[quake3-commits] r1679 - in trunk: . misc
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Oct 17 20:02:24 EDT 2009
Author: tma
Date: 2009-10-17 20:02:24 -0400 (Sat, 17 Oct 2009)
New Revision: 1679
Removed:
trunk/misc/sdl-win32-fixes.diff
Modified:
trunk/README
Log:
* Remove the SDL patch as it has since been incorporated into SDL svn
Modified: trunk/README
===================================================================
--- trunk/README 2009-10-17 23:40:10 UTC (rev 1678)
+++ trunk/README 2009-10-18 00:02:24 UTC (rev 1679)
@@ -425,26 +425,6 @@
text. Also, in addition to the nominated console keys, Shift-ESC is hard
coded to always toggle the console.
-Mouse Input On Windows
- ioq3 uses SDL to abstract away as much as possible from platform specific
- implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
- and limitations with respect to mouse input on the Windows platform. We
- provide a patch against the SDL subversion 1.2 branch which fixes the
- following problems:
-
- * DirectX (and thus DirectInput) driver not functional when using an
- OpenGL SDL_Surface.
-
- * DirectX (and thus DirectInput) driver not functional in windowed mode.
-
- * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
- not exposing the required functionality. Use DirectInput 7 instead.
-
- * Low quality mouse input data when using the windib driver due to use of
- WM_MOUSEMOVE events. Use GetCursorPos API call instead.
-
- The patch can be found in misc/sdl-win32-fixes.diff.
-
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
textures. It should be noted that the use of such images in a map will
Deleted: trunk/misc/sdl-win32-fixes.diff
===================================================================
--- trunk/misc/sdl-win32-fixes.diff 2009-10-17 23:40:10 UTC (rev 1678)
+++ trunk/misc/sdl-win32-fixes.diff 2009-10-18 00:02:24 UTC (rev 1679)
@@ -1,596 +0,0 @@
-Index: src/video/wincommon/SDL_lowvideo.h
-===================================================================
---- src/video/wincommon/SDL_lowvideo.h (revision 4067)
-+++ src/video/wincommon/SDL_lowvideo.h (working copy)
-@@ -51,10 +51,13 @@
- /* Hidden "this" pointer for the video functions */
- #define _THIS SDL_VideoDevice *this
-
-+#define FULLSCREEN() \
-+ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
-+
- #define WINDIB_FULLSCREEN() \
- ( \
- SDL_VideoSurface && \
-- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
-+ FULLSCREEN() && \
- (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
- ((SDL_strcmp(this->name, "windib") == 0) || \
- (SDL_strcmp(this->name, "gapi") == 0))) \
-@@ -62,13 +65,19 @@
- #define DDRAW_FULLSCREEN() \
- ( \
- SDL_VideoSurface && \
-- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
-+ FULLSCREEN() && \
- ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
- (SDL_strcmp(this->name, "directx") == 0) \
- )
-
--#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
-+#define DINPUT_FULLSCREEN() \
-+( \
-+ FULLSCREEN() && \
-+ (strcmp(this->name, "directx") == 0) \
-+)
-
-+#define DINPUT() (strcmp(this->name, "directx") == 0)
-+
- /* The main window -- and a function to set it for the audio */
- #ifdef _WIN32_WCE
- extern LPWSTR SDL_Appname;
-Index: src/video/wincommon/SDL_sysevents.c
-===================================================================
---- src/video/wincommon/SDL_sysevents.c (revision 4067)
-+++ src/video/wincommon/SDL_sysevents.c (working copy)
-@@ -335,7 +335,6 @@
- {
- SDL_VideoDevice *this = current_video;
- static int mouse_pressed = 0;
-- static int in_window = 0;
- #ifdef WMMSG_DEBUG
- fprintf(stderr, "Received windows message: ");
- if ( msg > MAX_WMMSG ) {
-@@ -411,62 +410,41 @@
- break;
-
- case WM_MOUSEMOVE: {
--
-- /* Mouse is handled by DirectInput when fullscreen */
-- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
-- Sint16 x, y;
-
-- /* mouse has entered the window */
-- if ( ! in_window ) {
- #ifdef WM_MOUSELEAVE
-+ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
-+ if ( SDL_VideoSurface && !FULLSCREEN() ) {
-+ /* mouse has entered the window */
-+
-+ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
- TRACKMOUSEEVENT tme;
-
- tme.cbSize = sizeof(tme);
- tme.dwFlags = TME_LEAVE;
- tme.hwndTrack = SDL_Window;
- _TrackMouseEvent(&tme);
-+ }
-+ }
- #endif /* WM_MOUSELEAVE */
-- in_window = TRUE;
-
-- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
-- }
-+ /* Mouse motion is handled in DIB_PumpEvents or
-+ * DX5_PumpEvents, depending on the video driver
-+ * in use */
-
-- /* mouse has moved within the window */
-- x = LOWORD(lParam);
-- y = HIWORD(lParam);
-- if ( mouse_relative ) {
-- POINT center;
-- center.x = (SDL_VideoSurface->w/2);
-- center.y = (SDL_VideoSurface->h/2);
-- x -= (Sint16)center.x;
-- y -= (Sint16)center.y;
-- if ( x || y ) {
-- ClientToScreen(SDL_Window, ¢er);
-- SetCursorPos(center.x, center.y);
-- posted = SDL_PrivateMouseMotion(0, 1, x, y);
-- }
-- } else {
--#ifdef _WIN32_WCE
-- if (SDL_VideoSurface)
-- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
--#endif
-- posted = SDL_PrivateMouseMotion(0, 0, x, y);
-- }
-- }
-+ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- }
- return(0);
-
- #ifdef WM_MOUSELEAVE
- case WM_MOUSELEAVE: {
-
-- /* Mouse is handled by DirectInput when fullscreen */
-- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
-+ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
-+ if ( SDL_VideoSurface && !FULLSCREEN() ) {
- /* mouse has left the window */
- /* or */
- /* Elvis has left the building! */
- posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
- }
-- in_window = FALSE;
- }
- return(0);
- #endif /* WM_MOUSELEAVE */
-@@ -480,7 +458,7 @@
- case WM_XBUTTONDOWN:
- case WM_XBUTTONUP: {
- /* Mouse is handled by DirectInput when fullscreen */
-- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
-+ if ( SDL_VideoSurface && ! DINPUT() ) {
- WORD xbuttonval = 0;
- Sint16 x, y;
- Uint8 button, state;
-@@ -544,20 +522,8 @@
- mouse_pressed = 0;
- }
- }
-- if ( mouse_relative ) {
-- /* RJR: March 28, 2000
-- report internal mouse position if in relative mode */
-- x = 0; y = 0;
-- } else {
-- x = (Sint16)LOWORD(lParam);
-- y = (Sint16)HIWORD(lParam);
--#ifdef _WIN32_WCE
-- if (SDL_VideoSurface)
-- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
--#endif
-- }
- posted = SDL_PrivateMouseButton(
-- state, button, x, y);
-+ state, button, 0, 0);
-
- /*
- * MSDN says:
-@@ -578,7 +544,7 @@
-
- #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
- case WM_MOUSEWHEEL:
-- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
-+ if ( SDL_VideoSurface && ! DINPUT() ) {
- int move = (short)HIWORD(wParam);
- if ( move ) {
- Uint8 button;
-Index: src/video/wincommon/SDL_sysmouse.c
-===================================================================
---- src/video/wincommon/SDL_sysmouse.c (revision 4067)
-+++ src/video/wincommon/SDL_sysmouse.c (working copy)
-@@ -188,8 +188,7 @@
- {
- POINT mouse_pos;
-
-- /* The fullscreen cursor must be done in software with DirectInput */
-- if ( !this->screen || DDRAW_FULLSCREEN() ) {
-+ if ( !this->screen ) {
- return(0);
- }
-
-@@ -208,15 +207,20 @@
-
- void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
- {
-- if ( DDRAW_FULLSCREEN() ) {
-- SDL_PrivateMouseMotion(0, 0, x, y);
-- } else if ( mouse_relative) {
-+ if ( mouse_relative) {
- /* RJR: March 28, 2000
- leave physical cursor at center of screen if
- mouse hidden and grabbed */
- SDL_PrivateMouseMotion(0, 0, x, y);
- } else {
- POINT pt;
-+
-+ /* With DirectInput the position doesn't follow
-+ * the cursor, so it is set manually */
-+ if ( DINPUT() ) {
-+ SDL_PrivateMouseMotion(0, 0, x, y);
-+ }
-+
- pt.x = x;
- pt.y = y;
- ClientToScreen(SDL_Window, &pt);
-@@ -227,20 +231,15 @@
- /* Update the current mouse state and position */
- void WIN_UpdateMouse(_THIS)
- {
-- RECT rect;
- POINT pt;
-
-- if ( ! DDRAW_FULLSCREEN() ) {
-- GetClientRect(SDL_Window, &rect);
-- GetCursorPos(&pt);
-- MapWindowPoints(NULL, SDL_Window, &pt, 1);
-- if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){
-- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
-- SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
-- } else {
-- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
-- }
-- }
-+ /* Always unset SDL_APPMOUSEFOCUS to give the WM_MOUSEMOVE event
-+ * handler a chance to install a TRACKMOUSEEVENT */
-+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
-+
-+ GetCursorPos(&pt);
-+ ScreenToClient(SDL_Window, &pt);
-+ SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
- }
-
- /* Check to see if we need to enter or leave mouse relative mode */
-Index: src/video/windib/SDL_dibevents.c
-===================================================================
---- src/video/windib/SDL_dibevents.c (revision 4067)
-+++ src/video/windib/SDL_dibevents.c (working copy)
-@@ -262,6 +262,36 @@
- return(DefWindowProc(hwnd, msg, wParam, lParam));
- }
-
-+static void DIB_GenerateMouseMotionEvent(void)
-+{
-+ extern int mouse_relative;
-+ extern int posted;
-+
-+ POINT mouse;
-+ GetCursorPos( &mouse );
-+
-+ if ( mouse_relative ) {
-+ POINT center;
-+ center.x = (SDL_VideoSurface->w/2);
-+ center.y = (SDL_VideoSurface->h/2);
-+ ClientToScreen(SDL_Window, ¢er);
-+
-+ mouse.x -= (Sint16)center.x;
-+ mouse.y -= (Sint16)center.y;
-+ if ( mouse.x || mouse.y ) {
-+ SetCursorPos(center.x, center.y);
-+ posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
-+ }
-+ } else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
-+ ScreenToClient(SDL_Window, &mouse);
-+#ifdef _WIN32_WCE
-+ if (SDL_VideoSurface)
-+ GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
-+#endif
-+ posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
-+ }
-+}
-+
- void DIB_PumpEvents(_THIS)
- {
- MSG msg;
-@@ -271,6 +301,10 @@
- DispatchMessage(&msg);
- }
- }
-+
-+ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
-+ DIB_GenerateMouseMotionEvent( );
-+ }
- }
-
- static HKL hLayoutUS = NULL;
-@@ -494,7 +528,7 @@
- Uint16 wchars[2];
-
- GetKeyboardState(keystate);
-- if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
-+ if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
- {
- keysym->unicode = wchars[0];
- }
-Index: src/video/windx5/SDL_dx5events.c
-===================================================================
---- src/video/windx5/SDL_dx5events.c (revision 4067)
-+++ src/video/windx5/SDL_dx5events.c (working copy)
-@@ -143,9 +143,14 @@
- (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
- (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
- { "mouse",
-- &GUID_SysMouse, &c_dfDIMouse,
-+ &GUID_SysMouse,
-+#if DIRECTINPUT_VERSION >= 0x700
-+ &c_dfDIMouse2,
-+#else
-+ &c_dfDIMouse,
-+#endif
- (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
-- (DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
-+ (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_mouse },
- { NULL, NULL, NULL, 0, 0, NULL }
- };
-
-@@ -285,6 +290,76 @@
- }
- }
- }
-+
-+static void post_mouse_motion(int relative, Sint16 x, Sint16 y)
-+{
-+ extern int mouse_relative;
-+
-+ if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ==
-+ (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
-+ posted = SDL_PrivateMouseMotion(
-+ 0, relative, x, y);
-+
-+ if ( !mouse_relative ) {
-+ /* As DirectInput reads raw device coordinates, it has no notion of
-+ * cursors or absolute position. We must assume responsibility for
-+ * keeping track of this. */
-+ int current_x, current_y;
-+ POINT cursor;
-+ RECT trap;
-+ RECT window;
-+ int at_edge;
-+
-+ /* Get the current cursor position */
-+ SDL_GetMouseState(¤t_x, ¤t_y);
-+ cursor.x = current_x;
-+ cursor.y = current_y;
-+ ClientToScreen(SDL_Window, &cursor);
-+
-+ /* Construct a 1 pixel square RECT that is used to confine the cursor
-+ * pointer to a specific pixel using ClipCursor. This is used in
-+ * preference to SetCursorPos as it avoids the cursor jumping around as
-+ * both the OS and SDL attempt to move it simultaneously. */
-+ trap.left = cursor.x;
-+ trap.top = cursor.y;
-+ trap.right = cursor.x + 1;
-+ trap.bottom = cursor.y + 1;
-+
-+ GetClientRect(SDL_Window, &window);
-+ window.right -= window.left; window.left = 0;
-+ window.bottom -= window.top; window.top = 0;
-+
-+ /* As we're assuming control over the cursor, we need to know when to
-+ * relinquish control of it back to the operating system. This is when
-+ * the cursor reaches the edge of the window. */
-+ at_edge = (current_x == window.left) ||
-+ (current_x == (window.right - 1)) ||
-+ (current_y == window.top) ||
-+ (current_y == (window.bottom - 1));
-+
-+ if ( at_edge ) {
-+ ClipCursor(NULL);
-+ } else {
-+ ClipCursor(&trap);
-+ }
-+ } else {
-+ /* When in relative mode, warp the OS's idea of where the cursor is to
-+ * the center of the screen. This isn't really necessary as DirectInput
-+ * reads from the hardware itself, but in case things go wrong, the
-+ * cursor will be left in a sensible place. */
-+ POINT center;
-+ center.x = (SDL_VideoSurface->w/2);
-+ center.y = (SDL_VideoSurface->h/2);
-+ ClientToScreen(SDL_Window, ¢er);
-+ SetCursorPos(center.x, center.y);
-+ }
-+ } else {
-+ /* No window or mouse focus, control is lost */
-+ mouse_lost = 1;
-+ ClipCursor(NULL);
-+ }
-+}
-+
- static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
- {
- int i;
-@@ -298,14 +373,8 @@
- return;
- }
-
-- /* If we are in windowed mode, Windows is taking care of the mouse */
-- if ( (SDL_PublicSurface->flags & SDL_OPENGL) ||
-- !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
-- return;
-- }
--
- /* If the mouse was lost, regain some sense of mouse state */
-- if ( mouse_lost ) {
-+ if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
- POINT mouse_pos;
- Uint8 old_state;
- Uint8 new_state;
-@@ -313,14 +382,17 @@
- /* Set ourselves up with the current cursor position */
- GetCursorPos(&mouse_pos);
- ScreenToClient(SDL_Window, &mouse_pos);
-- posted = SDL_PrivateMouseMotion(0, 0,
-- (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
-+ post_mouse_motion( 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
-
- /* Check for mouse button changes */
- old_state = SDL_GetMouseState(NULL, NULL);
- new_state = 0;
- { /* Get the new DirectInput button state for the mouse */
-+#if DIRECTINPUT_VERSION >= 0x700
-+ DIMOUSESTATE2 distate;
-+#else
- DIMOUSESTATE distate;
-+#endif
- HRESULT result;
-
- result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
-@@ -341,14 +413,13 @@
- for ( i=0; i<8; ++i ) {
- if ( (old_state&0x01) != (new_state&0x01) ) {
- button = (Uint8)(i+1);
-- /* Button #2 on two button mice is button 3
-- (the middle button is button 2)
-- */
-- if ( button == 2 ) {
-- button = 3;
-- } else
-- if ( button == 3 ) {
-- button = 2;
-+ /* Map DI button numbers to SDL */
-+ switch ( button ) {
-+ case 2: button = SDL_BUTTON_RIGHT; break;
-+ case 3: button = SDL_BUTTON_MIDDLE; break;
-+ case 4: button = SDL_BUTTON_X1; break;
-+ case 5: button = SDL_BUTTON_X2; break;
-+ default: break;
- }
- if ( new_state & 0x01 ) {
- /* Grab mouse so we get mouse-up */
-@@ -387,8 +458,7 @@
- case DIMOFS_X:
- if ( timestamp != ptrbuf[i].dwTimeStamp ) {
- if ( xrel || yrel ) {
-- posted = SDL_PrivateMouseMotion(
-- 0, 1, xrel, yrel);
-+ post_mouse_motion(1, xrel, yrel);
- xrel = 0;
- yrel = 0;
- }
-@@ -399,8 +469,7 @@
- case DIMOFS_Y:
- if ( timestamp != ptrbuf[i].dwTimeStamp ) {
- if ( xrel || yrel ) {
-- posted = SDL_PrivateMouseMotion(
-- 0, 1, xrel, yrel);
-+ post_mouse_motion(1, xrel, yrel);
- xrel = 0;
- yrel = 0;
- }
-@@ -410,8 +479,7 @@
- break;
- case DIMOFS_Z:
- if ( xrel || yrel ) {
-- posted = SDL_PrivateMouseMotion(
-- 0, 1, xrel, yrel);
-+ post_mouse_motion(1, xrel, yrel);
- xrel = 0;
- yrel = 0;
- }
-@@ -429,22 +497,26 @@
- case DIMOFS_BUTTON1:
- case DIMOFS_BUTTON2:
- case DIMOFS_BUTTON3:
-+#if DIRECTINPUT_VERSION >= 0x700
-+ case DIMOFS_BUTTON4:
-+ case DIMOFS_BUTTON5:
-+ case DIMOFS_BUTTON6:
-+ case DIMOFS_BUTTON7:
-+#endif
- if ( xrel || yrel ) {
-- posted = SDL_PrivateMouseMotion(
-- 0, 1, xrel, yrel);
-+ post_mouse_motion(1, xrel, yrel);
- xrel = 0;
- yrel = 0;
- }
- timestamp = 0;
- button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
-- /* Button #2 on two button mice is button 3
-- (the middle button is button 2)
-- */
-- if ( button == 2 ) {
-- button = 3;
-- } else
-- if ( button == 3 ) {
-- button = 2;
-+ /* Map DI button numbers to SDL */
-+ switch ( button ) {
-+ case 2: button = SDL_BUTTON_RIGHT; break;
-+ case 3: button = SDL_BUTTON_MIDDLE; break;
-+ case 4: button = SDL_BUTTON_X1; break;
-+ case 5: button = SDL_BUTTON_X2; break;
-+ default: break;
- }
- if ( ptrbuf[i].dwData & 0x80 ) {
- /* Grab mouse so we get mouse-up */
-@@ -471,7 +543,7 @@
- }
- }
- if ( xrel || yrel ) {
-- posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel);
-+ post_mouse_motion(1, xrel, yrel);
- }
- }
-
-@@ -516,10 +588,7 @@
-
- /* The keyboard is handled via DirectInput */
- case WM_SYSKEYUP:
-- case WM_SYSKEYDOWN: {
-- /* Pass syskey to DefWindwoProc (ALT-F4, etc.) */
-- }
-- break;
-+ case WM_SYSKEYDOWN:
- case WM_KEYUP:
- case WM_KEYDOWN: {
- /* Ignore windows keyboard messages */;
-@@ -840,7 +909,7 @@
- keysym->unicode = vkey;
- #else
- GetKeyboardState(keystate);
-- if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
-+ if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
- {
- keysym->unicode = wchars[0];
- }
-Index: src/video/windx5/directx.h
-===================================================================
---- src/video/windx5/directx.h (revision 4067)
-+++ src/video/windx5/directx.h (working copy)
-@@ -72,7 +72,7 @@
- /* We need these defines to mark what version of DirectX API we use */
- #define DIRECTDRAW_VERSION 0x0700
- #define DIRECTSOUND_VERSION 0x0500
--#define DIRECTINPUT_VERSION 0x0500
-+#define DIRECTINPUT_VERSION 0x0700
-
- #ifdef __GNUC__
- #define NONAMELESSUNION
-@@ -81,4 +81,20 @@
- #include <dsound.h>
- #include <dinput.h>
-
-+#if DIRECTINPUT_VERSION >= 0x0700 && !defined(DIMOFS_BUTTON4)
-+typedef struct _DIMOUSESTATE2 {
-+ LONG lX;
-+ LONG lY;
-+ LONG lZ;
-+ BYTE rgbButtons[8];
-+} DIMOUSESTATE2, *LPDIMOUSESTATE2;
-+
-+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
-+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
-+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
-+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
-+
-+extern const DIDATAFORMAT c_dfDIMouse2;
-+#endif
-+
- #endif /* _directx_h */
-Index: configure.in
-===================================================================
---- configure.in (revision 4067)
-+++ configure.in (working copy)
-@@ -2442,7 +2442,7 @@
- # Set up the system libraries we need
- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm"
- if test x$have_directx = xyes; then
-- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid"
-+ EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid -ldinput8"
- fi
- # The Win32 platform requires special setup
- SOURCES="$SOURCES $srcdir/src/main/win32/*.rc"
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