r1204 - in trunk: . code/botlib code/game code/q3_ui code/renderer code/sdl code/sys code/tools/asm code/ui misc/msvc

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Nov 2 19:36:24 EDT 2007


Author: tma
Date: 2007-11-02 19:36:23 -0400 (Fri, 02 Nov 2007)
New Revision: 1204

Added:
   trunk/misc/msvc/cgame.def
   trunk/misc/msvc/cgame.vcproj
   trunk/misc/msvc/game.def
   trunk/misc/msvc/game.vcproj
   trunk/misc/msvc/q3_ui.def
   trunk/misc/msvc/q3_ui.vcproj
   trunk/misc/msvc/quake3.vcproj
   trunk/misc/msvc/ui.def
   trunk/misc/msvc/ui.vcproj
Removed:
   trunk/misc/msvc/ioq3.vcproj
Modified:
   trunk/Makefile
   trunk/code/botlib/be_interface.c
   trunk/code/botlib/l_precomp.c
   trunk/code/game/g_client.c
   trunk/code/q3_ui/ui_connect.c
   trunk/code/renderer/qgl.h
   trunk/code/sdl/sdl_gamma.c
   trunk/code/sdl/sdl_glimp.c
   trunk/code/sdl/sdl_input.c
   trunk/code/sdl/sdl_snd.c
   trunk/code/sys/sys_main.c
   trunk/code/sys/win_resource.rc
   trunk/code/tools/asm/q3asm.c
   trunk/code/ui/ui_main.c
   trunk/misc/msvc/ioq3.sln
Log:
* (bug 3393) Blank user names still possible (Michael Jard <kfaust at gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost at quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley at gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0


Modified: trunk/Makefile
===================================================================
--- trunk/Makefile	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/Makefile	2007-11-02 23:36:23 UTC (rev 1204)
@@ -366,7 +366,12 @@
     CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
   endif
 
-  BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include
+  BASE_CFLAGS += -D_THREAD_SAFE=1
+
+  ifeq ($(USE_LOCAL_HEADERS),1)
+    BASE_CFLAGS += -I$(SDLHDIR)/include
+  endif
+
   # We copy sdlmain before ranlib'ing it so that subversion doesn't think
   #  the file has been modified by each build.
   LIBSDLMAIN=$(B)/libSDLmain.a
@@ -408,8 +413,12 @@
   ARCH=x86
 
   BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-    -DUSE_ICON -I$(SDLHDIR)/include
+    -DUSE_ICON
 
+  ifeq ($(USE_LOCAL_HEADERS),1)
+    BASE_CFLAGS += -I$(SDLHDIR)/include
+  endif
+
   ifeq ($(USE_OPENAL),1)
     BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN
   endif

Modified: trunk/code/botlib/be_interface.c
===================================================================
--- trunk/code/botlib/be_interface.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/botlib/be_interface.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -136,7 +136,7 @@
 int Export_BotLibSetup(void)
 {
 	int		errnum;
-	char		logfilename[MAX_QPATH];
+	char		logfilename[MAX_OSPATH];
 	char		*homedir, *gamedir;
 	
 	bot_developer = LibVarGetValue("bot_developer");

Modified: trunk/code/botlib/l_precomp.c
===================================================================
--- trunk/code/botlib/l_precomp.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/botlib/l_precomp.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -705,11 +705,7 @@
 										token_t **firsttoken, token_t **lasttoken)
 {
 	token_t *token;
-#ifdef _WIN32
-	unsigned long t;	//	time_t t; //to prevent LCC warning
-#else
 	time_t t;
-#endif
 	
 	char *curtime;
 

Modified: trunk/code/game/g_client.c
===================================================================
--- trunk/code/game/g_client.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/game/g_client.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -629,7 +629,7 @@
 		}
 
 		// don't allow leading spaces
-		if( !*p && ch == ' ' ) {
+		if( colorlessLen == 0 && ch == ' ' ) {
 			continue;
 		}
 
@@ -658,11 +658,15 @@
 		}
 
 		// don't allow too many consecutive spaces
+		// don't count spaces in colorlessLen
 		if( ch == ' ' ) {
 			spaces++;
 			if( spaces > 3 ) {
 				continue;
 			}
+			*out++ = ch;
+			len++;
+			continue;
 		}
 		else {
 			spaces = 0;

Modified: trunk/code/q3_ui/ui_connect.c
===================================================================
--- trunk/code/q3_ui/ui_connect.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/q3_ui/ui_connect.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -94,7 +94,7 @@
 	UI_DrawProportionalString( 8, 224, xferText, style, color_white );
 
 	if (downloadSize > 0) {
-		s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+		s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) );
 	} else {
 		s = downloadName;
 	}

Modified: trunk/code/renderer/qgl.h
===================================================================
--- trunk/code/renderer/qgl.h	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/renderer/qgl.h	2007-11-02 23:36:23 UTC (rev 1204)
@@ -26,7 +26,11 @@
 #ifndef __QGL_H__
 #define __QGL_H__
 
-#include "SDL_opengl.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL_opengl.h"
+#else
+#	include <SDL_opengl.h>
+#endif
 
 extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
 extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);

Modified: trunk/code/sdl/sdl_gamma.c
===================================================================
--- trunk/code/sdl/sdl_gamma.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sdl/sdl_gamma.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -20,7 +20,12 @@
 ===========================================================================
 */
 
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL.h"
+#else
+#	include <SDL.h>
+#endif
+
 #include "../renderer/tr_local.h"
 #include "../qcommon/qcommon.h"
 

Modified: trunk/code/sdl/sdl_glimp.c
===================================================================
--- trunk/code/sdl/sdl_glimp.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sdl/sdl_glimp.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -20,7 +20,11 @@
 ===========================================================================
 */
 
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL.h"
+#else
+#	include <SDL.h>
+#endif
 
 #if !SDL_VERSION_ATLEAST(1, 2, 10)
 #define SDL_GL_ACCELERATED_VISUAL 15
@@ -30,7 +34,11 @@
 #endif
 
 #ifdef SMP
-#include "SDL_thread.h"
+#	ifdef USE_LOCAL_HEADERS
+#		include "SDL_thread.h"
+#	else
+#		include <SDL_thread.h>
+#	endif
 #endif
 
 #include <stdarg.h>

Modified: trunk/code/sdl/sdl_input.c
===================================================================
--- trunk/code/sdl/sdl_input.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sdl/sdl_input.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -20,7 +20,11 @@
 ===========================================================================
 */
 
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL.h"
+#else
+#	include <SDL.h>
+#endif
 
 #include <stdarg.h>
 #include <stdio.h>

Modified: trunk/code/sdl/sdl_snd.c
===================================================================
--- trunk/code/sdl/sdl_snd.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sdl/sdl_snd.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -23,7 +23,11 @@
 #include <stdlib.h>
 #include <stdio.h>
 
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL.h"
+#else
+#	include <SDL.h>
+#endif
 
 #include "../qcommon/q_shared.h"
 #include "../client/snd_local.h"

Modified: trunk/code/sys/sys_main.c
===================================================================
--- trunk/code/sys/sys_main.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sys/sys_main.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -19,13 +19,11 @@
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */
-#include <unistd.h>
+
 #include <signal.h>
 #include <stdlib.h>
 #include <limits.h>
-#include <sys/time.h>
 #include <sys/types.h>
-#include <unistd.h>
 #include <stdarg.h>
 #include <stdio.h>
 #include <sys/stat.h>
@@ -34,9 +32,14 @@
 #include <errno.h>
 
 #ifndef DEDICATED
-#include "SDL.h"
-#include "SDL_cpuinfo.h"
+#ifdef USE_LOCAL_HEADERS
+#	include "SDL.h"
+#	include "SDL_cpuinfo.h"
+#else
+#	include <SDL.h>
+#	include <SDL_cpuinfo.h>
 #endif
+#endif
 
 #include "sys_local.h"
 #include "sys_loadlib.h"
@@ -163,10 +166,7 @@
 #endif
 
 #ifdef NDEBUG
-	// _exit is called instead of exit since there are rumours of
-	// GL libraries installing atexit calls that we don't want to call
-	// FIXME: get some testing done with plain exit
-	_exit(ex);
+	exit(ex);
 #else
 	// Cause a backtrace on error exits
 	assert( ex == 0 );
@@ -436,7 +436,6 @@
 {
 	void  *libHandle;
 	void  (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
-	char  curpath[MAX_OSPATH];
 	char  fname[MAX_OSPATH];
 	char  *basepath;
 	char  *homepath;
@@ -445,7 +444,6 @@
 
 	assert( name );
 
-	getcwd(curpath, sizeof(curpath));
 	Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
 
 	// TODO: use fs_searchpaths from files.c

Modified: trunk/code/sys/win_resource.rc
===================================================================
--- trunk/code/sys/win_resource.rc	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/sys/win_resource.rc	2007-11-02 23:36:23 UTC (rev 1204)
@@ -57,8 +57,13 @@
 
 // Icon with lowest ID value placed first to ensure application icon
 // remains consistent on all systems.
+#ifndef __MINGW32__
+IDI_ICON1               ICON    DISCARDABLE     "../quake3.ico"
+#else
 IDI_ICON1               ICON    DISCARDABLE     "misc/quake3.ico"
+#endif
 
+
 /////////////////////////////////////////////////////////////////////////////
 //
 // String Table

Modified: trunk/code/tools/asm/q3asm.c
===================================================================
--- trunk/code/tools/asm/q3asm.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/tools/asm/q3asm.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -1357,7 +1357,6 @@
 	vmHeader_t	header;
 	FILE	*f;
 	int		headerSize;
-	int i;
 
 	report( "%i total errors\n", errorCount );
 
@@ -1403,9 +1402,13 @@
 	report( "Writing to %s\n", imageName );
 
 #ifdef Q3_BIG_ENDIAN
-	// byte swap the header
-	for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
-		((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
+	{
+		int i;
+
+		// byte swap the header
+		for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
+			((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
+		}
 	}
 #endif
 

Modified: trunk/code/ui/ui_main.c
===================================================================
--- trunk/code/ui/ui_main.c	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/code/ui/ui_main.c	2007-11-02 23:36:23 UTC (rev 1204)
@@ -5424,7 +5424,8 @@
 	Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
 
 	if (downloadSize > 0) {
-		s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+		s = va( "%s (%d%%)", downloadName,
+			(int)( (float)downloadCount * 100.0f / downloadSize ) );
 	} else {
 		s = downloadName;
 	}

Added: trunk/misc/msvc/cgame.def
===================================================================
--- trunk/misc/msvc/cgame.def	                        (rev 0)
+++ trunk/misc/msvc/cgame.def	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,3 @@
+EXPORTS
+	vmMain
+	dllEntry
\ No newline at end of file

Added: trunk/misc/msvc/cgame.vcproj
===================================================================
--- trunk/misc/msvc/cgame.vcproj	                        (rev 0)
+++ trunk/misc/msvc/cgame.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,1513 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="cgame"
+	ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory="..\..\build\cgame_release_ta"
+			IntermediateDirectory="..\..\build\cgame_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\$(IntDir)\cgame.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\cgame.def"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\/cgamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\build\cgame_debug"
+			IntermediateDirectory="..\..\build\cgame_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/cgame.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\cgame.def"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\cgamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="..\..\build\cgame_release"
+			IntermediateDirectory="..\..\build\cgame_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/cgame.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\cgame.def"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\cgamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory="..\..\build\cgame_debug_ta"
+			IntermediateDirectory="..\..\build\cgame_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
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+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_predict.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_scoreboard.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_servercmds.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_snapshot.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_syscalls.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_view.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_weapons.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\q_math.c"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\q_shared.c"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\ui\ui_shared.c"
+				>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h"
+			>
+			<File
+				RelativePath="..\..\code\game\bg_public.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_local.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\cgame\cg_public.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\q_shared.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\surfaceflags.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\..\code\cgame\cgame.def"
+			>
+			<FileConfiguration
+				Name="Debug TA|Win32"
+				ExcludedFromBuild="true"
+				>
+				<Tool
+					Name="VCCustomBuildTool"
+				/>
+			</FileConfiguration>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Added: trunk/misc/msvc/game.def
===================================================================
--- trunk/misc/msvc/game.def	                        (rev 0)
+++ trunk/misc/msvc/game.def	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,3 @@
+EXPORTS
+	dllEntry
+	vmMain
\ No newline at end of file

Added: trunk/misc/msvc/game.vcproj
===================================================================
--- trunk/misc/msvc/game.vcproj	                        (rev 0)
+++ trunk/misc/msvc/game.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,1906 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="game"
+	ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory="..\..\build\game_debug_ta"
+			IntermediateDirectory="..\..\build\game_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug_TA/game.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\game.def"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\build\game_debug"
+			IntermediateDirectory="..\..\build\game_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/game.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\game.def"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="..\..\build\game_release"
+			IntermediateDirectory="..\..\build\game_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/game.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\game.def"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory="..\..\build\game_release_ta"
+			IntermediateDirectory="..\..\build\game_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release_TA/game.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(IntDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\game.def"
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+				RelativePath="..\..\code\game\g_local.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\game\g_public.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\game\g_team.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\game\inv.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\game\match.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\q_shared.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\surfaceflags.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\code\game\syn.h"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+			>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Modified: trunk/misc/msvc/ioq3.sln
===================================================================
--- trunk/misc/msvc/ioq3.sln	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/misc/msvc/ioq3.sln	2007-11-02 23:36:23 UTC (rev 1204)
@@ -1,21 +1,65 @@
-¿
 Microsoft Visual Studio Solution File, Format Version 9.00
 # Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug TA|Win32 = Debug TA|Win32
 		Debug|Win32 = Debug|Win32
+		Release TA|Win32 = Release TA|Win32
 		Release|Win32 = Release|Win32
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
-		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.Build.0 = Debug|Win32
-		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.ActiveCfg = Release|Win32
-		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 	EndGlobalSection
 EndGlobal
-

Deleted: trunk/misc/msvc/ioq3.vcproj
===================================================================
--- trunk/misc/msvc/ioq3.vcproj	2007-11-01 16:07:13 UTC (rev 1203)
+++ trunk/misc/msvc/ioq3.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -1,65 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="8.00"
-	Name="ioq3"
-	ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
-	RootNamespace="ioq3"
-	Keyword="MakeFileProj"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
-			IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
-			ConfigurationType="0"
-			>
-			<Tool
-				Name="VCNMakeTool"
-				BuildCommandLine="make -C ../../ debug"
-				ReBuildCommandLine="make -C ../../ clean-debug debug"
-				CleanCommandLine="make -C ../../ clean-debug"
-				Output="$(Outdir)/ioquake3.x86.exe"
-				PreprocessorDefinitions=""
-				IncludeSearchPath=""
-				ForcedIncludes=""
-				AssemblySearchPath=""
-				ForcedUsingAssemblies=""
-				CompileAsManaged=""
-			/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
-			IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
-			ConfigurationType="0"
-			>
-			<Tool
-				Name="VCNMakeTool"
-				BuildCommandLine="make -C ../../ release"
-				ReBuildCommandLine="make -C ../../ clean-release release"
-				CleanCommandLine="make -C ../../ clean-release"
-				Output="$(Outdir)/ioquake3.x86.exe"
-				PreprocessorDefinitions=""
-				IncludeSearchPath=""
-				ForcedIncludes=""
-				AssemblySearchPath=""
-				ForcedUsingAssemblies=""
-				CompileAsManaged=""
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>

Added: trunk/misc/msvc/q3_ui.def
===================================================================
--- trunk/misc/msvc/q3_ui.def	                        (rev 0)
+++ trunk/misc/msvc/q3_ui.def	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,3 @@
+EXPORTS
+	vmMain
+	dllEntry
\ No newline at end of file

Added: trunk/misc/msvc/q3_ui.vcproj
===================================================================
--- trunk/misc/msvc/q3_ui.vcproj	                        (rev 0)
+++ trunk/misc/msvc/q3_ui.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,2481 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="q3_ui"
+	ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory="..\..\build\q3_ui_debug_ta"
+			IntermediateDirectory="..\..\build\q3_ui_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug_TA/q3_ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_old.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile="q3_ui.def"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(IntDir)\ui.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\uix86.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory="..\..\build\q3_ui_release_ta"
+			IntermediateDirectory="..\..\build\q3_ui_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release_TA/q3_ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_old.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile="q3_ui.def"
+				ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
+				ImportLibrary="$(IntDir)\q3_ui.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="..\..\build\q3_ui_release"
+			IntermediateDirectory="..\..\build\q3_ui_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/q3_ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerOutput="0"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="$(OutDir)\uix86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\q3_ui.def"
+				ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\build\q3_ui_debug"
+			IntermediateDirectory="..\..\build\q3_ui_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile="q3_ui.def"
+				GenerateDebugInformation="true"
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+					Name="Debug|Win32"
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+					Name="Debug|Win32"
+					>
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+						Name="VCCLCompilerTool"
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+						Name="VCCLCompilerTool"
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+					ExcludedFromBuild="true"
+					>
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+					Name="Debug|Win32"
+					>
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+						Name="VCCLCompilerTool"
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+					Name="Debug|Win32"
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+					Name="Release|Win32"
+					>
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+				<FileConfiguration
+					Name="Debug|Win32"
+					>
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+						Name="VCCLCompilerTool"
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+			<File
+				RelativePath="..\..\code\ui\ui_syscalls.c"
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
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+					Name="Release|Win32"
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+					Name="Debug|Win32"
+					>
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+						Name="VCCLCompilerTool"
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+				RelativePath="..\..\code\q3_ui\ui_team.c"
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+						Name="VCCLCompilerTool"
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+					Name="Release TA|Win32"
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+					Name="Release|Win32"
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+						Name="VCCLCompilerTool"
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+					Name="Debug|Win32"
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+						Name="VCCLCompilerTool"
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+				RelativePath="..\..\code\q3_ui\ui_teamorders.c"
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+					Name="Debug|Win32"
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+				RelativePath="..\..\code\q3_ui\ui_video.c"
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
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+						BasicRuntimeChecks="3"
+						BrowseInformation="1"
+					/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl"
+			>
+			<File
+				RelativePath="..\..\code\q3_ui\keycodes.h"
+				>
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+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+					Name="Release TA|Win32"
+					ExcludedFromBuild="true"
+					>
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+						Name="VCCustomBuildTool"
+					/>
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+			</File>
+			<File
+				RelativePath="..\..\code\qcommon\q_shared.h"
+				>
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+				RelativePath="..\..\code\q3_ui\ui_local.h"
+				>
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+					Name="Debug TA|Win32"
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+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="true"
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+						Name="VCCustomBuildTool"
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+			</File>
+			<File
+				RelativePath="..\..\code\q3_ui\ui_public.h"
+				>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCustomBuildTool"
+					/>
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+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCustomBuildTool"
+					/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Added: trunk/misc/msvc/quake3.vcproj
===================================================================
--- trunk/misc/msvc/quake3.vcproj	                        (rev 0)
+++ trunk/misc/msvc/quake3.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,2953 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="quake3"
+	ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
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+					RelativePath="..\..\code\jpeg-6\jdmainct.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdmarker.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdmaster.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdpostct.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdsample.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdtrans.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jerror.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jfdctflt.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jidctflt.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jmemmgr.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jmemnobs.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jutils.c"
+					>
+				</File>
+			</Filter>
+			<Filter
+				Name="Header Files"
+				>
+				<File
+					RelativePath="..\..\code\jpeg-6\jchuff.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jconfig.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdct.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jdhuff.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jerror.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jinclude.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jmemsys.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jmorecfg.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jpegint.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jpeglib.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\jpeg-6\jversion.h"
+					>
+				</File>
+			</Filter>
+		</Filter>
+		<Filter
+			Name="botlib"
+			>
+			<Filter
+				Name="Source Files"
+				>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_bspq3.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_cluster.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_debug.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_entity.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_file.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_main.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_move.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_optimize.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_reach.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_route.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_routealt.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_sample.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_char.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_chat.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_gen.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_goal.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_move.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_weap.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_weight.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ea.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_interface.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_crc.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_libvar.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_log.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_memory.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_precomp.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_script.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_struct.c"
+					>
+				</File>
+			</Filter>
+			<Filter
+				Name="Header Files"
+				>
+				<File
+					RelativePath="..\..\code\botlib\aasfile.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_bsp.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_cluster.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_debug.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_def.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_entity.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_file.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_funcs.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_main.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_move.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_optimize.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_reach.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_route.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_routealt.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_aas_sample.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_ai_weight.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\be_interface.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_crc.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_libvar.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_log.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_memory.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_precomp.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_script.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_struct.h"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\botlib\l_utils.h"
+					>
+				</File>
+			</Filter>
+		</Filter>
+		<Filter
+			Name="renderer"
+			>
+			<Filter
+				Name="Source Files"
+				>
+				<File
+					RelativePath="..\..\code\renderer\tr_animation.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_backend.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_bsp.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_cmds.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_curve.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_flares.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_font.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_image.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_init.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_light.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_main.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_marks.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_mesh.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_model.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_noise.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_scene.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_shade.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_shade_calc.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_shader.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_shadows.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_sky.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_surface.c"
+					>
+				</File>
+				<File
+					RelativePath="..\..\code\renderer\tr_world.c"
+					>
+				</File>
+			</Filter>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Added: trunk/misc/msvc/ui.def
===================================================================
--- trunk/misc/msvc/ui.def	                        (rev 0)
+++ trunk/misc/msvc/ui.def	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,3 @@
+EXPORTS
+	vmMain
+	dllEntry
\ No newline at end of file

Added: trunk/misc/msvc/ui.vcproj
===================================================================
--- trunk/misc/msvc/ui.vcproj	                        (rev 0)
+++ trunk/misc/msvc/ui.vcproj	2007-11-02 23:36:23 UTC (rev 1204)
@@ -0,0 +1,1026 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="ui"
+	ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory="..\..\build\ui_release_ta"
+			IntermediateDirectory="..\..\build\ui_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release_TA/ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ModuleDefinitionFile=".\ui.def"
+				ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\uix86.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\build\ui_debug"
+			IntermediateDirectory="..\..\build\ui_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_new.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(IntDir)\ui.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\uix86_new.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86_new.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="..\..\build\ui_release"
+			IntermediateDirectory="..\..\build\ui_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/ui.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile="$(IntDir)\ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_new.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ProgramDatabaseFile="$(IntDir)\uix86_new.pdb"
+				GenerateMapFile="true"
+				MapFileName="$(IntDir)\uix86_new.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86_new.lib"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory="..\..\build\ui_debug_ta"
+			IntermediateDirectory="..\..\build\ui_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
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