[quake3-commits] [ioquake/ioq3] c0a21d: Fix setting COM_Parse current line number

Zack Middleton zturtleman at gmail.com
Sun Jun 2 23:08:52 EDT 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: c0a21d08986a589f4295944ff7e5593aefc5af37
      https://github.com/ioquake/ioq3/commit/c0a21d08986a589f4295944ff7e5593aefc5af37
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-06-02 (Sun, 02 Jun 2013)

  Changed paths:
    M code/qcommon/q_shared.c

  Log Message:
  -----------
  Fix setting COM_Parse current line number

Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.


  Commit: 3ec2b02dce9496e06f2b4dcda8840fd216114711
      https://github.com/ioquake/ioq3/commit/3ec2b02dce9496e06f2b4dcda8840fd216114711
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-06-02 (Sun, 02 Jun 2013)

  Changed paths:
    M code/qcommon/q_shared.c
    M code/qcommon/q_shared.h
    M code/renderergl1/tr_shader.c
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  Check for shaders without closing brace

Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.


  Commit: d4f785c465b778f72daea530aa8f65b3a3d9b0bf
      https://github.com/ioquake/ioq3/commit/d4f785c465b778f72daea530aa8f65b3a3d9b0bf
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-06-02 (Sun, 02 Jun 2013)

  Changed paths:
    M code/renderergl1/tr_shader.c
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  Improve warning for shader missing opening brace


Compare: https://github.com/ioquake/ioq3/compare/6c4d010f29ce...d4f785c465b7


More information about the quake3-commits mailing list