[quake3-commits] [ioquake/ioq3] 323e8b: Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
zturtleman at gmail.com
Thu Jun 20 17:41:35 EDT 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 323e8b9921b50f785529e80ef83ddf632cddb881
https://github.com/ioquake/ioq3/commit/323e8b9921b50f785529e80ef83ddf632cddb881
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-06-20 (Thu, 20 Jun 2013)
Changed paths:
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_world.c
Log Message:
-----------
Fix r_speeds 4 in OpenGL2 renderer
Commit: 872465500e6952a611306f5c790ae7626ab73a27
https://github.com/ioquake/ioq3/commit/872465500e6952a611306f5c790ae7626ab73a27
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-06-20 (Thu, 20 Jun 2013)
Changed paths:
M code/renderergl2/tr_world.c
Log Message:
-----------
Fix r_nocurves in OpenGL2 renderer
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
Compare: https://github.com/ioquake/ioq3/compare/aa2ea68741f9...872465500e69
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