[quake3-commits] [ioquake/ioq3] ebd164: #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE sta...
Tim Angus
tim at ngus.net
Mon Sep 16 17:40:16 EDT 2013
Branch: refs/heads/sdl2
Home: https://github.com/ioquake/ioq3
Commit: ebd164deafa797040b8dd28bba44f2cb72a6643e
https://github.com/ioquake/ioq3/commit/ebd164deafa797040b8dd28bba44f2cb72a6643e
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-08-23 (Fri, 23 Aug 2013)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
Commit: d46916082d7a3d084d06e5fe9338df17dd5df46f
https://github.com/ioquake/ioq3/commit/d46916082d7a3d084d06e5fe9338df17dd5df46f
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-08-23 (Fri, 23 Aug 2013)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
Commit: 311376af8abe0583aa34a3413553a4610e8a0518
https://github.com/ioquake/ioq3/commit/311376af8abe0583aa34a3413553a4610e8a0518
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-08-23 (Fri, 23 Aug 2013)
Changed paths:
M code/renderergl2/tr_backend.c
Log Message:
-----------
Fix upside-down SSAO.
Commit: daf71ca50217c21edadc511feca4d4e9cf98a51a
https://github.com/ioquake/ioq3/commit/daf71ca50217c21edadc511feca4d4e9cf98a51a
Author: Thilo Schulz <thilo at tjps.eu>
Date: 2013-08-25 (Sun, 25 Aug 2013)
Changed paths:
M code/sys/sys_unix.c
Log Message:
-----------
Fix recursive crash when home path cannot be created
Commit: c79e0dfc256938dc062c00f2c4475852d834b750
https://github.com/ioquake/ioq3/commit/c79e0dfc256938dc062c00f2c4475852d834b750
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-09-01 (Sun, 01 Sep 2013)
Changed paths:
M code/cgame/cg_consolecmds.c
Log Message:
-----------
Fix targetNum check in cgame's tcmd
Commit: 99317a9e9a63acb69e2e56000a7dba153d87c468
https://github.com/ioquake/ioq3/commit/99317a9e9a63acb69e2e56000a7dba153d87c468
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-09-03 (Tue, 03 Sep 2013)
Changed paths:
M code/cgame/cg_consolecmds.c
Log Message:
-----------
Make cgame's tcmd use trap_SendClientCommand for "gc"
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
Commit: 462694763e608402817c573952bc6c056c8a4df7
https://github.com/ioquake/ioq3/commit/462694763e608402817c573952bc6c056c8a4df7
Author: Tim Angus <tim at ngus.net>
Date: 2013-09-04 (Wed, 04 Sep 2013)
Changed paths:
M code/sys/sys_unix.c
Log Message:
-----------
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
Commit: 61dd609aee1532facc5a2ba6b968e044ac42b02d
https://github.com/ioquake/ioq3/commit/61dd609aee1532facc5a2ba6b968e044ac42b02d
Author: Razish <mrrazish at gmail.com>
Date: 2013-09-04 (Wed, 04 Sep 2013)
Changed paths:
M code/cgame/cg_players.c
M code/q3_ui/ui_players.c
M code/ui/ui_players.c
Log Message:
-----------
Fix warning message in animation.cfg parsing functions
Signed-off-by: Zack Middleton <zturtleman at gmail.com>
Commit: 27ddba9c2efead68c552c49d4417901b43175cda
https://github.com/ioquake/ioq3/commit/27ddba9c2efead68c552c49d4417901b43175cda
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-09-04 (Wed, 04 Sep 2013)
Changed paths:
M code/renderergl1/tr_image.c
M code/renderergl2/tr_image.c
Log Message:
-----------
Fix crash caused by too many surfaces in skin
Commit: 68a616c7f18ccd68ecf6bde0a444d6c870a10866
https://github.com/ioquake/ioq3/commit/68a616c7f18ccd68ecf6bde0a444d6c870a10866
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-09-08 (Sun, 08 Sep 2013)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Free bot client if cannot load bot
Introduced by commit a57a5cfd9b5dcc51696777c67b275c55c5b4b452.
Commit: 7e875c694121f8a9b29d5a2e3e7128fdfbe0d926
https://github.com/ioquake/ioq3/commit/7e875c694121f8a9b29d5a2e3e7128fdfbe0d926
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/renderercommon/qgl.h
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_light.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_mesh.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_scene.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_world.c
Log Message:
-----------
#5979: Cubemap support for opengl2.
Commit: e80faf812eae7e85fe2003cb2fac17be999886ca
https://github.com/ioquake/ioq3/commit/e80faf812eae7e85fe2003cb2fac17be999886ca
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/renderergl2/glsl/generic_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_glsl.c
Log Message:
-----------
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
Commit: a408a2bdae402a373106dc33e14a27a63d78d175
https://github.com/ioquake/ioq3/commit/a408a2bdae402a373106dc33e14a27a63d78d175
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/renderergl2/tr_bsp.c
Log Message:
-----------
OpenGL2: Fix inaccurate RGBM calculation.
Commit: 76e49b668efe7a16b66635e42187194d27a0067d
https://github.com/ioquake/ioq3/commit/76e49b668efe7a16b66635e42187194d27a0067d
Author: Tim Angus <tim at ngus.net>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/cgame/cg_consolecmds.c
M code/cgame/cg_players.c
M code/game/g_bot.c
M code/q3_ui/ui_players.c
M code/renderercommon/qgl.h
M code/renderergl1/tr_image.c
M code/renderergl2/glsl/generic_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_init.c
M code/renderergl2/tr_light.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_mesh.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_scene.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_world.c
M code/sys/sys_unix.c
M code/ui/ui_players.c
Log Message:
-----------
Merge branch 'master' into sdl2
Compare: https://github.com/ioquake/ioq3/compare/58b8cfa0b3fb...76e49b668efe
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