[quake3-commits] r2389 - trunk/code/client
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Dec 16 14:20:09 EST 2012
Author: ztm
Date: 2012-12-16 14:20:08 -0500 (Sun, 16 Dec 2012)
New Revision: 2389
Modified:
trunk/code/client/cl_main.c
Log:
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Modified: trunk/code/client/cl_main.c
===================================================================
--- trunk/code/client/cl_main.c 2012-12-16 02:58:47 UTC (rev 2388)
+++ trunk/code/client/cl_main.c 2012-12-16 19:20:08 UTC (rev 2389)
@@ -127,7 +127,7 @@
clientStatic_t cls;
vm_t *cgvm;
-char cl_reconnectServername[MAX_OSPATH];
+char cl_reconnectArgs[MAX_OSPATH];
char cl_oldGame[MAX_QPATH];
qboolean cl_oldGameSet;
@@ -1689,14 +1689,10 @@
================
*/
void CL_Reconnect_f( void ) {
- if ( !strlen( cl_reconnectServername ) )
+ if ( !strlen( cl_reconnectArgs ) )
return;
- if ( !strcmp( cl_reconnectServername, "localhost" ) ) {
- Com_Printf( "Can't reconnect to localhost.\n" );
- return;
- }
Cvar_Set("ui_singlePlayerActive", "0");
- Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) );
+ Cbuf_AddText( va("connect %s\n", cl_reconnectArgs ) );
}
/*
@@ -1730,6 +1726,9 @@
server = Cmd_Argv(2);
}
+ // save arguments for reconnect
+ Q_strncpyz( cl_reconnectArgs, Cmd_Args(), sizeof( cl_reconnectArgs ) );
+
Cvar_Set("ui_singlePlayerActive", "0");
// fire a message off to the motd server
@@ -1752,7 +1751,6 @@
Con_Close();
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
- Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) );
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
Com_Printf ("Bad server address\n");
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