[quake3-commits] [ioquake/ioq3] 6bd52d: Remove unused shader state code from tr_local.h
Zack Middleton
zturtleman at gmail.com
Sat Nov 2 04:11:04 EDT 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 6bd52de44ed97da653ea5bce7aa2316966b2fb58
https://github.com/ioquake/ioq3/commit/6bd52de44ed97da653ea5bce7aa2316966b2fb58
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-02 (Sat, 02 Nov 2013)
Changed paths:
M code/renderergl1/tr_local.h
M code/renderergl2/tr_local.h
Log Message:
-----------
Remove unused shader state code from tr_local.h
Commit: ae0e09aba9630c3ff10a464806453c5d6d615938
https://github.com/ioquake/ioq3/commit/ae0e09aba9630c3ff10a464806453c5d6d615938
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-02 (Sat, 02 Nov 2013)
Changed paths:
M code/renderergl1/tr_local.h
M code/renderergl1/tr_shade.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_shade.c
Log Message:
-----------
Remove vertexLightmap from textureBundle_t, it's never qtrue
Compare: https://github.com/ioquake/ioq3/compare/0f30dad10a55...ae0e09aba963
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