[quake3-commits] r2068 - trunk/code/cgame
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Jul 7 19:05:10 EDT 2011
Author: thilo
Date: 2011-07-07 19:05:09 -0400 (Thu, 07 Jul 2011)
New Revision: 2068
Modified:
trunk/code/cgame/cg_weapons.c
Log:
Fix indentation
Modified: trunk/code/cgame/cg_weapons.c
===================================================================
--- trunk/code/cgame/cg_weapons.c 2011-07-07 16:21:06 UTC (rev 2067)
+++ trunk/code/cgame/cg_weapons.c 2011-07-07 23:05:09 UTC (rev 2068)
@@ -1294,7 +1294,7 @@
if(ps && cg_drawGun.integer == 2)
VectorMA(gun.origin, -lerped.origin[1], parent->axis[1], gun.origin);
else if(!ps || cg_drawGun.integer != 3)
- VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin);
+ VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin);
VectorMA(gun.origin, lerped.origin[2], parent->axis[2], gun.origin);
More information about the quake3-commits
mailing list