[quake3-commits] [ioquake/ioq3] e80faf: OpenGL2: Use RGBM instead of RGBE encoding for lig...
SmileTheory
SmileTheory at gmail.com
Mon Sep 16 08:57:43 EDT 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: e80faf812eae7e85fe2003cb2fac17be999886ca
https://github.com/ioquake/ioq3/commit/e80faf812eae7e85fe2003cb2fac17be999886ca
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-09-16 (Mon, 16 Sep 2013)
Changed paths:
M code/renderergl2/glsl/generic_fp.glsl
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_glsl.c
Log Message:
-----------
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
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