/SDL12/include/SDL_byteorder.h
R code/SDL12/include/SDL_cdrom.h
R code/SDL12/include/SDL_config.h
R code/SDL12/include/SDL_config_amiga.h
R code/SDL12/include/SDL_config_dreamcast.h
R code/SDL12/include/SDL_config_macos.h
R code/SDL12/include/SDL_config_macosx.h
R code/SDL12/include/SDL_config_minimal.h
R code/SDL12/include/SDL_config_nds.h
R code/SDL12/include/SDL_config_os2.h
R code/SDL12/include/SDL_config_symbian.h
R code/SDL12/include/SDL_config_win32.h
R code/SDL12/include/SDL_copying.h
R code/SDL12/include/SDL_cpuinfo.h
R code/SDL12/include/SDL_endian.h
R code/SDL12/include/SDL_error.h
R code/SDL12/include/SDL_events.h
R code/SDL12/include/SDL_getenv.h
R code/SDL12/include/SDL_joystick.h
R code/SDL12/include/SDL_keyboard.h
R code/SDL12/include/SDL_keysym.h
R code/SDL12/include/SDL_loadso.h
R code/SDL12/include/SDL_main.h
R code/SDL12/include/SDL_mouse.h
R code/SDL12/include/SDL_mutex.h
R code/SDL12/include/SDL_name.h
R code/SDL12/include/SDL_opengl.h
R code/SDL12/include/SDL_platform.h
R code/SDL12/include/SDL_quit.h
R code/SDL12/include/SDL_rwops.h
R code/SDL12/include/SDL_stdinc.h
R code/SDL12/include/SDL_syswm.h
R code/SDL12/include/SDL_thread.h
R code/SDL12/include/SDL_timer.h
R code/SDL12/include/SDL_types.h
R code/SDL12/include/SDL_version.h
R code/SDL12/include/SDL_video.h
R code/SDL12/include/begin_code.h
R code/SDL12/include/close_code.h
A code/SDL2/include/SDL.h
A code/SDL2/include/SDL_assert.h
A code/SDL2/include/SDL_atomic.h
A code/SDL2/include/SDL_audio.h
A code/SDL2/include/SDL_blendmode.h
A code/SDL2/include/SDL_clipboard.h
A code/SDL2/include/SDL_config.h
A code/SDL2/include/SDL_config_android.h
A code/SDL2/include/SDL_config_iphoneos.h
A code/SDL2/include/SDL_config_macosx.h
A code/SDL2/include/SDL_config_minimal.h
A code/SDL2/include/SDL_config_nintendods.h
A code/SDL2/include/SDL_config_pandora.h
A code/SDL2/include/SDL_config_windows.h
A code/SDL2/include/SDL_config_wiz.h
A code/SDL2/include/SDL_copying.h
A code/SDL2/include/SDL_cpuinfo.h
A code/SDL2/include/SDL_endian.h
A code/SDL2/include/SDL_error.h
A code/SDL2/include/SDL_events.h
A code/SDL2/include/SDL_gamecontroller.h
A code/SDL2/include/SDL_gesture.h
A code/SDL2/include/SDL_haptic.h
A code/SDL2/include/SDL_hints.h
A code/SDL2/include/SDL_input.h
A code/SDL2/include/SDL_joystick.h
A code/SDL2/include/SDL_keyboard.h
A code/SDL2/include/SDL_keycode.h
A code/SDL2/include/SDL_loadso.h
A code/SDL2/include/SDL_log.h
A code/SDL2/include/SDL_main.h
A code/SDL2/include/SDL_messagebox.h
A code/SDL2/include/SDL_mouse.h
A code/SDL2/include/SDL_mutex.h
A code/SDL2/include/SDL_name.h
A code/SDL2/include/SDL_opengl.h
A code/SDL2/include/SDL_opengles.h
A code/SDL2/include/SDL_opengles2.h
A code/SDL2/include/SDL_pixels.h
A code/SDL2/include/SDL_platform.h
A code/SDL2/include/SDL_power.h
A code/SDL2/include/SDL_quit.h
A code/SDL2/include/SDL_rect.h
A code/SDL2/include/SDL_render.h
A code/SDL2/include/SDL_revision.h
A code/SDL2/include/SDL_rwops.h
A code/SDL2/include/SDL_scancode.h
A code/SDL2/include/SDL_shape.h
A code/SDL2/include/SDL_stdinc.h
A code/SDL2/include/SDL_surface.h
A code/SDL2/include/SDL_system.h
A code/SDL2/include/SDL_syswm.h
A code/SDL2/include/SDL_test.h
A code/SDL2/include/SDL_test_assert.h
A code/SDL2/include/SDL_test_common.h
A code/SDL2/include/SDL_test_compare.h
A code/SDL2/include/SDL_test_crc32.h
A code/SDL2/include/SDL_test_font.h
A code/SDL2/include/SDL_test_fuzzer.h
A code/SDL2/include/SDL_test_harness.h
A code/SDL2/include/SDL_test_images.h
A code/SDL2/include/SDL_test_log.h
A code/SDL2/include/SDL_test_md5.h
A code/SDL2/include/SDL_test_random.h
A code/SDL2/include/SDL_thread.h
A code/SDL2/include/SDL_timer.h
A code/SDL2/include/SDL_touch.h
A code/SDL2/include/SDL_types.h
A code/SDL2/include/SDL_version.h
A code/SDL2/include/SDL_video.h
A code/SDL2/include/begin_code.h
A code/SDL2/include/close_code.h
R code/libs/win32/SDL.lib
R code/libs/win32/SDLmain.lib
R code/libs/win32/libSDL.dll.a
R code/libs/win32/libSDL.la
A code/libs/win32/libSDL2.a
A code/libs/win32/libSDL2.dll
A code/libs/win32/libSDL2.dll.a
A code/libs/win32/libSDL2main.a
R code/libs/win32/libSDLmain.a
R code/libs/win64/SDL.lib
R code/libs/win64/SDLmain.lib
A code/libs/win64/libSDL2.a
A code/libs/win64/libSDL2.dll
A code/libs/win64/libSDL2.dll.a
A code/libs/win64/libSDL2main.a
R code/libs/win64/libSDL64.dll.a
R code/libs/win64/libSDLmain.a
Log Message:
-----------
Update bundled SDL headers/libs
Commit: b9355c5f129344db24913bb7e9b1c2f11461e7e4
https://github.com/ioquake/ioq3/commit/b9355c5f129344db24913bb7e9b1c2f11461e7e4
Author: Tim Angus <tim at ngus.net>
Date: 2013-01-28 (Mon, 28 Jan 2013)
Changed paths:
M code/sys/sys_win32.c
Log Message:
-----------
The in_mouse stuff makes no sense in SDL2
Commit: d9d52f0306f3e3a65fcc9a916825a8d106b4b87f
https://github.com/ioquake/ioq3/commit/d9d52f0306f3e3a65fcc9a916825a8d106b4b87f
Author: Tim Angus <tim.angus at roslin.ed.ac.uk>
Date: 2013-05-08 (Wed, 08 May 2013)
Changed paths:
A .travis.yml
M Makefile
M README
M code/AL/VERSION
M code/AL/al.h
M code/AL/alc.h
R code/AL/alctypes.h
A code/AL/alext.h
R code/AL/altypes.h
R code/AL/alut.h
A code/AL/efx-creative.h
A code/AL/efx-presets.h
A code/AL/efx.h
M code/asm/ftola.c
M code/botlib/be_aas_def.h
M code/botlib/be_aas_main.c
M code/botlib/be_aas_main.h
M code/botlib/be_aas_reach.c
M code/botlib/be_aas_route.c
M code/botlib/be_ai_chat.c
M code/botlib/be_ai_goal.c
M code/botlib/be_ai_weap.c
M code/botlib/be_ai_weight.c
M code/botlib/be_interface.c
M code/botlib/botlib.h
M code/botlib/l_precomp.c
R code/botlib/lcc.mak
R code/botlib/linux-i386.mak
M code/cgame/cg_local.h
M code/client/cl_cin.c
M code/client/cl_console.c
M code/client/cl_curl.c
M code/client/cl_keys.c
M code/client/cl_main.c
M code/client/cl_parse.c
M code/client/cl_ui.c
M code/client/client.h
M code/client/snd_adpcm.c
M code/client/snd_codec.c
M code/client/snd_codec.h
A code/client/snd_codec_opus.c
M code/client/snd_dma.c
M code/client/snd_mix.c
M code/client/snd_openal.c
M code/client/snd_wavelet.c
M code/game/g_bot.c
M code/game/g_client.c
M code/game/g_cmds.c
M code/game/g_combat.c
M code/game/g_local.h
M code/game/g_main.c
A code/libogg-1.3.0/include/ogg/config_types.h
A code/libogg-1.3.0/include/ogg/ogg.h
A code/libogg-1.3.0/include/ogg/os_types.h
A code/libogg-1.3.0/src/bitwise.c
A code/libogg-1.3.0/src/framing.c
M code/null/null_glimp.c
M code/null/null_main.c
A code/opus-1.0.2/celt/_kiss_fft_guts.h
A code/opus-1.0.2/celt/arch.h
A code/opus-1.0.2/celt/bands.c
A code/opus-1.0.2/celt/bands.h
A code/opus-1.0.2/celt/celt.c
A code/opus-1.0.2/celt/celt.h
A code/opus-1.0.2/celt/celt_lpc.c
A code/opus-1.0.2/celt/celt_lpc.h
A code/opus-1.0.2/celt/cwrs.c
A code/opus-1.0.2/celt/cwrs.h
A code/opus-1.0.2/celt/ecintrin.h
A code/opus-1.0.2/celt/entcode.c
A code/opus-1.0.2/celt/entcode.h
A code/opus-1.0.2/celt/entdec.c
A code/opus-1.0.2/celt/entdec.h
A code/opus-1.0.2/celt/entenc.c
A code/opus-1.0.2/celt/entenc.h
A code/opus-1.0.2/celt/fixed_debug.h
A code/opus-1.0.2/celt/fixed_generic.h
A code/opus-1.0.2/celt/float_cast.h
A code/opus-1.0.2/celt/kiss_fft.c
A code/opus-1.0.2/celt/kiss_fft.h
A code/opus-1.0.2/celt/laplace.c
A code/opus-1.0.2/celt/laplace.h
A code/opus-1.0.2/celt/mathops.c
A code/opus-1.0.2/celt/mathops.h
A code/opus-1.0.2/celt/mdct.c
A code/opus-1.0.2/celt/mdct.h
A code/opus-1.0.2/celt/mfrngcod.h
A code/opus-1.0.2/celt/modes.c
A code/opus-1.0.2/celt/modes.h
A code/opus-1.0.2/celt/opus_custom_demo.c
A code/opus-1.0.2/celt/os_support.h
A code/opus-1.0.2/celt/pitch.c
A code/opus-1.0.2/celt/pitch.h
A code/opus-1.0.2/celt/quant_bands.c
A code/opus-1.0.2/celt/quant_bands.h
A code/opus-1.0.2/celt/rate.c
A code/opus-1.0.2/celt/rate.h
A code/opus-1.0.2/celt/stack_alloc.h
A code/opus-1.0.2/celt/static_modes_fixed.h
A code/opus-1.0.2/celt/static_modes_float.h
A code/opus-1.0.2/celt/vq.c
A code/opus-1.0.2/celt/vq.h
A code/opus-1.0.2/include/opus.h
A code/opus-1.0.2/include/opus_custom.h
A code/opus-1.0.2/include/opus_defines.h
A code/opus-1.0.2/include/opus_multistream.h
A code/opus-1.0.2/include/opus_types.h
A code/opus-1.0.2/silk/A2NLSF.c
A code/opus-1.0.2/silk/API.h
A code/opus-1.0.2/silk/CNG.c
A code/opus-1.0.2/silk/HP_variable_cutoff.c
A code/opus-1.0.2/silk/Inlines.h
A code/opus-1.0.2/silk/LPC_analysis_filter.c
A code/opus-1.0.2/silk/LPC_inv_pred_gain.c
A code/opus-1.0.2/silk/LP_variable_cutoff.c
A code/opus-1.0.2/silk/MacroCount.h
A code/opus-1.0.2/silk/MacroDebug.h
A code/opus-1.0.2/silk/NLSF2A.c
A code/opus-1.0.2/silk/NLSF_VQ.c
A code/opus-1.0.2/silk/NLSF_VQ_weights_laroia.c
A code/opus-1.0.2/silk/NLSF_decode.c
A code/opus-1.0.2/silk/NLSF_del_dec_quant.c
A code/opus-1.0.2/silk/NLSF_encode.c
A code/opus-1.0.2/silk/NLSF_stabilize.c
A code/opus-1.0.2/silk/NLSF_unpack.c
A code/opus-1.0.2/silk/NSQ.c
A code/opus-1.0.2/silk/NSQ_del_dec.c
A code/opus-1.0.2/silk/PLC.c
A code/opus-1.0.2/silk/PLC.h
A code/opus-1.0.2/silk/SigProc_FIX.h
A code/opus-1.0.2/silk/VAD.c
A code/opus-1.0.2/silk/VQ_WMat_EC.c
A code/opus-1.0.2/silk/ana_filt_bank_1.c
A code/opus-1.0.2/silk/biquad_alt.c
A code/opus-1.0.2/silk/bwexpander.c
A code/opus-1.0.2/silk/bwexpander_32.c
A code/opus-1.0.2/silk/check_control_input.c
A code/opus-1.0.2/silk/code_signs.c
A code/opus-1.0.2/silk/control.h
A code/opus-1.0.2/silk/control_SNR.c
A code/opus-1.0.2/silk/control_audio_bandwidth.c
A code/opus-1.0.2/silk/control_codec.c
A code/opus-1.0.2/silk/debug.c
A code/opus-1.0.2/silk/debug.h
A code/opus-1.0.2/silk/dec_API.c
A code/opus-1.0.2/silk/decode_core.c
A code/opus-1.0.2/silk/decode_frame.c
A code/opus-1.0.2/silk/decode_indices.c
A code/opus-1.0.2/silk/decode_parameters.c
A code/opus-1.0.2/silk/decode_pitch.c
A code/opus-1.0.2/silk/decode_pulses.c
A code/opus-1.0.2/silk/decoder_set_fs.c
A code/opus-1.0.2/silk/define.h
A code/opus-1.0.2/silk/enc_API.c
A code/opus-1.0.2/silk/encode_indices.c
A code/opus-1.0.2/silk/encode_pulses.c
A code/opus-1.0.2/silk/errors.h
A code/opus-1.0.2/silk/fixed/LTP_analysis_filter_FIX.c
A code/opus-1.0.2/silk/fixed/LTP_scale_ctrl_FIX.c
A code/opus-1.0.2/silk/fixed/apply_sine_window_FIX.c
A code/opus-1.0.2/silk/fixed/autocorr_FIX.c
A code/opus-1.0.2/silk/fixed/burg_modified_FIX.c
A code/opus-1.0.2/silk/fixed/corrMatrix_FIX.c
A code/opus-1.0.2/silk/fixed/encode_frame_FIX.c
A code/opus-1.0.2/silk/fixed/find_LPC_FIX.c
A code/opus-1.0.2/silk/fixed/find_LTP_FIX.c
A code/opus-1.0.2/silk/fixed/find_pitch_lags_FIX.c
A code/opus-1.0.2/silk/fixed/find_pred_coefs_FIX.c
A code/opus-1.0.2/silk/fixed/k2a_FIX.c
A code/opus-1.0.2/silk/fixed/k2a_Q16_FIX.c
A code/opus-1.0.2/silk/fixed/main_FIX.h
A code/opus-1.0.2/silk/fixed/noise_shape_analysis_FIX.c
A code/opus-1.0.2/silk/fixed/pitch_analysis_core_FIX.c
A code/opus-1.0.2/silk/fixed/prefilter_FIX.c
A code/opus-1.0.2/silk/fixed/process_gains_FIX.c
A code/opus-1.0.2/silk/fixed/regularize_correlations_FIX.c
A code/opus-1.0.2/silk/fixed/residual_energy16_FIX.c
A code/opus-1.0.2/silk/fixed/residual_energy_FIX.c
A code/opus-1.0.2/silk/fixed/schur64_FIX.c
A code/opus-1.0.2/silk/fixed/schur_FIX.c
A code/opus-1.0.2/silk/fixed/solve_LS_FIX.c
A code/opus-1.0.2/silk/fixed/structs_FIX.h
A code/opus-1.0.2/silk/fixed/vector_ops_FIX.c
A code/opus-1.0.2/silk/fixed/warped_autocorrelation_FIX.c
A code/opus-1.0.2/silk/float/LPC_analysis_filter_FLP.c
A code/opus-1.0.2/silk/float/LPC_inv_pred_gain_FLP.c
A code/opus-1.0.2/silk/float/LTP_analysis_filter_FLP.c
A code/opus-1.0.2/silk/float/LTP_scale_ctrl_FLP.c
A code/opus-1.0.2/silk/float/SigProc_FLP.h
A code/opus-1.0.2/silk/float/apply_sine_window_FLP.c
A code/opus-1.0.2/silk/float/autocorrelation_FLP.c
A code/opus-1.0.2/silk/float/burg_modified_FLP.c
A code/opus-1.0.2/silk/float/bwexpander_FLP.c
A code/opus-1.0.2/silk/float/corrMatrix_FLP.c
A code/opus-1.0.2/silk/float/encode_frame_FLP.c
A code/opus-1.0.2/silk/float/energy_FLP.c
A code/opus-1.0.2/silk/float/find_LPC_FLP.c
A code/opus-1.0.2/silk/float/find_LTP_FLP.c
A code/opus-1.0.2/silk/float/find_pitch_lags_FLP.c
A code/opus-1.0.2/silk/float/find_pred_coefs_FLP.c
A code/opus-1.0.2/silk/float/inner_product_FLP.c
A code/opus-1.0.2/silk/float/k2a_FLP.c
A code/opus-1.0.2/silk/float/levinsondurbin_FLP.c
A code/opus-1.0.2/silk/float/main_FLP.h
A code/opus-1.0.2/silk/float/noise_shape_analysis_FLP.c
A code/opus-1.0.2/silk/float/pitch_analysis_core_FLP.c
A code/opus-1.0.2/silk/float/prefilter_FLP.c
A code/opus-1.0.2/silk/float/process_gains_FLP.c
A code/opus-1.0.2/silk/float/regularize_correlations_FLP.c
A code/opus-1.0.2/silk/float/residual_energy_FLP.c
A code/opus-1.0.2/silk/float/scale_copy_vector_FLP.c
A code/opus-1.0.2/silk/float/scale_vector_FLP.c
A code/opus-1.0.2/silk/float/schur_FLP.c
A code/opus-1.0.2/silk/float/solve_LS_FLP.c
A code/opus-1.0.2/silk/float/sort_FLP.c
A code/opus-1.0.2/silk/float/structs_FLP.h
A code/opus-1.0.2/silk/float/warped_autocorrelation_FLP.c
A code/opus-1.0.2/silk/float/wrappers_FLP.c
A code/opus-1.0.2/silk/gain_quant.c
A code/opus-1.0.2/silk/init_decoder.c
A code/opus-1.0.2/silk/init_encoder.c
A code/opus-1.0.2/silk/inner_prod_aligned.c
A code/opus-1.0.2/silk/interpolate.c
A code/opus-1.0.2/silk/lin2log.c
A code/opus-1.0.2/silk/log2lin.c
A code/opus-1.0.2/silk/macros.h
A code/opus-1.0.2/silk/main.h
A code/opus-1.0.2/silk/pitch_est_defines.h
A code/opus-1.0.2/silk/pitch_est_tables.c
A code/opus-1.0.2/silk/process_NLSFs.c
A code/opus-1.0.2/silk/quant_LTP_gains.c
A code/opus-1.0.2/silk/resampler.c
A code/opus-1.0.2/silk/resampler_down2.c
A code/opus-1.0.2/silk/resampler_down2_3.c
A code/opus-1.0.2/silk/resampler_private.h
A code/opus-1.0.2/silk/resampler_private_AR2.c
A code/opus-1.0.2/silk/resampler_private_IIR_FIR.c
A code/opus-1.0.2/silk/resampler_private_down_FIR.c
A code/opus-1.0.2/silk/resampler_private_up2_HQ.c
A code/opus-1.0.2/silk/resampler_rom.c
A code/opus-1.0.2/silk/resampler_rom.h
A code/opus-1.0.2/silk/resampler_structs.h
A code/opus-1.0.2/silk/shell_coder.c
A code/opus-1.0.2/silk/sigm_Q15.c
A code/opus-1.0.2/silk/sort.c
A code/opus-1.0.2/silk/stereo_LR_to_MS.c
A code/opus-1.0.2/silk/stereo_MS_to_LR.c
A code/opus-1.0.2/silk/stereo_decode_pred.c
A code/opus-1.0.2/silk/stereo_encode_pred.c
A code/opus-1.0.2/silk/stereo_find_predictor.c
A code/opus-1.0.2/silk/stereo_quant_pred.c
A code/opus-1.0.2/silk/structs.h
A code/opus-1.0.2/silk/sum_sqr_shift.c
A code/opus-1.0.2/silk/table_LSF_cos.c
A code/opus-1.0.2/silk/tables.h
A code/opus-1.0.2/silk/tables_LTP.c
A code/opus-1.0.2/silk/tables_NLSF_CB_NB_MB.c
A code/opus-1.0.2/silk/tables_NLSF_CB_WB.c
A code/opus-1.0.2/silk/tables_gain.c
A code/opus-1.0.2/silk/tables_other.c
A code/opus-1.0.2/silk/tables_pitch_lag.c
A code/opus-1.0.2/silk/tables_pulses_per_block.c
A code/opus-1.0.2/silk/tuning_parameters.h
A code/opus-1.0.2/silk/typedef.h
A code/opus-1.0.2/src/opus.c
A code/opus-1.0.2/src/opus_decoder.c
A code/opus-1.0.2/src/opus_encoder.c
A code/opus-1.0.2/src/opus_multistream.c
A code/opus-1.0.2/src/opus_private.h
A code/opus-1.0.2/src/repacketizer.c
A code/opusfile-0.2/include/opusfile.h
A code/opusfile-0.2/src/http.c
A code/opusfile-0.2/src/info.c
A code/opusfile-0.2/src/internal.c
A code/opusfile-0.2/src/internal.h
A code/opusfile-0.2/src/opusfile.c
A code/opusfile-0.2/src/stream.c
R code/qcommon/vm_x86_64.c
R code/qcommon/vm_x86_64_assembler.c
R code/rend2/glsl/bokeh_fp.glsl
R code/rend2/glsl/bokeh_vp.glsl
R code/rend2/glsl/calclevels4x_fp.glsl
R code/rend2/glsl/calclevels4x_vp.glsl
R code/rend2/glsl/depthblur_fp.glsl
R code/rend2/glsl/depthblur_vp.glsl
R code/rend2/glsl/dlight_fp.glsl
Log Message:
-----------
Merge branch 'master' into sdl2
Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
Commit: bde7665462ff6336d083168a71564ac89d68f46b
https://github.com/ioquake/ioq3/commit/bde7665462ff6336d083168a71564ac89d68f46b
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-16 (Fri, 16 Aug 2013)
Changed paths:
M .gitignore
M Makefile
M code/botlib/be_ai_char.c
M code/botlib/be_ai_chat.c
M code/botlib/be_ai_goal.c
M code/botlib/be_ai_move.c
M code/cgame/cg_particles.c
M code/cgame/cg_predict.c
M code/client/cl_cgame.c
M code/client/cl_console.c
M code/client/cl_keys.c
M code/client/cl_main.c
M code/client/cl_parse.c
M code/client/snd_mix.c
M code/client/snd_openal.c
M code/q3_ui/ui_players.c
M code/qcommon/common.c
M code/qcommon/files.c
M code/qcommon/q_shared.c
M code/qcommon/q_shared.h
M code/qcommon/qcommon.h
M code/qcommon/vm_powerpc.c
M code/qcommon/vm_sparc.c
M code/qcommon/vm_x86.c
M code/renderercommon/tr_font.c
M code/renderercommon/tr_image_jpg.c
M code/renderergl1/tr_backend.c
M code/renderergl1/tr_cmds.c
M code/renderergl1/tr_flares.c
M code/renderergl1/tr_local.h
M code/renderergl1/tr_model.c
M code/renderergl1/tr_model_iqm.c
M code/renderergl1/tr_shader.c
M code/renderergl1/tr_sky.c
M code/renderergl1/tr_surface.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_cmds.c
M code/renderergl2/tr_extratypes.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_model.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shade_calc.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_world.c
M code/sdl/sdl_glimp.c
M code/sdl/sdl_input.c
M code/server/server.h
M code/server/sv_client.c
M code/server/sv_main.c
M code/server/sv_world.c
M code/sys/con_win32.c
M code/sys/sys_unix.c
M code/tools/asm/q3asm.c
M code/tools/lcc/cpp/cpp.c
M code/tools/lcc/cpp/include.c
M code/tools/lcc/cpp/macro.c
M code/ui/ui_main.c
M code/ui/ui_players.c
M code/zlib/inffast.c
M jenkins-ci-build.sh
A make-macosx-app.sh
M make-macosx-ub.sh
M make-macosx.sh
M misc/osxfe/ioquake3fe/Info.plist
M misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/project.pbxproj
A misc/quake3_flat.icns
A misc/quake3_flat.iconset/icon_128x128.png
A misc/quake3_flat.iconset/icon_128x128 at 2x.png
A misc/quake3_flat.iconset/icon_16x16.png
A misc/quake3_flat.iconset/icon_16x16 at 2x.png
A misc/quake3_flat.iconset/icon_256x256.png
A misc/quake3_flat.iconset/icon_256x256 at 2x.png
A misc/quake3_flat.iconset/icon_32x32.png
A misc/quake3_flat.iconset/icon_32x32 at 2x.png
A misc/quake3_flat.iconset/icon_512x512.png
A misc/quake3_flat.iconset/icon_512x512 at 2x.png
A misc/xcode/botlib.xcodeproj/project.pbxproj
A misc/xcode/cgame.xcodeproj/project.pbxproj
A misc/xcode/game.xcodeproj/project.pbxproj
A misc/xcode/ioquake3-Info.plist
A misc/xcode/ioquake3-Prefix.pch
A misc/xcode/ioquake3.xcodeproj/project.pbxproj
A misc/xcode/ioquake3.xcworkspace/contents.xcworkspacedata
A misc/xcode/ioquake3.xcworkspace/xcshareddata/xcschemes/all game.xcscheme
A misc/xcode/ioquake3.xcworkspace/xcshareddata/xcschemes/all ioquake3.xcscheme
A misc/xcode/jpeg8.xcodeproj/project.pbxproj
A misc/xcode/q3_ui.xcodeproj/project.pbxproj
A misc/xcode/renderer_opengl1.xcodeproj/project.pbxproj
A misc/xcode/renderer_opengl2.xcodeproj/project.pbxproj
A misc/xcode/speex.xcodeproj/project.pbxproj
A misc/xcode/ui.xcodeproj/project.pbxproj
A misc/xcode/xcode-readme.txt
Log Message:
-----------
Merge branch 'master' into sdl2
Conflicts:
code/sdl/sdl_input.c
Commit: e6d075e165e96429d2c5246facfd28cd3b817321
https://github.com/ioquake/ioq3/commit/e6d075e165e96429d2c5246facfd28cd3b817321
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-18 (Sun, 18 Aug 2013)
Changed paths:
R code/libs/macosx/libSDL-1.2.0.dylib
A code/libs/macosx/libSDL2-2.0.0.dylib
A code/libs/macosx/libSDL2main.a
R code/libs/macosx/libSDLmain.a
Log Message:
-----------
SDL2 libs for OSX, thanks to MAN-AT-ARMS
Commit: e13773de6941ea2ca2e05523ba4e5c7d4230ee55
https://github.com/ioquake/ioq3/commit/e13773de6941ea2ca2e05523ba4e5c7d4230ee55
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-18 (Sun, 18 Aug 2013)
Changed paths:
M code/libs/win32/libSDL2.a
M code/libs/win32/libSDL2.dll
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
M code/libs/win64/libSDL2.a
M code/libs/win64/libSDL2.dll
M code/libs/win64/libSDL2.dll.a
M code/libs/win64/libSDL2main.a
Log Message:
-----------
Update prebuilt SDL2 libs for Windows
Commit: 32a859c68067af18f9c1aaa33040305f8cb9297e
https://github.com/ioquake/ioq3/commit/32a859c68067af18f9c1aaa33040305f8cb9297e
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-19 (Mon, 19 Aug 2013)
Changed paths:
M Makefile
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
Log Message:
-----------
More updates to SDL2 libs from MAN-AT-ARMS
Commit: 273b9ab77e6658692126a6568d1383f37ea7ef85
https://github.com/ioquake/ioq3/commit/273b9ab77e6658692126a6568d1383f37ea7ef85
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-20 (Tue, 20 Aug 2013)
Changed paths:
M code/SDL2/include/SDL.h
M code/SDL2/include/SDL_assert.h
M code/SDL2/include/SDL_atomic.h
M code/SDL2/include/SDL_audio.h
A code/SDL2/include/SDL_bits.h
M code/SDL2/include/SDL_blendmode.h
M code/SDL2/include/SDL_clipboard.h
M code/SDL2/include/SDL_config.h
M code/SDL2/include/SDL_config_android.h
M code/SDL2/include/SDL_config_iphoneos.h
M code/SDL2/include/SDL_config_macosx.h
M code/SDL2/include/SDL_config_minimal.h
M code/SDL2/include/SDL_config_pandora.h
A code/SDL2/include/SDL_config_psp.h
M code/SDL2/include/SDL_config_windows.h
M code/SDL2/include/SDL_config_wiz.h
M code/SDL2/include/SDL_copying.h
M code/SDL2/include/SDL_cpuinfo.h
M code/SDL2/include/SDL_endian.h
M code/SDL2/include/SDL_error.h
M code/SDL2/include/SDL_events.h
M code/SDL2/include/SDL_gamecontroller.h
M code/SDL2/include/SDL_gesture.h
M code/SDL2/include/SDL_haptic.h
M code/SDL2/include/SDL_hints.h
M code/SDL2/include/SDL_joystick.h
M code/SDL2/include/SDL_keyboard.h
M code/SDL2/include/SDL_keycode.h
M code/SDL2/include/SDL_loadso.h
M code/SDL2/include/SDL_log.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_messagebox.h
M code/SDL2/include/SDL_mouse.h
M code/SDL2/include/SDL_mutex.h
M code/SDL2/include/SDL_name.h
M code/SDL2/include/SDL_opengl.h
M code/SDL2/include/SDL_opengles.h
M code/SDL2/include/SDL_opengles2.h
M code/SDL2/include/SDL_pixels.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_power.h
M code/SDL2/include/SDL_quit.h
M code/SDL2/include/SDL_rect.h
M code/SDL2/include/SDL_render.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_rwops.h
M code/SDL2/include/SDL_scancode.h
M code/SDL2/include/SDL_shape.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_surface.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_test.h
M code/SDL2/include/SDL_test_assert.h
M code/SDL2/include/SDL_test_common.h
M code/SDL2/include/SDL_test_compare.h
M code/SDL2/include/SDL_test_crc32.h
M code/SDL2/include/SDL_test_font.h
M code/SDL2/include/SDL_test_fuzzer.h
M code/SDL2/include/SDL_test_harness.h
M code/SDL2/include/SDL_test_images.h
M code/SDL2/include/SDL_test_log.h
M code/SDL2/include/SDL_test_md5.h
M code/SDL2/include/SDL_test_random.h
M code/SDL2/include/SDL_thread.h
M code/SDL2/include/SDL_timer.h
M code/SDL2/include/SDL_touch.h
M code/SDL2/include/SDL_types.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/SDL_video.h
M code/SDL2/include/begin_code.h
M code/SDL2/include/close_code.h
Log Message:
-----------
Update SDL2 headers... oops
Commit: fb9270306b142ad9db63e243cadc2a70347bae33
https://github.com/ioquake/ioq3/commit/fb9270306b142ad9db63e243cadc2a70347bae33
Author: Tim Angus <tim at ngus.net>
Date: 2013-08-29 (Thu, 29 Aug 2013)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Fix initial window position being top left
Commit: 58b8cfa0b3fb926ffc6c699967199ef18ed0fda7
https://github.com/ioquake/ioq3/commit/58b8cfa0b3fb926ffc6c699967199ef18ed0fda7
Author: Tim Angus <tim at ngus.net>
Date: 2013-09-15 (Sun, 15 Sep 2013)
Changed paths:
M code/sdl/sdl_glimp.c
M code/sys/sys_main.c
Log Message:
-----------
Various fixes from Fuma
Commit: 76e49b668efe7a16b66635e42187194d27a0067d
https://github.com/ioquake/ioq3/commit/76e49b668efe7a16b66635e42187194d27a0067d
Author: Tim Angus <tim at ngus.net>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/cgame/cg_consolecmds.c
M code/cgame/cg_players.c
M code/game/g_bot.c
M code/q3_ui/ui_players.c
M code/renderercommon/qgl.h
M code/renderergl1/tr_image.c
M code/renderergl2/glsl/generic_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_light.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_mesh.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_scene.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_world.c
M code/sys/sys_unix.c
M code/ui/ui_players.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 1ec9f8d1a82122abbc00568659e7de5ed11a8e79
https://github.com/ioquake/ioq3/commit/1ec9f8d1a82122abbc00568659e7de5ed11a8e79
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-09-21 (Sat, 21 Sep 2013)
Changed paths:
M .travis.yml
Log Message:
-----------
Fix building sdl2 branch on travis-ci
Install libsdl2-dev from a PPA.
Commit: d7444b8ca161cd4c3d50493f80f1bcaaeb441ecd
https://github.com/ioquake/ioq3/commit/d7444b8ca161cd4c3d50493f80f1bcaaeb441ecd
Author: cmf028 <cmf1292 at hotmail.com>
Date: 2013-09-23 (Mon, 23 Sep 2013)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Don't set the window title twice
Commit: 7d83bba2d02973528eaecf5f3464c2bbe9728487
https://github.com/ioquake/ioq3/commit/7d83bba2d02973528eaecf5f3464c2bbe9728487
Author: cmf028 <cmf1292 at hotmail.com>
Date: 2013-09-23 (Mon, 23 Sep 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Set com_minimized to 0 when the window is restored
Commit: 11c3bed74d0c2a0316302803b15176fe0f22e1a3
https://github.com/ioquake/ioq3/commit/11c3bed74d0c2a0316302803b15176fe0f22e1a3
Author: cmf028 <cmf1292 at hotmail.com>
Date: 2013-09-23 (Mon, 23 Sep 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Send key up events for the mouse wheel
Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
Commit: 6831db0563c27a8ccc17cc4e591d48f4e11c1493
https://github.com/ioquake/ioq3/commit/6831db0563c27a8ccc17cc4e591d48f4e11c1493
Author: Tim Angus <tim at ngus.net>
Date: 2013-09-30 (Mon, 30 Sep 2013)
Changed paths:
M code/sdl/sdl_glimp.c
M code/sdl/sdl_input.c
Log Message:
-----------
Merge pull request #16 from cmf028/sdl2
SDL2 fixes
Commit: c6a61d212a0bb7b56e53ea3802d2244309577c05
https://github.com/ioquake/ioq3/commit/c6a61d212a0bb7b56e53ea3802d2244309577c05
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-10-18 (Fri, 18 Oct 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Fix SDL2 losing event subsystem
Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2.
SDL keeps track of number of init and shutdown calls for each subsystem.
Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown.
Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work.
If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events.
IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
Commit: cb153f2aaa3547d03d515c24d2992dc0dad4b1ad
https://github.com/ioquake/ioq3/commit/cb153f2aaa3547d03d515c24d2992dc0dad4b1ad
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-10-19 (Sat, 19 Oct 2013)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Fix warning that SDL_GetKeyboardState return value is used non-const
Commit: 983ebbb4a67d577be3c2dca194880524a3503e9b
https://github.com/ioquake/ioq3/commit/983ebbb4a67d577be3c2dca194880524a3503e9b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-10-19 (Sat, 19 Oct 2013)
Changed paths:
M code/sys/sys_main.c
Log Message:
-----------
Ignore -psn* arguments on Mac OS X
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock,
or a terminal using open command and not specifying arguments.
It caused the opening videos to be skipped.
This change mimics SDL 1.2.
Commit: 8c1d3c635c50047d19b178a18a3264e8fca1f0b6
https://github.com/ioquake/ioq3/commit/8c1d3c635c50047d19b178a18a3264e8fca1f0b6
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-10-19 (Sat, 19 Oct 2013)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Use bundle icon on Mac OS X instead of internal 32x32 window icon
Commit: 5fdff01d1bcd400d6fe319f466f8ec30d1624830
https://github.com/ioquake/ioq3/commit/5fdff01d1bcd400d6fe319f466f8ec30d1624830
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-10-20 (Sun, 20 Oct 2013)
Changed paths:
M code/sys/sys_main.c
Log Message:
-----------
Check #ifdef MACOS_X not #if MACOS_X
Commit: 779ebfacfd3fd7ee19d39ed85036b4b1efeb6d47
https://github.com/ioquake/ioq3/commit/779ebfacfd3fd7ee19d39ed85036b4b1efeb6d47
Author: Tim Angus <tim at ngus.net>
Date: 2013-11-02 (Sat, 02 Nov 2013)
Changed paths:
M code/client/cl_main.c
M code/client/client.h
M code/client/snd_dma.c
M code/client/snd_mem.c
M code/client/snd_openal.c
M code/renderergl1/tr_init.c
M code/renderergl1/tr_local.h
M code/renderergl1/tr_model_iqm.c
M code/renderergl1/tr_shade.c
M code/renderergl2/glsl/fogpass_vp.glsl
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_curve.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_light.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_marks.c
M code/renderergl2/tr_model.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shade_calc.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_vbo.c
M code/renderergl2/tr_world.c
M code/ui/ui_main.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 3736968943b3339d9f161044971d3c38b19f5c04
https://github.com/ioquake/ioq3/commit/3736968943b3339d9f161044971d3c38b19f5c04
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-17 (Sun, 17 Nov 2013)
Changed paths:
M code/client/cl_main.c
M code/client/snd_codec_ogg.c
M code/client/snd_codec_opus.c
M code/client/snd_openal.c
M code/qcommon/files.c
M code/qcommon/q_shared.c
M code/qcommon/qcommon.h
M code/renderergl1/tr_flares.c
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_cmds.c
M code/renderergl2/tr_curve.c
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_marks.c
M code/renderergl2/tr_model.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shade_calc.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_vbo.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: ad514c9689d6d3e21e8244be390a66b068a19d6b
https://github.com/ioquake/ioq3/commit/ad514c9689d6d3e21e8244be390a66b068a19d6b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-26 (Tue, 26 Nov 2013)
Changed paths:
R README
A README.md
M code/client/snd_dma.c
M code/game/g_client.c
M code/game/g_combat.c
M code/renderergl1/tr_backend.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_extramath.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_fbo.h
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_postprocess.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
https://github.com/ioquake/ioq3/commit/952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-26 (Tue, 26 Nov 2013)
Changed paths:
M code/client/cl_keys.c
M code/sdl/sdl_input.c
Log Message:
-----------
Readd backspace char event for UI VM text fields
UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event.
Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).
Commit: ed087bb89eb4153966e4b292ebabe493b6618ecd
https://github.com/ioquake/ioq3/commit/ed087bb89eb4153966e4b292ebabe493b6618ecd
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-02-07 (Fri, 07 Feb 2014)
Changed paths:
M Makefile
M README.md
M code/client/cl_cin.c
M code/client/cl_main.c
M code/client/cl_parse.c
M code/client/cl_scrn.c
M code/client/snd_dma.c
M code/client/snd_local.h
M code/client/snd_mem.c
M code/client/snd_mix.c
M code/client/snd_openal.c
R code/libogg-1.3.0/include/ogg/config_types.h
R code/libogg-1.3.0/include/ogg/ogg.h
R code/libogg-1.3.0/include/ogg/ogg.h
R code/libogg-1.3.0/include/ogg/os_types.h
R code/libogg-1.3.0/include/ogg/os_types.h
R code/libogg-1.3.0/src/bitwise.c
R code/libogg-1.3.0/src/bitwise.c
R code/libogg-1.3.0/src/framing.c
A code/libogg-1.3.1/include/ogg/config_types.h
A code/libogg-1.3.1/include/ogg/ogg.h
A code/libogg-1.3.1/include/ogg/ogg.h
A code/libogg-1.3.1/include/ogg/os_types.h
A code/libogg-1.3.1/include/ogg/os_types.h
A code/libogg-1.3.1/src/bitwise.c
A code/libogg-1.3.1/src/bitwise.c
A code/libogg-1.3.1/src/framing.c
R code/opus-1.0.2/celt/_kiss_fft_guts.h
R code/opus-1.0.2/celt/arch.h
R code/opus-1.0.2/celt/bands.c
R code/opus-1.0.2/celt/bands.h
R code/opus-1.0.2/celt/celt.c
R code/opus-1.0.2/celt/celt.h
R code/opus-1.0.2/celt/celt_lpc.c
R code/opus-1.0.2/celt/celt_lpc.h
R code/opus-1.0.2/celt/cwrs.c
R code/opus-1.0.2/celt/cwrs.h
R code/opus-1.0.2/celt/cwrs.h
R code/opus-1.0.2/celt/ecintrin.h
R code/opus-1.0.2/celt/entcode.c
R code/opus-1.0.2/celt/entcode.c
R code/opus-1.0.2/celt/entcode.h
R code/opus-1.0.2/celt/entdec.c
R code/opus-1.0.2/celt/entdec.h
R code/opus-1.0.2/celt/entdec.h
R code/opus-1.0.2/celt/entenc.c
R code/opus-1.0.2/celt/entenc.c
R code/opus-1.0.2/celt/entenc.h
R code/opus-1.0.2/celt/entenc.h
R code/opus-1.0.2/celt/fixed_debug.h
R code/opus-1.0.2/celt/fixed_generic.h
R code/opus-1.0.2/celt/float_cast.h
R code/opus-1.0.2/celt/kiss_fft.c
R code/opus-1.0.2/celt/kiss_fft.h
R code/opus-1.0.2/celt/kiss_fft.h
R code/opus-1.0.2/celt/laplace.c
R code/opus-1.0.2/celt/laplace.c
R code/opus-1.0.2/celt/laplace.h
R code/opus-1.0.2/celt/laplace.h
R code/opus-1.0.2/celt/mathops.c
R code/opus-1.0.2/celt/mathops.h
R code/opus-1.0.2/celt/mdct.c
R code/opus-1.0.2/celt/mdct.h
R code/opus-1.0.2/celt/mdct.h
R code/opus-1.0.2/celt/mfrngcod.h
R code/opus-1.0.2/celt/mfrngcod.h
R code/opus-1.0.2/celt/modes.c
R code/opus-1.0.2/celt/modes.h
R code/opus-1.0.2/celt/modes.h
R code/opus-1.0.2/celt/opus_custom_demo.c
R code/opus-1.0.2/celt/opus_custom_demo.c
R code/opus-1.0.2/celt/os_support.h
R code/opus-1.0.2/celt/pitch.c
R code/opus-1.0.2/celt/pitch.h
R code/opus-1.0.2/celt/quant_bands.c
R code/opus-1.0.2/celt/quant_bands.h
R code/opus-1.0.2/celt/rate.c
R code/opus-1.0.2/celt/rate.h
R code/opus-1.0.2/celt/stack_alloc.h
R code/opus-1.0.2/celt/static_modes_fixed.h
R code/opus-1.0.2/celt/static_modes_fixed.h
R code/opus-1.0.2/celt/static_modes_float.h
R code/opus-1.0.2/celt/static_modes_float.h
R code/opus-1.0.2/celt/vq.c
R code/opus-1.0.2/celt/vq.c
R code/opus-1.0.2/celt/vq.h
R code/opus-1.0.2/include/opus.h
R code/opus-1.0.2/include/opus_custom.h
R code/opus-1.0.2/include/opus_defines.h
R code/opus-1.0.2/include/opus_multistream.h
R code/opus-1.0.2/include/opus_types.h
R code/opus-1.0.2/include/opus_types.h
R code/opus-1.0.2/silk/A2NLSF.c
R code/opus-1.0.2/silk/API.h
R code/opus-1.0.2/silk/CNG.c
R code/opus-1.0.2/silk/HP_variable_cutoff.c
R code/opus-1.0.2/silk/Inlines.h
R code/opus-1.0.2/silk/LPC_analysis_filter.c
R code/opus-1.0.2/silk/LPC_inv_pred_gain.c
R code/opus-1.0.2/silk/LP_variable_cutoff.c
R code/opus-1.0.2/silk/MacroCount.h
R code/opus-1.0.2/silk/MacroDebug.h
R code/opus-1.0.2/silk/NLSF2A.c
R code/opus-1.0.2/silk/NLSF_VQ.c
R code/opus-1.0.2/silk/NLSF_VQ_weights_laroia.c
R code/opus-1.0.2/silk/NLSF_decode.c
R code/opus-1.0.2/silk/NLSF_del_dec_quant.c
R code/opus-1.0.2/silk/NLSF_encode.c
R code/opus-1.0.2/silk/NLSF_stabilize.c
R code/opus-1.0.2/silk/NLSF_unpack.c
R code/opus-1.0.2/silk/NSQ.c
R code/opus-1.0.2/silk/NSQ_del_dec.c
R code/opus-1.0.2/silk/PLC.c
R code/opus-1.0.2/silk/PLC.h
R code/opus-1.0.2/silk/SigProc_FIX.h
R code/opus-1.0.2/silk/VAD.c
R code/opus-1.0.2/silk/VQ_WMat_EC.c
R code/opus-1.0.2/silk/ana_filt_bank_1.c
R code/opus-1.0.2/silk/biquad_alt.c
R code/opus-1.0.2/silk/bwexpander.c
R code/opus-1.0.2/silk/bwexpander_32.c
R code/opus-1.0.2/silk/check_control_input.c
R code/opus-1.0.2/silk/code_signs.c
R code/opus-1.0.2/silk/control.h
R code/opus-1.0.2/silk/control_SNR.c
R code/opus-1.0.2/silk/control_audio_bandwidth.c
R code/opus-1.0.2/silk/control_codec.c
R code/opus-1.0.2/silk/debug.c
R code/opus-1.0.2/silk/debug.h
R code/opus-1.0.2/silk/dec_API.c
R code/opus-1.0.2/silk/decode_core.c
R code/opus-1.0.2/silk/decode_frame.c
R code/opus-1.0.2/silk/decode_indices.c
R code/opus-1.0.2/silk/decode_parameters.c
R code/opus-1.0.2/silk/decode_pitch.c
R code/opus-1.0.2/silk/decode_pulses.c
R code/opus-1.0.2/silk/decoder_set_fs.c
R code/opus-1.0.2/silk/define.h
R code/opus-1.0.2/silk/enc_API.c
R code/opus-1.0.2/silk/encode_indices.c
R code/opus-1.0.2/silk/encode_pulses.c
R code/opus-1.0.2/silk/errors.h
R code/opus-1.0.2/silk/fixed/LTP_analysis_filter_FIX.c
R code/opus-1.0.2/silk/fixed/LTP_scale_ctrl_FIX.c
R code/opus-1.0.2/silk/fixed/apply_sine_window_FIX.c
R code/opus-1.0.2/silk/fixed/autocorr_FIX.c
R code/opus-1.0.2/silk/fixed/burg_modified_FIX.c
R code/opus-1.0.2/silk/fixed/corrMatrix_FIX.c
R code/opus-1.0.2/silk/fixed/encode_frame_FIX.c
R code/opus-1.0.2/silk/fixed/find_LPC_FIX.c
R code/opus-1.0.2/silk/fixed/find_LTP_FIX.c
R code/opus-1.0.2/silk/fixed/find_pitch_lags_FIX.c
R code/opus-1.0.2/silk/fixed/find_pred_coefs_FIX.c
R code/opus-1.0.2/silk/fixed/k2a_FIX.c
R code/opus-1.0.2/silk/fixed/k2a_Q16_FIX.c
R code/opus-1.0.2/silk/fixed/main_FIX.h
R code/opus-1.0.2/silk/fixed/noise_shape_analysis_FIX.c
R code/opus-1.0.2/silk/fixed/pitch_analysis_core_FIX.c
R code/opus-1.0.2/silk/fixed/prefilter_FIX.c
R code/opus-1.0.2/silk/fixed/process_gains_FIX.c
R code/opus-1.0.2/silk/fixed/regularize_correlations_FIX.c
R code/opus-1.0.2/silk/fixed/residual_energy16_FIX.c
R code/opus-1.0.2/silk/fixed/residual_energy_FIX.c
R code/opus-1.0.2/silk/fixed/schur64_FIX.c
R code/opus-1.0.2/silk/fixed/schur_FIX.c
R code/opus-1.0.2/silk/fixed/solve_LS_FIX.c
R code/opus-1.0.2/silk/fixed/structs_FIX.h
R code/opus-1.0.2/silk/fixed/vector_ops_FIX.c
R code/opus-1.0.2/silk/fixed/warped_autocorrelation_FIX.c
R code/opus-1.0.2/silk/float/LPC_analysis_filter_FLP.c
R code/opus-1.0.2/silk/float/LPC_inv_pred_gain_FLP.c
R code/opus-1.0.2/silk/float/LTP_analysis_filter_FLP.c
R code/opus-1.0.2/silk/float/LTP_scale_ctrl_FLP.c
R code/opus-1.0.2/silk/float/SigProc_FLP.h
R code/opus-1.0.2/silk/float/apply_sine_window_FLP.c
R code/opus-1.0.2/silk/float/autocorrelation_FLP.c
R code/opus-1.0.2/silk/float/burg_modified_FLP.c
R code/opus-1.0.2/silk/float/bwexpander_FLP.c
R code/opus-1.0.2/silk/float/corrMatrix_FLP.c
R code/opus-1.0.2/silk/float/encode_frame_FLP.c
R code/opus-1.0.2/silk/float/energy_FLP.c
R code/opus-1.0.2/silk/float/find_LPC_FLP.c
R code/opus-1.0.2/silk/float/find_LTP_FLP.c
R code/opus-1.0.2/silk/float/find_pitch_lags_FLP.c
R code/opus-1.0.2/silk/float/find_pred_coefs_FLP.c
R code/opus-1.0.2/silk/float/inner_product_FLP.c
R code/opus-1.0.2/silk/float/k2a_FLP.c
R code/opus-1.0.2/silk/float/levinsondurbin_FLP.c
R code/opus-1.0.2/silk/float/main_FLP.h
R code/opus-1.0.2/silk/float/noise_shape_analysis_FLP.c
R code/opus-1.0.2/silk/float/pitch_analysis_core_FLP.c
R code/opus-1.0.2/silk/float/prefilter_FLP.c
R code/opus-1.0.2/silk/float/process_gains_FLP.c
R code/opus-1.0.2/silk/float/regularize_correlations_FLP.c
R code/opus-1.0.2/silk/float/residual_energy_FLP.c
R code/opus-1.0.2/silk/float/scale_copy_vector_FLP.c
R code/opus-1.0.2/silk/float/scale_vector_FLP.c
R code/opus-1.0.2/silk/float/schur_FLP.c
R code/opus-1.0.2/silk/float/solve_LS_FLP.c
R code/opus-1.0.2/silk/float/sort_FLP.c
R code/opus-1.0.2/silk/float/structs_FLP.h
R code/opus-1.0.2/silk/float/warped_autocorrelation_FLP.c
R code/opus-1.0.2/silk/float/wrappers_FLP.c
R code/opus-1.0.2/silk/gain_quant.c
R code/opus-1.0.2/silk/init_decoder.c
R code/opus-1.0.2/silk/init_encoder.c
R code/opus-1.0.2/silk/inner_prod_aligned.c
R code/opus-1.0.2/silk/interpolate.c
R code/opus-1.0.2/silk/lin2log.c
R code/opus-1.0.2/silk/log2lin.c
R code/opus-1.0.2/silk/macros.h
R code/opus-1.0.2/silk/main.h
R code/opus-1.0.2/silk/pitch_est_defines.h
R code/opus-1.0.2/silk/pitch_est_tables.c
R code/opus-1.0.2/silk/process_NLSFs.c
R code/opus-1.0.2/silk/quant_LTP_gains.c
R code/opus-1.0.2/silk/resampler.c
R code/opus-1.0.2/silk/resampler_down2.c
R code/opus-1.0.2/silk/resampler_down2_3.c
R code/opus-1.0.2/silk/resampler_private.h
R code/opus-1.0.2/silk/resampler_private_AR2.c
R code/opus-1.0.2/silk/resampler_private_IIR_FIR.c
R code/opus-1.0.2/silk/resampler_private_down_FIR.c
R code/opus-1.0.2/silk/resampler_private_up2_HQ.c
R code/opus-1.0.2/silk/resampler_rom.c
R code/opus-1.0.2/silk/resampler_rom.h
R code/opus-1.0.2/silk/resampler_structs.h
R code/opus-1.0.2/silk/shell_coder.c
R code/opus-1.0.2/silk/sigm_Q15.c
R code/opus-1.0.2/silk/sort.c
R code/opus-1.0.2/silk/stereo_LR_to_MS.c
R code/opus-1.0.2/silk/stereo_MS_to_LR.c
R code/opus-1.0.2/silk/stereo_decode_pred.c
R code/opus-1.0.2/silk/stereo_encode_pred.c
R code/opus-1.0.2/silk/stereo_find_predictor.c
R code/opus-1.0.2/silk/stereo_quant_pred.c
R code/opus-1.0.2/silk/structs.h
R code/opus-1.0.2/silk/sum_sqr_shift.c
R code/opus-1.0.2/silk/table_LSF_cos.c
R code/opus-1.0.2/silk/tables.h
R code/opus-1.0.2/silk/tables_LTP.c
R code/opus-1.0.2/silk/tables_NLSF_CB_NB_MB.c
R code/opus-1.0.2/silk/tables_NLSF_CB_WB.c
R code/opus-1.0.2/silk/tables_gain.c
R code/opus-1.0.2/silk/tables_other.c
R code/opus-1.0.2/silk/tables_pitch_lag.c
R code/opus-1.0.2/silk/tables_pulses_per_block.c
R code/opus-1.0.2/silk/tuning_parameters.h
R code/opus-1.0.2/silk/typedef.h
R code/opus-1.0.2/src/opus.c
R code/opus-1.0.2/src/opus_decoder.c
R code/opus-1.0.2/src/opus_encoder.c
R code/opus-1.0.2/src/opus_multistream.c
R code/opus-1.0.2/src/opus_private.h
R code/opus-1.0.2/src/repacketizer.c
A code/opus-1.1/celt/_kiss_fft_guts.h
A code/opus-1.1/celt/arch.h
A code/opus-1.1/celt/arm/arm2gnu.pl
A code/opus-1.1/celt/arm/arm_celt_map.c
A code/opus-1.1/celt/arm/armcpu.c
A code/opus-1.1/celt/arm/armcpu.h
A code/opus-1.1/celt/arm/armopts.s.in
A code/opus-1.1/celt/arm/celt_pitch_xcorr_arm.s
A code/opus-1.1/celt/arm/fixed_armv4.h
A code/opus-1.1/celt/arm/fixed_armv5e.h
A code/opus-1.1/celt/arm/kiss_fft_armv4.h
A code/opus-1.1/celt/arm/kiss_fft_armv5e.h
A code/opus-1.1/celt/arm/pitch_arm.h
A code/opus-1.1/celt/bands.c
A code/opus-1.1/celt/bands.h
A code/opus-1.1/celt/celt.c
A code/opus-1.1/celt/celt.h
A code/opus-1.1/celt/celt_decoder.c
A code/opus-1.1/celt/celt_encoder.c
A code/opus-1.1/celt/celt_lpc.c
A code/opus-1.1/celt/celt_lpc.h
A code/opus-1.1/celt/cpu_support.h
A code/opus-1.1/celt/cwrs.c
A code/opus-1.1/celt/cwrs.h
A code/opus-1.1/celt/cwrs.h
A code/opus-1.1/celt/ecintrin.h
A code/opus-1.1/celt/entcode.c
A code/opus-1.1/celt/entcode.c
A code/opus-1.1/celt/entcode.h
A code/opus-1.1/celt/entdec.c
A code/opus-1.1/celt/entdec.h
A code/opus-1.1/celt/entdec.h
A code/opus-1.1/celt/entenc.c
A code/opus-1.1/celt/entenc.c
A code/opus-1.1/celt/entenc.h
A code/opus-1.1/celt/entenc.h
A code/opus-1.1/celt/fixed_debug.h
A code/opus-1.1/celt/fixed_generic.h
A code/opus-1.1/celt/float_cast.h
A code/opus-1.1/celt/kiss_fft.c
A code/opus-1.1/celt/kiss_fft.h
A code/opus-1.1/celt/kiss_fft.h
A code/opus-1.1/celt/laplace.c
A code/opus-1.1/celt/laplace.c
A code/opus-1.1/celt/laplace.h
A code/opus-1.1/celt/laplace.h
A code/opus-1.1/celt/mathops.c
A code/opus-1.1/celt/mathops.h
A code/opus-1.1/celt/mdct.c
A code/opus-1.1/celt/mdct.h
A code/opus-1.1/celt/mdct.h
A code/opus-1.1/celt/mfrngcod.h
A code/opus-1.1/celt/mfrngcod.h
A code/opus-1.1/celt/modes.c
A code/opus-1.1/celt/modes.h
A code/opus-1.1/celt/modes.h
A code/opus-1.1/celt/opus_custom_demo.c
A code/opus-1.1/celt/opus_custom_demo.c
A code/opus-1.1/celt/os_support.h
A code/opus-1.1/celt/pitch.c
A code/opus-1.1/celt/pitch.h
A code/opus-1.1/celt/quant_bands.c
A code/opus-1.1/celt/quant_bands.h
A code/opus-1.1/celt/rate.c
A code/opus-1.1/celt/rate.h
A code/opus-1.1/celt/stack_alloc.h
A code/opus-1.1/celt/static_modes_fixed.h
A code/opus-1.1/celt/static_modes_fixed.h
A code/opus-1.1/celt/static_modes_float.h
A code/opus-1.1/celt/static_modes_float.h
A code/opus-1.1/celt/vq.c
A code/opus-1.1/celt/vq.c
A code/opus-1.1/celt/vq.h
A code/opus-1.1/celt/x86/pitch_sse.h
A code/opus-1.1/include/opus.h
A code/opus-1.1/include/opus_custom.h
A code/opus-1.1/include/opus_defines.h
A code/opus-1.1/include/opus_multistream.h
A code/opus-1.1/include/opus_types.h
A code/opus-1.1/include/opus_types.h
A code/opus-1.1/silk/A2NLSF.c
A code/opus-1.1/silk/API.h
A code/opus-1.1/silk/CNG.c
A code/opus-1.1/silk/HP_variable_cutoff.c
A code/opus-1.1/silk/Inlines.h
A code/opus-1.1/silk/LPC_analysis_filter.c
A code/opus-1.1/silk/LPC_inv_pred_gain.c
A code/opus-1.1/silk/LP_variable_cutoff.c
A code/opus-1.1/silk/MacroCount.h
A code/opus-1.1/silk/MacroDebug.h
A code/opus-1.1/silk/NLSF2A.c
A code/opus-1.1/silk/NLSF_VQ.c
A code/opus-1.1/silk/NLSF_VQ_weights_laroia.c
A code/opus-1.1/silk/NLSF_decode.c
A code/opus-1.1/silk/NLSF_del_dec_quant.c
A code/opus-1.1/silk/NLSF_encode.c
A code/opus-1.1/silk/NLSF_stabilize.c
A code/opus-1.1/silk/NLSF_unpack.c
A code/opus-1.1/silk/NSQ.c
A code/opus-1.1/silk/NSQ_del_dec.c
A code/opus-1.1/silk/PLC.c
A code/opus-1.1/silk/PLC.h
A code/opus-1.1/silk/SigProc_FIX.h
A code/opus-1.1/silk/VAD.c
A code/opus-1.1/silk/VQ_WMat_EC.c
A code/opus-1.1/silk/ana_filt_bank_1.c
A code/opus-1.1/silk/arm/SigProc_FIX_armv4.h
A code/opus-1.1/silk/arm/SigProc_FIX_armv5e.h
A code/opus-1.1/silk/arm/macros_armv4.h
A code/opus-1.1/silk/arm/macros_armv5e.h
A code/opus-1.1/silk/biquad_alt.c
A code/opus-1.1/silk/bwexpander.c
A code/opus-1.1/silk/bwexpander_32.c
A code/opus-1.1/silk/check_control_input.c
A code/opus-1.1/silk/code_signs.c
A code/opus-1.1/silk/control.h
A code/opus-1.1/silk/control_SNR.c
A code/opus-1.1/silk/control_audio_bandwidth.c
A code/opus-1.1/silk/control_codec.c
A code/opus-1.1/silk/debug.c
A code/opus-1.1/silk/debug.h
A code/opus-1.1/silk/dec_API.c
A code/opus-1.1/silk/decode_core.c
A code/opus-1.1/silk/decode_frame.c
A code/opus-1.1/silk/decode_indices.c
A code/opus-1.1/silk/decode_parameters.c
A code/opus-1.1/silk/decode_pitch.c
A code/opus-1.1/silk/decode_pulses.c
A code/opus-1.1/silk/decoder_set_fs.c
A code/opus-1.1/silk/define.h
A code/opus-1.1/silk/enc_API.c
A code/opus-1.1/silk/encode_indices.c
A code/opus-1.1/silk/encode_pulses.c
A code/opus-1.1/silk/errors.h
A code/opus-1.1/silk/fixed/LTP_analysis_filter_FIX.c
A code/opus-1.1/silk/fixed/LTP_scale_ctrl_FIX.c
A code/opus-1.1/silk/fixed/apply_sine_window_FIX.c
A code/opus-1.1/silk/fixed/autocorr_FIX.c
A code/opus-1.1/silk/fixed/burg_modified_FIX.c
A code/opus-1.1/silk/fixed/corrMatrix_FIX.c
A code/opus-1.1/silk/fixed/encode_frame_FIX.c
A code/opus-1.1/silk/fixed/find_LPC_FIX.c
A code/opus-1.1/silk/fixed/find_LTP_FIX.c
A code/opus-1.1/silk/fixed/find_pitch_lags_FIX.c
A code/opus-1.1/silk/fixed/find_pred_coefs_FIX.c
A code/opus-1.1/silk/fixed/k2a_FIX.c
A code/opus-1.1/silk/fixed/k2a_Q16_FIX.c
A code/opus-1.1/silk/fixed/main_FIX.h
A code/opus-1.1/silk/fixed/noise_shape_analysis_FIX.c
A code/opus-1.1/silk/fixed/pitch_analysis_core_FIX.c
A code/opus-1.1/silk/fixed/prefilter_FIX.c
A code/opus-1.1/silk/fixed/process_gains_FIX.c
A code/opus-1.1/silk/fixed/regularize_correlations_FIX.c
A code/opus-1.1/silk/fixed/residual_energy16_FIX.c
A code/opus-1.1/silk/fixed/residual_energy_FIX.c
A code/opus-1.1/silk/fixed/schur64_FIX.c
A code/opus-1.1/silk/fixed/schur_FIX.c
A code/opus-1.1/silk/fixed/solve_LS_FIX.c
A code/opus-1.1/silk/fixed/structs_FIX.h
A code/opus-1.1/silk/fixed/vector_ops_FIX.c
A code/opus-1.1/silk/fixed/warped_autocorrelation_FIX.c
A code/opus-1.1/silk/float/LPC_analysis_filter_FLP.c
A code/opus-1.1/silk/float/LPC_inv_pred_gain_FLP.c
A code/opus-1.1/silk/float/LTP_analysis_filter_FLP.c
A code/opus-1.1/silk/float/LTP_scale_ctrl_FLP.c
A code/opus-1.1/silk/float/SigProc_FLP.h
A code/opus-1.1/silk/float/apply_sine_window_FLP.c
A code/opus-1.1/silk/float/autocorrelation_FLP.c
A code/opus-1.1/silk/float/burg_modified_FLP.c
A code/opus-1.1/silk/float/bwexpander_FLP.c
A code/opus-1.1/silk/float/corrMatrix_FLP.c
A code/opus-1.1/silk/float/encode_frame_FLP.c
A code/opus-1.1/silk/float/energy_FLP.c
A code/opus-1.1/silk/float/find_LPC_FLP.c
A code/opus-1.1/silk/float/find_LTP_FLP.c
A code/opus-1.1/silk/float/find_pitch_lags_FLP.c
A code/opus-1.1/silk/float/find_pred_coefs_FLP.c
A code/opus-1.1/silk/float/inner_product_FLP.c
A code/opus-1.1/silk/float/k2a_FLP.c
A code/opus-1.1/silk/float/levinsondurbin_FLP.c
A code/opus-1.1/silk/float/main_FLP.h
A code/opus-1.1/silk/float/noise_shape_analysis_FLP.c
A code/opus-1.1/silk/float/pitch_analysis_core_FLP.c
A code/opus-1.1/silk/float/prefilter_FLP.c
A code/opus-1.1/silk/float/process_gains_FLP.c
A code/opus-1.1/silk/float/regularize_correlations_FLP.c
A code/opus-1.1/silk/float/residual_energy_FLP.c
A code/opus-1.1/silk/float/scale_copy_vector_FLP.c
A code/opus-1.1/silk/float/scale_vector_FLP.c
A code/opus-1.1/silk/float/schur_FLP.c
A code/opus-1.1/silk/float/solve_LS_FLP.c
A code/opus-1.1/silk/float/sort_FLP.c
A code/opus-1.1/silk/float/structs_FLP.h
A code/opus-1.1/silk/float/warped_autocorrelation_FLP.c
A code/opus-1.1/silk/float/wrappers_FLP.c
A code/opus-1.1/silk/gain_quant.c
A code/opus-1.1/silk/init_decoder.c
A code/opus-1.1/silk/init_encoder.c
A code/opus-1.1/silk/inner_prod_aligned.c
A code/opus-1.1/silk/interpolate.c
A code/opus-1.1/silk/lin2log.c
A code/opus-1.1/silk/log2lin.c
A code/opus-1.1/silk/macros.h
A code/opus-1.1/silk/main.h
A code/opus-1.1/silk/pitch_est_defines.h
A code/opus-1.1/silk/pitch_est_tables.c
A code/opus-1.1/silk/process_NLSFs.c
A code/opus-1.1/silk/quant_LTP_gains.c
A code/opus-1.1/silk/resampler.c
A code/opus-1.1/silk/resampler_down2.c
A code/opus-1.1/silk/resampler_down2_3.c
A code/opus-1.1/silk/resampler_private.h
A code/opus-1.1/silk/resampler_private_AR2.c
A code/opus-1.1/silk/resampler_private_IIR_FIR.c
A code/opus-1.1/silk/resampler_private_down_FIR.c
A code/opus-1.1/silk/resampler_private_up2_HQ.c
A code/opus-1.1/silk/resampler_rom.c
A code/opus-1.1/silk/resampler_rom.h
A code/opus-1.1/silk/resampler_structs.h
A code/opus-1.1/silk/shell_coder.c
A code/opus-1.1/silk/sigm_Q15.c
A code/opus-1.1/silk/sort.c
A code/opus-1.1/silk/stereo_LR_to_MS.c
A code/opus-1.1/silk/stereo_MS_to_LR.c
A code/opus-1.1/silk/stereo_decode_pred.c
A code/opus-1.1/silk/stereo_encode_pred.c
A code/opus-1.1/silk/stereo_find_predictor.c
A code/opus-1.1/silk/stereo_quant_pred.c
A code/opus-1.1/silk/structs.h
A code/opus-1.1/silk/sum_sqr_shift.c
A code/opus-1.1/silk/table_LSF_cos.c
A code/opus-1.1/silk/tables.h
A code/opus-1.1/silk/tables_LTP.c
A code/opus-1.1/silk/tables_NLSF_CB_NB_MB.c
A code/opus-1.1/silk/tables_NLSF_CB_WB.c
A code/opus-1.1/silk/tables_gain.c
A code/opus-1.1/silk/tables_other.c
A code/opus-1.1/silk/tables_pitch_lag.c
A code/opus-1.1/silk/tables_pulses_per_block.c
A code/opus-1.1/silk/tuning_parameters.h
A code/opus-1.1/silk/typedef.h
A code/opus-1.1/src/analysis.c
A code/opus-1.1/src/analysis.h
A code/opus-1.1/src/mlp.c
A code/opus-1.1/src/mlp.h
A code/opus-1.1/src/mlp_data.c
A code/opus-1.1/src/opus.c
A code/opus-1.1/src/opus_decoder.c
A code/opus-1.1/src/opus_encoder.c
A code/opus-1.1/src/opus_multistream.c
A code/opus-1.1/src/opus_multistream_decoder.c
A code/opus-1.1/src/opus_multistream_encoder.c
A code/opus-1.1/src/opus_private.h
A code/opus-1.1/src/repacketizer.c
A code/opus-1.1/src/tansig_table.h
R code/opusfile-0.2/include/opusfile.h
R code/opusfile-0.2/src/http.c
R code/opusfile-0.2/src/info.c
R code/opusfile-0.2/src/internal.c
R code/opusfile-0.2/src/internal.h
R code/opusfile-0.2/src/opusfile.c
R code/opusfile-0.2/src/stream.c
A code/opusfile-0.5/include/opusfile.h
A code/opusfile-0.5/src/http.c
A code/opusfile-0.5/src/info.c
A code/opusfile-0.5/src/internal.c
A code/opusfile-0.5/src/internal.h
A code/opusfile-0.5/src/opusfile.c
A code/opusfile-0.5/src/stream.c
A code/opusfile-0.5/src/wincerts.c
A code/opusfile-0.5/src/winerrno.h
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 1250b352bebdc26490cf198dbce683edcb07f8ff
https://github.com/ioquake/ioq3/commit/1250b352bebdc26490cf198dbce683edcb07f8ff
Author: Tim Angus <tim at ngus.net>
Date: 2014-02-18 (Tue, 18 Feb 2014)
Changed paths:
M code/client/cl_curl.h
M code/client/cl_main.c
A code/libcurl-7.35.0/curl/curl.h
A code/libcurl-7.35.0/curl/curlbuild.h
A code/libcurl-7.35.0/curl/curlrules.h
A code/libcurl-7.35.0/curl/curlver.h
A code/libcurl-7.35.0/curl/easy.h
A code/libcurl-7.35.0/curl/mprintf.h
A code/libcurl-7.35.0/curl/multi.h
A code/libcurl-7.35.0/curl/stdcheaders.h
A code/libcurl-7.35.0/curl/typecheck-gcc.h
R code/libcurl/curl/curl.h
R code/libcurl/curl/curlver.h
R code/libcurl/curl/easy.h
R code/libcurl/curl/mprintf.h
R code/libcurl/curl/multi.h
R code/libcurl/curl/stdcheaders.h
R code/libcurl/curl/types.h
M code/libs/win32/libcurl.a
M code/libs/win64/libcurl.a
M code/renderergl2/glsl/generic_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/server/sv_client.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 9ec7931c54b052df04ee55bd84652021937c0cb2
https://github.com/ioquake/ioq3/commit/9ec7931c54b052df04ee55bd84652021937c0cb2
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-08 (Sat, 08 Mar 2014)
Changed paths:
M code/client/qal.c
M code/client/qal.h
M code/client/snd_openal.c
M code/game/g_syscalls.c
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/shadowmask_fp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M opengl2-readme.txt
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: dafed0fd666a30f1e7c7deb9d1c7d2599ee0d887
https://github.com/ioquake/ioq3/commit/dafed0fd666a30f1e7c7deb9d1c7d2599ee0d887
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-03-08 (Sat, 08 Mar 2014)
Changed paths:
M Makefile
M code/SDL2/include/SDL.h
M code/SDL2/include/SDL_assert.h
M code/SDL2/include/SDL_atomic.h
M code/SDL2/include/SDL_audio.h
M code/SDL2/include/SDL_bits.h
M code/SDL2/include/SDL_blendmode.h
M code/SDL2/include/SDL_clipboard.h
M code/SDL2/include/SDL_config.h
A code/SDL2/include/SDL_config.h.cmake
A code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_android.h
M code/SDL2/include/SDL_config_iphoneos.h
M code/SDL2/include/SDL_config_macosx.h
M code/SDL2/include/SDL_config_minimal.h
R code/SDL2/include/SDL_config_nintendods.h
M code/SDL2/include/SDL_config_pandora.h
M code/SDL2/include/SDL_config_psp.h
M code/SDL2/include/SDL_config_windows.h
M code/SDL2/include/SDL_config_wiz.h
M code/SDL2/include/SDL_copying.h
M code/SDL2/include/SDL_cpuinfo.h
A code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_endian.h
M code/SDL2/include/SDL_error.h
M code/SDL2/include/SDL_events.h
A code/SDL2/include/SDL_filesystem.h
M code/SDL2/include/SDL_gamecontroller.h
M code/SDL2/include/SDL_gesture.h
M code/SDL2/include/SDL_haptic.h
M code/SDL2/include/SDL_hints.h
R code/SDL2/include/SDL_input.h
M code/SDL2/include/SDL_joystick.h
M code/SDL2/include/SDL_keyboard.h
M code/SDL2/include/SDL_keycode.h
M code/SDL2/include/SDL_loadso.h
M code/SDL2/include/SDL_log.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_messagebox.h
M code/SDL2/include/SDL_mouse.h
M code/SDL2/include/SDL_mutex.h
M code/SDL2/include/SDL_opengl.h
M code/SDL2/include/SDL_opengles.h
M code/SDL2/include/SDL_opengles2.h
M code/SDL2/include/SDL_pixels.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_power.h
M code/SDL2/include/SDL_quit.h
M code/SDL2/include/SDL_rect.h
M code/SDL2/include/SDL_render.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_rwops.h
M code/SDL2/include/SDL_scancode.h
M code/SDL2/include/SDL_shape.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_surface.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_test.h
M code/SDL2/include/SDL_test_assert.h
M code/SDL2/include/SDL_test_common.h
M code/SDL2/include/SDL_test_compare.h
M code/SDL2/include/SDL_test_crc32.h
M code/SDL2/include/SDL_test_font.h
M code/SDL2/include/SDL_test_fuzzer.h
M code/SDL2/include/SDL_test_harness.h
M code/SDL2/include/SDL_test_images.h
M code/SDL2/include/SDL_test_log.h
M code/SDL2/include/SDL_test_md5.h
M code/SDL2/include/SDL_test_random.h
M code/SDL2/include/SDL_thread.h
M code/SDL2/include/SDL_timer.h
M code/SDL2/include/SDL_touch.h
M code/SDL2/include/SDL_types.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/SDL_video.h
M code/SDL2/include/begin_code.h
M code/SDL2/include/close_code.h
A code/SDL2/include/doxyfile
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
A code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.a
R code/libs/win32/libSDL2.dll
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
A code/libs/win64/SDL264.dll
R code/libs/win64/libSDL2.a
R code/libs/win64/libSDL2.dll
R code/libs/win64/libSDL2.dll.a
A code/libs/win64/libSDL264.a
A code/libs/win64/libSDL264.dll.a
A code/libs/win64/libSDL264main.a
R code/libs/win64/libSDL2main.a
Log Message:
-----------
Update SDL2 to 2.0.2
Commit: 8455b5a833442d5836d2329c605534a4fca284f9
https://github.com/ioquake/ioq3/commit/8455b5a833442d5836d2329c605534a4fca284f9
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-15 (Sat, 15 Mar 2014)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Don't crash when fail to create SDL window
Commit: 344ff23164cdf39285a3dc5310f9c57155602923
https://github.com/ioquake/ioq3/commit/344ff23164cdf39285a3dc5310f9c57155602923
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-17 (Mon, 17 Mar 2014)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Fix multisampling on X11
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2
for other reasons. However, it causes creating GL context to fail
if multisampling is enabled on X11 for both SDL1.2 and SDL2.
Tested using nVidia proprietary driver on Debian 7.
Commit: 9f22ae9cb232e39da7490ada99412e44cdf00a4a
https://github.com/ioquake/ioq3/commit/9f22ae9cb232e39da7490ada99412e44cdf00a4a
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-17 (Mon, 17 Mar 2014)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Fix ctrl-c etc codes for edit fields
Commit: 73aa7ef2c76955495c892b91126a935473cd75be
https://github.com/ioquake/ioq3/commit/73aa7ef2c76955495c892b91126a935473cd75be
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-24 (Mon, 24 Mar 2014)
Changed paths:
M code/cgame/cg_effects.c
M code/cgame/cg_localents.c
M code/cgame/cg_players.c
M code/cgame/cg_playerstate.c
M code/cgame/cg_view.c
M code/cgame/cg_weapons.c
M code/client/snd_mix.c
M code/client/snd_openal.c
M code/game/ai_main.c
M code/game/bg_pmove.c
M code/game/g_client.c
M code/game/g_cmds.c
M code/game/g_combat.c
M code/game/g_items.c
M code/qcommon/common.c
M code/qcommon/files.c
M code/qcommon/q_shared.h
M code/renderercommon/tr_types.h
M code/renderergl1/tr_bsp.c
M code/renderergl1/tr_shader.c
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_world.c
Log Message:
-----------
Merge branch 'master' (early part) into sdl2
Commit: 8b06986a9f6d2164d569a6ec3105daf2ef24ea47
https://github.com/ioquake/ioq3/commit/8b06986a9f6d2164d569a6ec3105daf2ef24ea47
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-24 (Mon, 24 Mar 2014)
Log Message:
-----------
Skip merging sdl1.2 commit into sdl2
Commit: c55df2c9aa4eb64943fd9a91fc547a4f562fc9a5
https://github.com/ioquake/ioq3/commit/c55df2c9aa4eb64943fd9a91fc547a4f562fc9a5
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-24 (Mon, 24 Mar 2014)
Changed paths:
M Makefile
M code/game/ai_dmq3.c
A code/libvorbis-1.3.4/include/vorbis/codec.h
A code/libvorbis-1.3.4/include/vorbis/vorbisenc.h
A code/libvorbis-1.3.4/include/vorbis/vorbisfile.h
A code/libvorbis-1.3.4/lib/analysis.c
A code/libvorbis-1.3.4/lib/backends.h
A code/libvorbis-1.3.4/lib/bitrate.c
A code/libvorbis-1.3.4/lib/bitrate.h
A code/libvorbis-1.3.4/lib/block.c
A code/libvorbis-1.3.4/lib/books/coupled/res_books_51.h
A code/libvorbis-1.3.4/lib/books/coupled/res_books_stereo.h
A code/libvorbis-1.3.4/lib/books/floor/floor_books.h
A code/libvorbis-1.3.4/lib/books/uncoupled/res_books_uncoupled.h
A code/libvorbis-1.3.4/lib/codebook.c
A code/libvorbis-1.3.4/lib/codebook.h
A code/libvorbis-1.3.4/lib/codec_internal.h
A code/libvorbis-1.3.4/lib/envelope.c
A code/libvorbis-1.3.4/lib/envelope.h
A code/libvorbis-1.3.4/lib/floor0.c
A code/libvorbis-1.3.4/lib/floor1.c
A code/libvorbis-1.3.4/lib/highlevel.h
A code/libvorbis-1.3.4/lib/info.c
A code/libvorbis-1.3.4/lib/lookup.c
A code/libvorbis-1.3.4/lib/lookup.h
A code/libvorbis-1.3.4/lib/lookup_data.h
A code/libvorbis-1.3.4/lib/lpc.c
A code/libvorbis-1.3.4/lib/lpc.h
A code/libvorbis-1.3.4/lib/lsp.c
A code/libvorbis-1.3.4/lib/lsp.h
A code/libvorbis-1.3.4/lib/mapping0.c
A code/libvorbis-1.3.4/lib/masking.h
A code/libvorbis-1.3.4/lib/mdct.c
A code/libvorbis-1.3.4/lib/mdct.h
A code/libvorbis-1.3.4/lib/misc.h
A code/libvorbis-1.3.4/lib/modes/floor_all.h
A code/libvorbis-1.3.4/lib/modes/psych_11.h
A code/libvorbis-1.3.4/lib/modes/psych_16.h
A code/libvorbis-1.3.4/lib/modes/psych_44.h
A code/libvorbis-1.3.4/lib/modes/psych_8.h
A code/libvorbis-1.3.4/lib/modes/residue_16.h
A code/libvorbis-1.3.4/lib/modes/residue_44.h
A code/libvorbis-1.3.4/lib/modes/residue_44p51.h
A code/libvorbis-1.3.4/lib/modes/residue_44u.h
A code/libvorbis-1.3.4/lib/modes/residue_8.h
A code/libvorbis-1.3.4/lib/modes/setup_11.h
A code/libvorbis-1.3.4/lib/modes/setup_16.h
A code/libvorbis-1.3.4/lib/modes/setup_22.h
A code/libvorbis-1.3.4/lib/modes/setup_32.h
A code/libvorbis-1.3.4/lib/modes/setup_44.h
A code/libvorbis-1.3.4/lib/modes/setup_44p51.h
A code/libvorbis-1.3.4/lib/modes/setup_44u.h
A code/libvorbis-1.3.4/lib/modes/setup_8.h
A code/libvorbis-1.3.4/lib/modes/setup_X.h
A code/libvorbis-1.3.4/lib/os.h
A code/libvorbis-1.3.4/lib/psy.c
A code/libvorbis-1.3.4/lib/psy.h
A code/libvorbis-1.3.4/lib/registry.c
A code/libvorbis-1.3.4/lib/registry.h
A code/libvorbis-1.3.4/lib/res0.c
A code/libvorbis-1.3.4/lib/scales.h
A code/libvorbis-1.3.4/lib/sharedbook.c
A code/libvorbis-1.3.4/lib/smallft.c
A code/libvorbis-1.3.4/lib/smallft.h
A code/libvorbis-1.3.4/lib/synthesis.c
A code/libvorbis-1.3.4/lib/vorbisenc.c
A code/libvorbis-1.3.4/lib/vorbisfile.c
A code/libvorbis-1.3.4/lib/window.c
A code/libvorbis-1.3.4/lib/window.h
M code/renderergl1/tr_image.c
M code/renderergl2/tr_image.c
M code/server/sv_ccmds.c
M code/sys/sys_main.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: d426ed307df4c04f01be52ee3c0e7e9c34ca4164
https://github.com/ioquake/ioq3/commit/d426ed307df4c04f01be52ee3c0e7e9c34ca4164
Author: MAN-AT-ARMS <donny at ecgnetwork.com>
Date: 2014-03-24 (Mon, 24 Mar 2014)
Changed paths:
M code/SDL2/include/SDL_config.h
M code/SDL2/include/SDL_config.h.cmake
M code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_windows.h
A code/SDL2/include/SDL_config_winrt.h
M code/SDL2/include/SDL_cpuinfo.h
M code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_hints.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_name.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/begin_code.h
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
M code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.a
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
M code/libs/win64/SDL264.dll
M code/libs/win64/libSDL264.a
M code/libs/win64/libSDL264.dll.a
M code/libs/win64/libSDL264main.a
Log Message:
-----------
Update SDL2 to 2.0.3
Commit: cfcd2d2d7fe2b72e6b6b8d13adb7601b60329a8e
https://github.com/ioquake/ioq3/commit/cfcd2d2d7fe2b72e6b6b8d13adb7601b60329a8e
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-03-24 (Mon, 24 Mar 2014)
Changed paths:
M code/SDL2/include/SDL_config.h
M code/SDL2/include/SDL_config.h.cmake
M code/SDL2/include/SDL_config.h.in
M code/SDL2/include/SDL_config_windows.h
A code/SDL2/include/SDL_config_winrt.h
M code/SDL2/include/SDL_cpuinfo.h
M code/SDL2/include/SDL_egl.h
M code/SDL2/include/SDL_hints.h
M code/SDL2/include/SDL_main.h
M code/SDL2/include/SDL_name.h
M code/SDL2/include/SDL_platform.h
M code/SDL2/include/SDL_revision.h
M code/SDL2/include/SDL_stdinc.h
M code/SDL2/include/SDL_system.h
M code/SDL2/include/SDL_syswm.h
M code/SDL2/include/SDL_version.h
M code/SDL2/include/begin_code.h
M code/libs/macosx/libSDL2-2.0.0.dylib
M code/libs/macosx/libSDL2main.a
M code/libs/win32/SDL2.dll
M code/libs/win32/libSDL2.a
M code/libs/win32/libSDL2.dll.a
M code/libs/win32/libSDL2main.a
M code/libs/win64/SDL264.dll
M code/libs/win64/libSDL264.a
M code/libs/win64/libSDL264.dll.a
M code/libs/win64/libSDL264main.a
Log Message:
-----------
Merge pull request #65 from MAN-AT-ARMS/sdl2_203
Update SDL2 to 2.0.3
Commit: 6a33a697951acbaca3fd38f28804eab54c36bd5c
https://github.com/ioquake/ioq3/commit/6a33a697951acbaca3fd38f28804eab54c36bd5c
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-05-19 (Mon, 19 May 2014)
Changed paths:
M code/sdl/sdl_input.c
Log Message:
-----------
Disable key repeat if key catcher is 0
SDL1.2 branch disables key repeat when key catcher is 0.
Presumably to prevent binds from executing multiple times.
SDL2 replaced being able to disabled key repeat using SDL_EnableKeyRepeat
with a non-zero repeat value in the key event.
Commit: b87d889af85d7895f3c179e613255a350da31d61
https://github.com/ioquake/ioq3/commit/b87d889af85d7895f3c179e613255a350da31d61
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-06-03 (Tue, 03 Jun 2014)
Changed paths:
M .gitignore
A misc/msvc11/cgame.vcxproj
A misc/msvc11/cgame.vcxproj.filters
A misc/msvc11/game.vcxproj
A misc/msvc11/game.vcxproj.filters
A misc/msvc11/ioq3.sln
A misc/msvc11/ioq3.v11.suo
A misc/msvc11/q3_ui.vcxproj
A misc/msvc11/q3_ui.vcxproj.filters
A misc/msvc11/quake3.vcxproj
A misc/msvc11/quake3.vcxproj.filters
A misc/msvc11/ui.vcxproj
A misc/msvc11/ui.vcxproj.filters
Log Message:
-----------
Merge branch 'master' (early part 1) into sdl2
Commit: b5a17f30586f82df782c9cd4fed519b9c4c8c230
https://github.com/ioquake/ioq3/commit/b5a17f30586f82df782c9cd4fed519b9c4c8c230
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-06-03 (Tue, 03 Jun 2014)
Log Message:
-----------
Skip merging a SDL 1.2 commit into sdl2
Commit: b12a9acf4d5089c766f69f029c4c4e0e012994ca
https://github.com/ioquake/ioq3/commit/b12a9acf4d5089c766f69f029c4c4e0e012994ca
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-06-03 (Tue, 03 Jun 2014)
Changed paths:
M code/renderergl2/glsl/calclevels4x_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/glsl/tonemap_fp.glsl
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_shader.c
M opengl2-readme.txt
Log Message:
-----------
Merge branch 'master' (early part 2) into sdl2
Commit: cd3b7133aec0d45b76a113cf83a17b0b8c37fbab
https://github.com/ioquake/ioq3/commit/cd3b7133aec0d45b76a113cf83a17b0b8c37fbab
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-06-03 (Tue, 03 Jun 2014)
Log Message:
-----------
Skip merging a SDL 1.2 commit into sdl2
Commit: 107cae63d624e7083d3866db464910710c671c8b
https://github.com/ioquake/ioq3/commit/107cae63d624e7083d3866db464910710c671c8b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-06-03 (Tue, 03 Jun 2014)
Changed paths:
M .travis.yml
M code/botlib/l_precomp.c
M code/botlib/l_script.c
M code/cgame/cg_players.c
M code/q3_ui/ui_controls2.c
M code/q3_ui/ui_players.c
M code/qcommon/cm_patch.c
M code/renderergl1/tr_model.c
M code/renderergl1/tr_shader.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_model.c
M code/renderergl2/tr_shader.c
M code/server/sv_ccmds.c
M code/sys/con_win32.c
M code/ui/ui_players.c
M code/ui/ui_shared.c
M misc/msvc11/quake3.vcxproj
M opengl2-readme.txt
M travis-ci-build.sh
Log Message:
-----------
Merge branch 'master' into sdl2
Conflicts:
.travis.yml
Commit: 7d026177ad6e572fe43bd70cebf7b529c739a5e7
https://github.com/ioquake/ioq3/commit/7d026177ad6e572fe43bd70cebf7b529c739a5e7
Author: Tim Angus <tim.angus at roslin.ed.ac.uk>
Date: 2014-08-25 (Mon, 25 Aug 2014)
Changed paths:
M code/botlib/be_aas_reach.c
M code/botlib/be_aas_route.c
M code/opus-1.1/silk/float/solve_LS_FLP.c
M code/opusfile-0.5/src/opusfile.c
M code/renderercommon/qgl.h
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_image.c
Log Message:
-----------
Fix assorted warnings
Commit: 2a3368481d67685fd05494ba5da2cc2078ca4c01
https://github.com/ioquake/ioq3/commit/2a3368481d67685fd05494ba5da2cc2078ca4c01
Author: Tim Angus <tim.angus at roslin.ed.ac.uk>
Date: 2014-08-25 (Mon, 25 Aug 2014)
Changed paths:
M Makefile
M README.md
M code/client/cl_console.c
M code/q3_ui/ui_mfield.c
M code/qcommon/q_shared.c
M code/qcommon/vm_x86.c
M code/renderergl2/glsl/shadowmask_fp.glsl
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_scene.c
M code/renderergl2/tr_world.c
M code/sdl/sdl_input.c
M misc/msvc/opengl1.vcproj
M misc/msvc/opengl2.vcproj
M misc/msvc/quake3.vcproj
M misc/msvc10/quake3.vcxproj
M misc/msvc11/quake3.vcxproj
Log Message:
-----------
Merge branch 'master' into sdl2
Conflicts:
Makefile
code/renderergl2/tr_image.c
Compare: https://github.com/ioquake/ioq3/compare/ca9eebb12545...2a3368481d67
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