[quake3-commits] [ioquake/ioq3] 6bd52d: Remove unused shader state code from tr_local.h

Zack Middleton zturtleman at gmail.com
Sat Nov 2 04:11:04 EDT 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 6bd52de44ed97da653ea5bce7aa2316966b2fb58
      https://github.com/ioquake/ioq3/commit/6bd52de44ed97da653ea5bce7aa2316966b2fb58
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-02 (Sat, 02 Nov 2013)

  Changed paths:
    M code/renderergl1/tr_local.h
    M code/renderergl2/tr_local.h

  Log Message:
  -----------
  Remove unused shader state code from tr_local.h


  Commit: ae0e09aba9630c3ff10a464806453c5d6d615938
      https://github.com/ioquake/ioq3/commit/ae0e09aba9630c3ff10a464806453c5d6d615938
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-02 (Sat, 02 Nov 2013)

  Changed paths:
    M code/renderergl1/tr_local.h
    M code/renderergl1/tr_shade.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_shade.c

  Log Message:
  -----------
  Remove vertexLightmap from textureBundle_t, it's never qtrue


Compare: https://github.com/ioquake/ioq3/compare/0f30dad10a55...ae0e09aba963


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