[quake3-commits] r1639 - in trunk/code: game qcommon
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Oct 3 17:41:23 EDT 2009
Author: thilo
Date: 2009-10-03 17:41:22 -0400 (Sat, 03 Oct 2009)
New Revision: 1639
Modified:
trunk/code/game/g_client.c
trunk/code/qcommon/q_shared.h
Log:
Revert back color code change
Modified: trunk/code/game/g_client.c
===================================================================
--- trunk/code/game/g_client.c 2009-10-03 21:15:23 UTC (rev 1638)
+++ trunk/code/game/g_client.c 2009-10-03 21:41:22 UTC (rev 1639)
@@ -632,7 +632,7 @@
{
colorlessLen--;
- if(*in == COLOR_BLACK)
+ if(ColorIndex(*in) == 0)
{
// Disallow color black in names to prevent players
// from getting advantage playing in front of black backgrounds
Modified: trunk/code/qcommon/q_shared.h
===================================================================
--- trunk/code/qcommon/q_shared.h 2009-10-03 21:15:23 UTC (rev 1638)
+++ trunk/code/qcommon/q_shared.h 2009-10-03 21:41:22 UTC (rev 1639)
@@ -365,7 +365,7 @@
extern vec4_t colorDkGrey;
#define Q_COLOR_ESCAPE '^'
-#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) >= '0' && *((p)+1) <= '7') // ^[0-9a-zA-Z]
+#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1))) // ^[0-9a-zA-Z]
#define COLOR_BLACK '0'
#define COLOR_RED '1'
@@ -375,7 +375,7 @@
#define COLOR_CYAN '5'
#define COLOR_MAGENTA '6'
#define COLOR_WHITE '7'
-#define ColorIndex(c) ((c) - '0')
+#define ColorIndex(c) (((c) - '0') & 0x07)
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"
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