[quake3-commits] r2319 - in trunk/code: q3_ui ui
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Sep 29 22:56:50 EDT 2012
Author: ztm
Date: 2012-09-29 22:56:50 -0400 (Sat, 29 Sep 2012)
New Revision: 2319
Modified:
trunk/code/q3_ui/ui_players.c
trunk/code/ui/ui_players.c
Log:
Fix UI player model FOV when using non-640x480 resolution.
Modified: trunk/code/q3_ui/ui_players.c
===================================================================
--- trunk/code/q3_ui/ui_players.c 2012-09-17 04:16:30 UTC (rev 2318)
+++ trunk/code/q3_ui/ui_players.c 2012-09-30 02:56:50 UTC (rev 2319)
@@ -736,9 +736,9 @@
refdef.width = w;
refdef.height = h;
- refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
- xx = refdef.width / tan( refdef.fov_x / 360 * M_PI );
- refdef.fov_y = atan2( refdef.height, xx );
+ refdef.fov_x = (int)((float)refdef.width / uis.xscale / 640.0f * 90.0f);
+ xx = refdef.width / uis.xscale / tan( refdef.fov_x / 360 * M_PI );
+ refdef.fov_y = atan2( refdef.height / uis.yscale, xx );
refdef.fov_y *= ( 360 / M_PI );
// calculate distance so the player nearly fills the box
Modified: trunk/code/ui/ui_players.c
===================================================================
--- trunk/code/ui/ui_players.c 2012-09-17 04:16:30 UTC (rev 2318)
+++ trunk/code/ui/ui_players.c 2012-09-30 02:56:50 UTC (rev 2319)
@@ -742,13 +742,13 @@
refdef.width = w;
refdef.height = h;
- refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
- xx = refdef.width / tan( refdef.fov_x / 360 * M_PI );
- refdef.fov_y = atan2( refdef.height, xx );
+ refdef.fov_x = (int)((float)refdef.width / uiInfo.uiDC.xscale / 640.0f * 90.0f);
+ xx = refdef.width / uiInfo.uiDC.xscale / tan( refdef.fov_x / 360 * M_PI );
+ refdef.fov_y = atan2( refdef.height / uiInfo.uiDC.yscale, xx );
refdef.fov_y *= ( 360 / (float)M_PI );
// calculate distance so the player nearly fills the box
- len = 0.7 * ( maxs[2] - mins[2] );
+ len = 0.7 * ( maxs[2] - mins[2] );
origin[0] = len / tan( DEG2RAD(refdef.fov_x) * 0.5 );
origin[1] = 0.5 * ( mins[1] + maxs[1] );
origin[2] = -0.5 * ( mins[2] + maxs[2] );
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