[quake3-commits] [ioquake/ioq3] e80faf: OpenGL2: Use RGBM instead of RGBE encoding for lig...

SmileTheory SmileTheory at gmail.com
Mon Sep 16 08:57:43 EDT 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: e80faf812eae7e85fe2003cb2fac17be999886ca
      https://github.com/ioquake/ioq3/commit/e80faf812eae7e85fe2003cb2fac17be999886ca
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-09-16 (Mon, 16 Sep 2013)

  Changed paths:
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.





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