[quake3-commits] [ioquake/ioq3] 3a4719: Use specular texture RGB as specular reflectance, ...
SmileTheory
SmileTheory at gmail.com
Fri May 3 03:33:48 EDT 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 3a47192ba8a44531e6d93ed0f4e7946e02b9496f
https://github.com/ioquake/ioq3/commit/3a47192ba8a44531e6d93ed0f4e7946e02b9496f
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-05-03 (Fri, 03 May 2013)
Changed paths:
M code/renderergl2/glsl/lightall_fp.glsl
Log Message:
-----------
Use specular texture RGB as specular reflectance, multiplied by per-material value.
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