r1401 - trunk

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun Jun 29 23:30:11 EDT 2008


Author: zakk
Date: 2008-06-29 23:30:11 -0400 (Sun, 29 Jun 2008)
New Revision: 1401

Modified:
   trunk/TODO
Log:
Remove TODO, point to the internet so I don't waste ci's.


Modified: trunk/TODO
===================================================================
--- trunk/TODO	2008-06-29 04:05:28 UTC (rev 1400)
+++ trunk/TODO	2008-06-30 03:30:11 UTC (rev 1401)
@@ -1,27 +1 @@
-FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
-
-1) Testing of Quake 3 single player, and network games (pb will never work)
-2) Testing of Quake 3: Team Arena, SP and MP, etc
-3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
-   whatever
-4) Installers which include all up-to-date id pak files, require no cd rom,
-   user will have to copy pak0.pk3 themselves.
-4a) installers that require no cd-rom can optionally install the data from cd
--roms, just that people can deal with pak0s themselves and not be forced into
-locating the disc right then -at install time.
-
-For 1.34:
-See above.
-Please remove each one as it is done:
-Win32
-Linux (we can get by with a source-only on this)
-MacOS X
-
-For 1.35+:
-* Graphical "ioquake3" watermark in videos, optional, on by default
-* Gamma stuff while recording videos.
-* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
-
-For 2.0:
-* Four player split-screen
-* Multi-platform application to launch and download mods.
+http://wiki.ioquake3.org/Ioquake3_Road_Map




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