[quake3-commits] [ioquake/ioq3] 5795be: Make OpenAL buffer management work on OS X
Zack Middleton
zturtleman at gmail.com
Mon Nov 11 01:33:08 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 5795be68f6aabba02c9707eef4e193cf334cd946
https://github.com/ioquake/ioq3/commit/5795be68f6aabba02c9707eef4e193cf334cd946
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-10 (Sun, 10 Nov 2013)
Changed paths:
M code/client/snd_openal.c
Log Message:
-----------
Make OpenAL buffer management work on OS X
Don't assume we have unlimited OpenAL buffers.
Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers.
Free unprocessed stream and music buffers.
Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail).
Commit: b3bd74fce7d91b68498eff94797657a96755fb67
https://github.com/ioquake/ioq3/commit/b3bd74fce7d91b68498eff94797657a96755fb67
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-10 (Sun, 10 Nov 2013)
Changed paths:
M code/client/snd_openal.c
Log Message:
-----------
Fix restoring loop sound position on OS X
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing.
Commit: 203ab7b9af3f76e866ee6ba2a19427278cbbc001
https://github.com/ioquake/ioq3/commit/203ab7b9af3f76e866ee6ba2a19427278cbbc001
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-10 (Sun, 10 Nov 2013)
Changed paths:
M code/client/snd_openal.c
Log Message:
-----------
Fix cinematics often being silent on OS X
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0.
S_AL_StreamUpdate won't play the steam if queued buffers 0.
So start the stream in S_AL_RawSamples.
Compare: https://github.com/ioquake/ioq3/compare/d526eacd1024...203ab7b9af3f
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