[quake3-commits] r1626 - in trunk/code: qcommon sys

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Sep 15 02:32:05 EDT 2009


Author: icculus
Date: 2009-09-15 02:32:05 -0400 (Tue, 15 Sep 2009)
New Revision: 1626

Modified:
   trunk/code/qcommon/files.c
   trunk/code/qcommon/qcommon.h
   trunk/code/sys/sys_main.c
Log:
Let a separate libdir be specified for loading libraries.

   Partially fixes Bugzilla #4271.


Modified: trunk/code/qcommon/files.c
===================================================================
--- trunk/code/qcommon/files.c	2009-09-15 06:30:00 UTC (rev 1625)
+++ trunk/code/qcommon/files.c	2009-09-15 06:32:05 UTC (rev 1626)
@@ -241,6 +241,7 @@
 #endif
 
 static	cvar_t		*fs_basepath;
+static	cvar_t		*fs_libpath;
 static	cvar_t		*fs_basegame;
 static	cvar_t		*fs_gamedirvar;
 static	searchpath_t	*fs_searchpaths;
@@ -2761,6 +2762,8 @@
 	fs_debug = Cvar_Get( "fs_debug", "0", 0 );
 	fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
 	fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+	fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
+	
 	homePath = Sys_DefaultHomePath();
 	if (!homePath || !homePath[0]) {
 		homePath = fs_basepath->string;

Modified: trunk/code/qcommon/qcommon.h
===================================================================
--- trunk/code/qcommon/qcommon.h	2009-09-15 06:30:00 UTC (rev 1625)
+++ trunk/code/qcommon/qcommon.h	2009-09-15 06:32:05 UTC (rev 1626)
@@ -1079,6 +1079,9 @@
 char    *Sys_DefaultAppPath(void);
 #endif
 
+void	Sys_SetDefaultLibPath(const char *path);
+char	*Sys_DefaultLibPath(void);
+
 void  Sys_SetDefaultHomePath(const char *path);
 char	*Sys_DefaultHomePath(void);
 const char *Sys_Dirname( char *path );

Modified: trunk/code/sys/sys_main.c
===================================================================
--- trunk/code/sys/sys_main.c	2009-09-15 06:30:00 UTC (rev 1625)
+++ trunk/code/sys/sys_main.c	2009-09-15 06:32:05 UTC (rev 1626)
@@ -49,6 +49,7 @@
 
 static char binaryPath[ MAX_OSPATH ] = { 0 };
 static char installPath[ MAX_OSPATH ] = { 0 };
+static char libPath[ MAX_OSPATH ] = { 0 };
 
 /*
 =================
@@ -95,6 +96,29 @@
 
 /*
 =================
+Sys_SetDefaultLibPath
+=================
+*/
+void Sys_SetDefaultLibPath(const char *path)
+{
+	Q_strncpyz(libPath, path, sizeof(libPath));
+}
+
+/*
+=================
+Sys_DefaultLibPath
+=================
+*/
+char *Sys_DefaultLibPath(void)
+{
+	if (*libPath)
+		return libPath;
+	else
+		return Sys_Cwd();
+}
+
+/*
+=================
 Sys_DefaultAppPath
 =================
 */
@@ -384,6 +408,7 @@
 #1 look down current path
 #2 look in fs_homepath
 #3 look in fs_basepath
+#4 look in fs_libpath
 =================
 */
 void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -394,6 +419,7 @@
 	void  (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
 	char  fname[MAX_OSPATH];
 	char  *basepath;
+	char  *libpath;
 	char  *homepath;
 	char  *pwdpath;
 	char  *gamedir;
@@ -405,6 +431,7 @@
 	// TODO: use fs_searchpaths from files.c
 	pwdpath = Sys_Cwd();
 	basepath = Cvar_VariableString( "fs_basepath" );
+	libpath = Cvar_VariableString( "fs_libpath" );
 	homepath = Cvar_VariableString( "fs_homepath" );
 	gamedir = Cvar_VariableString( "fs_game" );
 
@@ -416,6 +443,9 @@
 	if(!libHandle && basepath)
 		libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
 
+	if(!libHandle && libpath)
+		libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
+
 	if(!libHandle) {
 		Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
 		return NULL;
@@ -469,6 +499,14 @@
 #	endif
 #endif
 
+#ifndef DEFAULT_LIBDIR
+#	ifdef MACOS_X
+#		define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
+#	else
+#		define DEFAULT_LIBDIR Sys_BinaryPath()
+#	endif
+#endif
+
 /*
 =================
 Sys_SigHandler
@@ -538,6 +576,7 @@
 	Sys_ParseArgs( argc, argv );
 	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
 	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
+	Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
 
 	// Concatenate the command line for passing to Com_Init
 	for( i = 1; i < argc; i++ )



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