[quake3-commits] r1974 - in trunk/code: client game qcommon server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed May 11 10:21:27 EDT 2011


Author: thilo
Date: 2011-05-11 10:21:27 -0400 (Wed, 11 May 2011)
New Revision: 1974

Modified:
   trunk/code/client/snd_main.c
   trunk/code/game/g_local.h
   trunk/code/game/g_public.h
   trunk/code/game/g_spawn.c
   trunk/code/qcommon/vm_powerpc_asm.c
   trunk/code/server/sv_client.c
   trunk/code/server/sv_snapshot.c
Log:
Refactoring patch by DevHC


Modified: trunk/code/client/snd_main.c
===================================================================
--- trunk/code/client/snd_main.c	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/client/snd_main.c	2011-05-11 14:21:27 UTC (rev 1974)
@@ -16,7 +16,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_local.h
===================================================================
--- trunk/code/game/g_local.h	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/game/g_local.h	2011-05-11 14:21:27 UTC (rev 1974)
@@ -337,7 +337,7 @@
 
 	struct gentity_s	*gentities;
 	int			gentitySize;
-	int			num_entities;		// current number, <= MAX_GENTITIES
+  int			num_entities;		// MAX_CLIENTS <= num_entities <= ENTITYNUM_MAX_NORMAL
 
 	int			warmupTime;			// restart match at this time
 

Modified: trunk/code/game/g_public.h
===================================================================
--- trunk/code/game/g_public.h	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/game/g_public.h	2011-05-11 14:21:27 UTC (rev 1974)
@@ -83,7 +83,7 @@
 
 	// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
 	// an ent will be excluded from testing if:
-	// ent->r.number == passEntityNum	(don't interact with self)
+	// ent->s.number == passEntityNum	(don't interact with self)
 	// ent->r.ownerNum == passEntityNum	(don't interact with your own missiles)
 	// entity[ent->r.ownerNum].r.ownerNum == passEntityNum	(don't interact with other missiles from owner)
 	int			ownerNum;

Modified: trunk/code/game/g_spawn.c
===================================================================
--- trunk/code/game/g_spawn.c	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/game/g_spawn.c	2011-05-11 14:21:27 UTC (rev 1974)
@@ -75,46 +75,40 @@
 // fields are needed for spawning from the entity string
 //
 typedef enum {
-	F_INT, 
+	F_INT,
 	F_FLOAT,
-	F_LSTRING,			// string on disk, pointer in memory, TAG_LEVEL
-	F_GSTRING,			// string on disk, pointer in memory, TAG_GAME
+	F_STRING,
 	F_VECTOR,
-	F_ANGLEHACK,
-	F_ENTITY,			// index on disk, pointer in memory
-	F_ITEM,				// index on disk, pointer in memory
-	F_CLIENT,			// index on disk, pointer in memory
-	F_IGNORE
+	F_ANGLEHACK
 } fieldtype_t;
 
 typedef struct
 {
 	char	*name;
-	int		ofs;
+	size_t	ofs;
 	fieldtype_t	type;
 } field_t;
 
 field_t fields[] = {
-	{"classname", FOFS(classname), F_LSTRING},
+	{"classname", FOFS(classname), F_STRING},
 	{"origin", FOFS(s.origin), F_VECTOR},
-	{"model", FOFS(model), F_LSTRING},
-	{"model2", FOFS(model2), F_LSTRING},
+	{"model", FOFS(model), F_STRING},
+	{"model2", FOFS(model2), F_STRING},
 	{"spawnflags", FOFS(spawnflags), F_INT},
 	{"speed", FOFS(speed), F_FLOAT},
-	{"target", FOFS(target), F_LSTRING},
-	{"targetname", FOFS(targetname), F_LSTRING},
-	{"message", FOFS(message), F_LSTRING},
-	{"team", FOFS(team), F_LSTRING},
+	{"target", FOFS(target), F_STRING},
+	{"targetname", FOFS(targetname), F_STRING},
+	{"message", FOFS(message), F_STRING},
+	{"team", FOFS(team), F_STRING},
 	{"wait", FOFS(wait), F_FLOAT},
 	{"random", FOFS(random), F_FLOAT},
 	{"count", FOFS(count), F_INT},
 	{"health", FOFS(health), F_INT},
-	{"light", 0, F_IGNORE},
 	{"dmg", FOFS(damage), F_INT},
 	{"angles", FOFS(s.angles), F_VECTOR},
 	{"angle", FOFS(s.angles), F_ANGLEHACK},
-	{"targetShaderName", FOFS(targetShaderName), F_LSTRING},
-	{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
+	{"targetShaderName", FOFS(targetShaderName), F_STRING},
+	{"targetShaderNewName", FOFS(targetShaderNewName), F_STRING},
 
 	{NULL}
 };
@@ -128,10 +122,6 @@
 void SP_info_player_start (gentity_t *ent);
 void SP_info_player_deathmatch (gentity_t *ent);
 void SP_info_player_intermission (gentity_t *ent);
-void SP_info_firstplace(gentity_t *ent);
-void SP_info_secondplace(gentity_t *ent);
-void SP_info_thirdplace(gentity_t *ent);
-void SP_info_podium(gentity_t *ent);
 
 void SP_func_plat (gentity_t *ent);
 void SP_func_static (gentity_t *ent);
@@ -155,7 +145,6 @@
 void SP_target_speaker (gentity_t *ent);
 void SP_target_print (gentity_t *ent);
 void SP_target_laser (gentity_t *self);
-void SP_target_character (gentity_t *ent);
 void SP_target_score( gentity_t *ent );
 void SP_target_teleporter( gentity_t *ent );
 void SP_target_relay (gentity_t *ent);
@@ -363,7 +352,7 @@
 			b = (byte *)ent;
 
 			switch( f->type ) {
-			case F_LSTRING:
+			case F_STRING:
 				*(char **)(b+f->ofs) = G_NewString (value);
 				break;
 			case F_VECTOR:
@@ -384,9 +373,6 @@
 				((float *)(b+f->ofs))[1] = v;
 				((float *)(b+f->ofs))[2] = 0;
 				break;
-			default:
-			case F_IGNORE:
-				break;
 			}
 			return;
 		}

Modified: trunk/code/qcommon/vm_powerpc_asm.c
===================================================================
--- trunk/code/qcommon/vm_powerpc_asm.c	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/qcommon/vm_powerpc_asm.c	2011-05-11 14:21:27 UTC (rev 1974)
@@ -65,7 +65,6 @@
 };
 
 static const struct powerpc_opcode powerpc_opcodes[];
-static const int powerpc_num_opcodes;
 
 #define PPC_OPCODE_PPC			 1
 #define PPC_OPCODE_POWER		 2
@@ -112,7 +111,6 @@
 };
 
 static const struct powerpc_operand powerpc_operands[];
-static const unsigned int num_powerpc_operands;
 
 #define PPC_OPERAND_SIGNED (0x1)
 #define PPC_OPERAND_SIGNOPT (0x2)
@@ -390,7 +388,6 @@
 
 };
 
-static const unsigned int num_powerpc_operands = ARRAY_LEN (powerpc_operands);
 
 /* The functions used to insert and extract complicated operands.  */
 

Modified: trunk/code/server/sv_client.c
===================================================================
--- trunk/code/server/sv_client.c	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/server/sv_client.c	2011-05-11 14:21:27 UTC (rev 1974)
@@ -1537,7 +1537,7 @@
 	// the command, we will stop processing the rest of the packet,
 	// including the usercmd.  This causes flooders to lag themselves
 	// but not other people
-	// We don't do this when the client hasn't been active yet since its
+	// We don't do this when the client hasn't been active yet since it's
 	// normal to spam a lot of commands when downloading
 	if ( !com_cl_running->integer && 
 		cl->state >= CS_ACTIVE &&

Modified: trunk/code/server/sv_snapshot.c
===================================================================
--- trunk/code/server/sv_snapshot.c	2011-05-10 16:26:11 UTC (rev 1973)
+++ trunk/code/server/sv_snapshot.c	2011-05-11 14:21:27 UTC (rev 1974)
@@ -412,7 +412,7 @@
 		// add it
 		SV_AddEntToSnapshot( svEnt, ent, eNums );
 
-		// if its a portal entity, add everything visible from its camera position
+		// if it's a portal entity, add everything visible from its camera position
 		if ( ent->r.svFlags & SVF_PORTAL ) {
 			if ( ent->s.generic1 ) {
 				vec3_t dir;



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