[quake3-commits] r1949 - in trunk/code: game renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Apr 26 05:48:40 EDT 2011
Author: thilo
Date: 2011-04-26 05:48:40 -0400 (Tue, 26 Apr 2011)
New Revision: 1949
Modified:
trunk/code/game/ai_main.h
trunk/code/renderer/tr_main.c
Log:
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
Modified: trunk/code/game/ai_main.h
===================================================================
--- trunk/code/game/ai_main.h 2011-04-26 02:32:05 UTC (rev 1948)
+++ trunk/code/game/ai_main.h 2011-04-26 09:48:40 UTC (rev 1949)
@@ -128,7 +128,7 @@
playerState_t cur_ps; //current player state
int last_eFlags; //last ps flags
usercmd_t lastucmd; //usercmd from last frame
- int entityeventTime[1024]; //last entity event time
+ int entityeventTime[MAX_GENTITIES]; //last entity event time
//
bot_settings_t settings; //several bot settings
int (*ainode)(struct bot_state_s *bs); //current AI node
Modified: trunk/code/renderer/tr_main.c
===================================================================
--- trunk/code/renderer/tr_main.c 2011-04-26 02:32:05 UTC (rev 1948)
+++ trunk/code/renderer/tr_main.c 2011-04-26 09:48:40 UTC (rev 1949)
@@ -1128,7 +1128,7 @@
int *fogNum, int *dlightMap ) {
*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
- *entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & 1023;
+ *entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & (MAX_GENTITIES-1);
*dlightMap = sort & 3;
}
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