[quake3-commits] r1875 - trunk/code/cgame
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Feb 8 13:38:29 EST 2011
Author: thilo
Date: 2011-02-08 13:38:29 -0500 (Tue, 08 Feb 2011)
New Revision: 1875
Modified:
trunk/code/cgame/cg_local.h
trunk/code/cgame/cg_main.c
Log:
By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
Modified: trunk/code/cgame/cg_local.h
===================================================================
--- trunk/code/cgame/cg_local.h 2011-02-08 18:19:31 UTC (rev 1874)
+++ trunk/code/cgame/cg_local.h 2011-02-08 18:38:29 UTC (rev 1875)
@@ -550,8 +550,10 @@
int spectatorOffset; // current offset from start
int spectatorPaintLen; // current offset from start
+#ifdef MISSIONPACK
// skull trails
skulltrail_t skulltrails[MAX_CLIENTS];
+#endif
// centerprinting
int centerPrintTime;
@@ -563,9 +565,6 @@
// low ammo warning state
int lowAmmoWarning; // 1 = low, 2 = empty
- // kill timers for carnage reward
- int lastKillTime;
-
// crosshair client ID
int crosshairClientNum;
int crosshairClientTime;
@@ -656,10 +655,12 @@
qhandle_t charsetPropB;
qhandle_t whiteShader;
+#ifdef MISSIONPACK
qhandle_t redCubeModel;
qhandle_t blueCubeModel;
qhandle_t redCubeIcon;
qhandle_t blueCubeIcon;
+#endif
qhandle_t redFlagModel;
qhandle_t blueFlagModel;
qhandle_t neutralFlagModel;
Modified: trunk/code/cgame/cg_main.c
===================================================================
--- trunk/code/cgame/cg_main.c 2011-02-08 18:19:31 UTC (rev 1874)
+++ trunk/code/cgame/cg_main.c 2011-02-08 18:38:29 UTC (rev 1875)
@@ -878,17 +878,13 @@
cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
#ifdef MISSIONPACK
- if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
-#else
- if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
-#endif
+ if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" );
cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" );
cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" );
cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" );
}
-#ifdef MISSIONPACK
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
#else
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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