[quake3-commits] r1787 - trunk

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jun 21 16:20:04 EDT 2010


Author: thilo
Date: 2010-06-21 16:20:04 -0400 (Mon, 21 Jun 2010)
New Revision: 1787

Modified:
   trunk/md4-readme.txt
Log:
Fix typo


Modified: trunk/md4-readme.txt
===================================================================
--- trunk/md4-readme.txt	2010-06-21 07:11:52 UTC (rev 1786)
+++ trunk/md4-readme.txt	2010-06-21 20:20:04 UTC (rev 1787)
@@ -19,7 +19,7 @@
 under a GPL licence a long time ago, I was able to implement this format for
 Quake3 and do some efficiency improvements.
 To enable the support for this model format, go to qcommon/qfiles.h,
-remove the comment slashes for #define RAVENMDR and then compile the engine.
+remove the comment slashes for #define RAVENMD4 and then compile the engine.
 
 Including finished MDR models in your projects is easy: just load the model
 files in your cgame code as you would normally load an MD3 model. The engine



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