[quake3-commits] r1630 - in trunk/code: qcommon sys
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Sep 16 05:30:21 EDT 2009
Author: tma
Date: 2009-09-16 05:30:21 -0400 (Wed, 16 Sep 2009)
New Revision: 1630
Modified:
trunk/code/qcommon/files.c
trunk/code/qcommon/qcommon.h
trunk/code/sys/sys_main.c
Log:
* ...and actually r1626 this time
Modified: trunk/code/qcommon/files.c
===================================================================
--- trunk/code/qcommon/files.c 2009-09-15 09:48:11 UTC (rev 1629)
+++ trunk/code/qcommon/files.c 2009-09-16 09:30:21 UTC (rev 1630)
@@ -241,7 +241,6 @@
#endif
static cvar_t *fs_basepath;
-static cvar_t *fs_libpath;
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
@@ -2762,8 +2761,6 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
- fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
-
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
Modified: trunk/code/qcommon/qcommon.h
===================================================================
--- trunk/code/qcommon/qcommon.h 2009-09-15 09:48:11 UTC (rev 1629)
+++ trunk/code/qcommon/qcommon.h 2009-09-16 09:30:21 UTC (rev 1630)
@@ -1079,9 +1079,6 @@
char *Sys_DefaultAppPath(void);
#endif
-void Sys_SetDefaultLibPath(const char *path);
-char *Sys_DefaultLibPath(void);
-
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);
const char *Sys_Dirname( char *path );
Modified: trunk/code/sys/sys_main.c
===================================================================
--- trunk/code/sys/sys_main.c 2009-09-15 09:48:11 UTC (rev 1629)
+++ trunk/code/sys/sys_main.c 2009-09-16 09:30:21 UTC (rev 1630)
@@ -49,7 +49,6 @@
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
-static char libPath[ MAX_OSPATH ] = { 0 };
/*
=================
@@ -96,29 +95,6 @@
/*
=================
-Sys_SetDefaultLibPath
-=================
-*/
-void Sys_SetDefaultLibPath(const char *path)
-{
- Q_strncpyz(libPath, path, sizeof(libPath));
-}
-
-/*
-=================
-Sys_DefaultLibPath
-=================
-*/
-char *Sys_DefaultLibPath(void)
-{
- if (*libPath)
- return libPath;
- else
- return Sys_Cwd();
-}
-
-/*
-=================
Sys_DefaultAppPath
=================
*/
@@ -408,7 +384,6 @@
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
-#4 look in fs_libpath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -419,7 +394,6 @@
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char fname[MAX_OSPATH];
char *basepath;
- char *libpath;
char *homepath;
char *pwdpath;
char *gamedir;
@@ -431,7 +405,6 @@
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
- libpath = Cvar_VariableString( "fs_libpath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
@@ -443,9 +416,6 @@
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
- if(!libHandle && libpath)
- libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
-
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
@@ -499,14 +469,6 @@
# endif
#endif
-#ifndef DEFAULT_LIBDIR
-# ifdef MACOS_X
-# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
-# else
-# define DEFAULT_LIBDIR Sys_BinaryPath()
-# endif
-#endif
-
/*
=================
Sys_SigHandler
@@ -576,7 +538,6 @@
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
- Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )
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