[quake3-commits] [ioquake/ioq3] c0a21d: Fix setting COM_Parse current line number
Zack Middleton
zturtleman at gmail.com
Sun Jun 2 23:08:52 EDT 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: c0a21d08986a589f4295944ff7e5593aefc5af37
https://github.com/ioquake/ioq3/commit/c0a21d08986a589f4295944ff7e5593aefc5af37
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-06-02 (Sun, 02 Jun 2013)
Changed paths:
M code/qcommon/q_shared.c
Log Message:
-----------
Fix setting COM_Parse current line number
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
Commit: 3ec2b02dce9496e06f2b4dcda8840fd216114711
https://github.com/ioquake/ioq3/commit/3ec2b02dce9496e06f2b4dcda8840fd216114711
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-06-02 (Sun, 02 Jun 2013)
Changed paths:
M code/qcommon/q_shared.c
M code/qcommon/q_shared.h
M code/renderergl1/tr_shader.c
M code/renderergl2/tr_shader.c
Log Message:
-----------
Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
Commit: d4f785c465b778f72daea530aa8f65b3a3d9b0bf
https://github.com/ioquake/ioq3/commit/d4f785c465b778f72daea530aa8f65b3a3d9b0bf
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-06-02 (Sun, 02 Jun 2013)
Changed paths:
M code/renderergl1/tr_shader.c
M code/renderergl2/tr_shader.c
Log Message:
-----------
Improve warning for shader missing opening brace
Compare: https://github.com/ioquake/ioq3/compare/6c4d010f29ce...d4f785c465b7
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