[quake3-commits] r2123 - in trunk/code: client game
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Aug 1 10:40:53 EDT 2011
Author: thilo
Date: 2011-08-01 10:40:53 -0400 (Mon, 01 Aug 2011)
New Revision: 2123
Modified:
trunk/code/client/cl_main.c
trunk/code/game/bg_pmove.c
Log:
[16:31:51] <ZTurtleMan> Thilo: two small fixes, one for r2112 and one for r2116. http://pastebin.com/raw.php?i=h19r211Z
Modified: trunk/code/client/cl_main.c
===================================================================
--- trunk/code/client/cl_main.c 2011-08-01 14:38:37 UTC (rev 2122)
+++ trunk/code/client/cl_main.c 2011-08-01 14:40:53 UTC (rev 2123)
@@ -47,7 +47,9 @@
cvar_t *cl_voip;
#endif
+#ifdef USE_RENDERER_DLOPEN
cvar_t *cl_renderer;
+#endif
cvar_t *cl_nodelta;
cvar_t *cl_debugMove;
Modified: trunk/code/game/bg_pmove.c
===================================================================
--- trunk/code/game/bg_pmove.c 2011-08-01 14:38:37 UTC (rev 2122)
+++ trunk/code/game/bg_pmove.c 2011-08-01 14:40:53 UTC (rev 2123)
@@ -1862,7 +1862,7 @@
}
// set the firing flag for continuous beam weapons
- if ( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && (!pm->ps->pm_type == PM_NOCLIP)
+ if ( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && pm->ps->pm_type != PM_NOCLIP
&& ( pm->cmd.buttons & BUTTON_ATTACK ) && pm->ps->ammo[ pm->ps->weapon ] ) {
pm->ps->eFlags |= EF_FIRING;
} else {
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