r1434 - in trunk/code: qcommon sys
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Aug 3 15:42:53 EDT 2008
Author: tma
Date: 2008-08-03 15:42:53 -0400 (Sun, 03 Aug 2008)
New Revision: 1434
Modified:
trunk/code/qcommon/common.c
trunk/code/sys/sys_local.h
trunk/code/sys/sys_main.c
trunk/code/sys/sys_unix.c
trunk/code/sys/sys_win32.c
Log:
* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the
client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
to get better fullscreen mouse input (in conjunction with a patched SDL DLL
http://bugzilla.libsdl.org/show_bug.cgi?id=265)
Modified: trunk/code/qcommon/common.c
===================================================================
--- trunk/code/qcommon/common.c 2008-08-03 19:31:42 UTC (rev 1433)
+++ trunk/code/qcommon/common.c 2008-08-03 19:42:53 UTC (rev 1434)
@@ -2864,7 +2864,14 @@
msec = minMsec;
do {
- Sys_Sleep( minMsec - msec );
+ int timeRemaining = minMsec - msec;
+
+ // The existing Sys_Sleep implementations aren't really
+ // precise enough to be of use beyond 100fps
+ // FIXME: implement a more precise sleep (RDTSC or something)
+ if( timeRemaining >= 10 )
+ Sys_Sleep( timeRemaining );
+
com_frameTime = Com_EventLoop();
if ( lastTime > com_frameTime ) {
lastTime = com_frameTime; // possible on first frame
Modified: trunk/code/sys/sys_local.h
===================================================================
--- trunk/code/sys/sys_local.h 2008-08-03 19:31:42 UTC (rev 1433)
+++ trunk/code/sys/sys_local.h 2008-08-03 19:42:53 UTC (rev 1434)
@@ -47,6 +47,7 @@
char *Sys_StripAppBundle( char *pwd );
#endif
+void Sys_PlatformInit( void );
void Sys_SigHandler( int signal );
void Sys_ErrorDialog( const char *error );
void Sys_AnsiColorPrint( const char *msg );
Modified: trunk/code/sys/sys_main.c
===================================================================
--- trunk/code/sys/sys_main.c 2008-08-03 19:31:42 UTC (rev 1433)
+++ trunk/code/sys/sys_main.c 2008-08-03 19:42:53 UTC (rev 1434)
@@ -533,6 +533,8 @@
}
#endif
+ Sys_PlatformInit( );
+
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
Modified: trunk/code/sys/sys_unix.c
===================================================================
--- trunk/code/sys/sys_unix.c 2008-08-03 19:31:42 UTC (rev 1433)
+++ trunk/code/sys/sys_unix.c 2008-08-03 19:42:53 UTC (rev 1434)
@@ -511,3 +511,15 @@
FS_FCloseFile( f );
}
+
+/*
+==============
+Sys_PlatformInit
+
+Unix specific initialisation
+==============
+*/
+void Sys_PlatformInit( void )
+{
+ // NOP
+}
Modified: trunk/code/sys/sys_win32.c
===================================================================
--- trunk/code/sys/sys_win32.c 2008-08-03 19:31:42 UTC (rev 1433)
+++ trunk/code/sys/sys_win32.c 2008-08-03 19:42:53 UTC (rev 1434)
@@ -514,7 +514,7 @@
==============
Sys_Sleep
-Block execution for msec or until input is recieved.
+Block execution for msec or until input is received.
==============
*/
void Sys_Sleep( int msec )
@@ -522,10 +522,18 @@
if( msec == 0 )
return;
+#ifdef DEDICATED
if( msec < 0 )
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), INFINITE );
else
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), msec );
+#else
+ // Client Sys_Sleep doesn't support waiting on stdin
+ if( msec < 0 )
+ return;
+
+ Sleep( msec );
+#endif
}
/*
@@ -568,3 +576,18 @@
}
}
}
+
+/*
+==============
+Sys_PlatformInit
+
+Windows specific initialisation
+==============
+*/
+void Sys_PlatformInit( void )
+{
+#ifndef DEDICATED
+ // Force the DirectX SDL backend to be used
+ _putenv( "SDL_VIDEODRIVER=directx" );
+#endif
+}
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