[quake3-commits] r1843 - in trunk/code: qcommon renderer

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Feb 4 08:43:41 EST 2011


Author: thilo
Date: 2011-02-04 08:43:41 -0500 (Fri, 04 Feb 2011)
New Revision: 1843

Modified:
   trunk/code/qcommon/q_shared.h
   trunk/code/renderer/tr_local.h
   trunk/code/renderer/tr_surface.c
Log:
https://bugzilla.icculus.org/show_bug.cgi?id=4460


Modified: trunk/code/qcommon/q_shared.h
===================================================================
--- trunk/code/qcommon/q_shared.h	2011-02-04 13:25:51 UTC (rev 1842)
+++ trunk/code/qcommon/q_shared.h	2011-02-04 13:43:41 UTC (rev 1843)
@@ -181,9 +181,9 @@
 #define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
 
 #ifdef __GNUC__
-#define ALIGN(x) __attribute__((aligned(x)))
+#define QALIGN(x) __attribute__((aligned(x)))
 #else
-#define ALIGN(x)
+#define QALIGN(x)
 #endif
 
 #ifndef NULL

Modified: trunk/code/renderer/tr_local.h
===================================================================
--- trunk/code/renderer/tr_local.h	2011-02-04 13:25:51 UTC (rev 1842)
+++ trunk/code/renderer/tr_local.h	2011-02-04 13:43:41 UTC (rev 1843)
@@ -1303,19 +1303,19 @@
 
 typedef struct shaderCommands_s 
 {
-	glIndex_t	indexes[SHADER_MAX_INDEXES] ALIGN(16);
-	vec4_t		xyz[SHADER_MAX_VERTEXES] ALIGN(16);
-	vec4_t		normal[SHADER_MAX_VERTEXES] ALIGN(16);
-	vec2_t		texCoords[SHADER_MAX_VERTEXES][2] ALIGN(16);
-	color4ub_t	vertexColors[SHADER_MAX_VERTEXES] ALIGN(16);
-	int			vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN(16);
+	glIndex_t	indexes[SHADER_MAX_INDEXES] QALIGN(16);
+	vec4_t		xyz[SHADER_MAX_VERTEXES] QALIGN(16);
+	vec4_t		normal[SHADER_MAX_VERTEXES] QALIGN(16);
+	vec2_t		texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
+	color4ub_t	vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);
+	int			vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
 
-	stageVars_t	svars ALIGN(16);
+	stageVars_t	svars QALIGN(16);
 
-	color4ub_t	constantColor255[SHADER_MAX_VERTEXES] ALIGN(16);
+	color4ub_t	constantColor255[SHADER_MAX_VERTEXES] QALIGN(16);
 
 	shader_t	*shader;
-  float   shaderTime;
+	float		shaderTime;
 	int			fogNum;
 
 	int			dlightBits;	// or together of all vertexDlightBits

Modified: trunk/code/renderer/tr_surface.c
===================================================================
--- trunk/code/renderer/tr_surface.c	2011-02-04 13:25:51 UTC (rev 1842)
+++ trunk/code/renderer/tr_surface.c	2011-02-04 13:43:41 UTC (rev 1843)
@@ -615,10 +615,10 @@
 {
 	short	*oldXyz, *newXyz, *oldNormals, *newNormals;
 	float	*outXyz, *outNormal;
-	float	oldXyzScale ALIGN(16);
-	float   newXyzScale ALIGN(16);
-	float	oldNormalScale ALIGN(16);
-	float newNormalScale ALIGN(16);
+	float	oldXyzScale QALIGN(16);
+	float   newXyzScale QALIGN(16);
+	float	oldNormalScale QALIGN(16);
+	float newNormalScale QALIGN(16);
 	int		vertNum;
 	unsigned lat, lng;
 	int		numVerts;



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