[quake3-commits] r2323 - trunk/code/cgame
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Oct 11 14:22:41 EDT 2012
Author: ztm
Date: 2012-10-11 14:22:41 -0400 (Thu, 11 Oct 2012)
New Revision: 2323
Modified:
trunk/code/cgame/cg_event.c
Log:
Play correct team sounds when in spectator mode and following a player.
Modified: trunk/code/cgame/cg_event.c
===================================================================
--- trunk/code/cgame/cg_event.c 2012-09-30 06:21:08 UTC (rev 2322)
+++ trunk/code/cgame/cg_event.c 2012-10-11 18:22:41 UTC (rev 2323)
@@ -1033,19 +1033,19 @@
DEBUGNAME("EV_GLOBAL_TEAM_SOUND");
switch( es->eventParm ) {
case GTS_RED_CAPTURE: // CTF: red team captured the blue flag, 1FCTF: red team captured the neutral flag
- if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED )
+ if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED )
CG_AddBufferedSound( cgs.media.captureYourTeamSound );
else
CG_AddBufferedSound( cgs.media.captureOpponentSound );
break;
case GTS_BLUE_CAPTURE: // CTF: blue team captured the red flag, 1FCTF: blue team captured the neutral flag
- if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE )
+ if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
CG_AddBufferedSound( cgs.media.captureYourTeamSound );
else
CG_AddBufferedSound( cgs.media.captureOpponentSound );
break;
case GTS_RED_RETURN: // CTF: blue flag returned, 1FCTF: never used
- if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED )
+ if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED )
CG_AddBufferedSound( cgs.media.returnYourTeamSound );
else
CG_AddBufferedSound( cgs.media.returnOpponentSound );
@@ -1053,7 +1053,7 @@
CG_AddBufferedSound( cgs.media.blueFlagReturnedSound );
break;
case GTS_BLUE_RETURN: // CTF red flag returned, 1FCTF: neutral flag returned
- if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE )
+ if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
CG_AddBufferedSound( cgs.media.returnYourTeamSound );
else
CG_AddBufferedSound( cgs.media.returnOpponentSound );
@@ -1066,7 +1066,7 @@
if (cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
}
else {
- if (cgs.clientinfo[cg.clientNum].team == TEAM_BLUE) {
+ if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
#ifdef MISSIONPACK
if (cgs.gametype == GT_1FCTF)
CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
@@ -1074,7 +1074,7 @@
#endif
CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
}
- else if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
+ else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
#ifdef MISSIONPACK
if (cgs.gametype == GT_1FCTF)
CG_AddBufferedSound( cgs.media.enemyTookTheFlagSound );
@@ -1089,7 +1089,7 @@
if (cg.snap->ps.powerups[PW_REDFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
}
else {
- if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
+ if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
#ifdef MISSIONPACK
if (cgs.gametype == GT_1FCTF)
CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
@@ -1097,7 +1097,7 @@
#endif
CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
}
- else if (cgs.clientinfo[cg.clientNum].team == TEAM_BLUE) {
+ else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
#ifdef MISSIONPACK
if (cgs.gametype == GT_1FCTF)
CG_AddBufferedSound( cgs.media.enemyTookTheFlagSound );
@@ -1109,12 +1109,12 @@
break;
#ifdef MISSIONPACK
case GTS_REDOBELISK_ATTACKED: // Overload: red obelisk is being attacked
- if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
+ if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
}
break;
case GTS_BLUEOBELISK_ATTACKED: // Overload: blue obelisk is being attacked
- if (cgs.clientinfo[cg.clientNum].team == TEAM_BLUE) {
+ if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
}
break;
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