[quake3-commits] r1605 - trunk/code/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Sep 14 21:11:09 EDT 2009
Author: icculus
Date: 2009-09-14 21:11:09 -0400 (Mon, 14 Sep 2009)
New Revision: 1605
Modified:
trunk/code/server/sv_client.c
Log:
When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before
opening the slot for humans.
Fixes Bugzilla #4243.
Modified: trunk/code/server/sv_client.c
===================================================================
--- trunk/code/server/sv_client.c 2009-09-15 01:01:07 UTC (rev 1604)
+++ trunk/code/server/sv_client.c 2009-09-15 01:11:09 UTC (rev 1605)
@@ -531,12 +531,13 @@
void SV_DropClient( client_t *drop, const char *reason ) {
int i;
challenge_t *challenge;
+ const qboolean isBot = drop->netchan.remoteAddress.type == NA_BOT;
if ( drop->state == CS_ZOMBIE ) {
return; // already dropped
}
- if (drop->netchan.remoteAddress.type != NA_BOT) {
+ if ( !isBot ) {
// see if we already have a challenge for this ip
challenge = &svs.challenges[0];
@@ -556,7 +557,6 @@
// tell everyone why they got dropped
SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason );
-
if (drop->download) {
FS_FCloseFile( drop->download );
drop->download = 0;
@@ -569,15 +569,20 @@
// add the disconnect command
SV_SendServerCommand( drop, "disconnect \"%s\"", reason);
- if ( drop->netchan.remoteAddress.type == NA_BOT ) {
+ if ( isBot ) {
SV_BotFreeClient( drop - svs.clients );
}
// nuke user info
SV_SetUserinfo( drop - svs.clients, "" );
- Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name );
- drop->state = CS_ZOMBIE; // become free in a few seconds
+ if ( isBot ) {
+ // bots shouldn't go zombie, as there's no real net connection.
+ drop->state = CS_FREE;
+ } else {
+ Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name );
+ drop->state = CS_ZOMBIE; // become free in a few seconds
+ }
// if this was the last client on the server, send a heartbeat
// to the master so it is known the server is empty
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