r945 - webspace/include
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Oct 15 15:59:20 EDT 2006
Author: thilo
Date: 2006-10-15 15:59:20 -0400 (Sun, 15 Oct 2006)
New Revision: 945
Modified:
webspace/include/patches.php
Log:
Add EliteForce support patch
Modified: webspace/include/patches.php
===================================================================
--- webspace/include/patches.php 2006-10-15 19:57:56 UTC (rev 944)
+++ webspace/include/patches.php 2006-10-15 19:59:20 UTC (rev 945)
@@ -17,11 +17,21 @@
</tr>
<tr>
<td><a href="patches/ioquake3_mp3-rev917.diff">MP3 Support</a></td>
- <td>Thilo Shulz</td>
+ <td>Thilo Schulz</td>
<td>This patch allows MP3-encoded sounds to be decoded by the engine and used in mods.</td>
<td><a href="http://xiph.org/vorbis">Ogg Vorbis</a> is much better suited to this task.
MP3 offers lower quality compression and quality and has potential for licensing issues.
Because of these, plus the extra work required to maintain MP3 support, this
is being left out of the official tree.</td>
</tr>
+ <tr>
+ <td><a href="http://icculus.org/~zakk/ioq3_patches/quake3-ef_1.36-iorev880.diff">EliteForce Holomatch</a></td>
+ <td>Thilo Schulz</td>
+ <td>With this patch you can build a binary that is suited to run Raven Software's Star Trek Voyager:
+ Elite Force Holomatch. This means it only supports multiplayer games, not singleplayer.
+ To enable, compile with #define ELITEFORCE (default when you use Makefile based build process).
+ The resulting binary will be incompatible to Quake3.
+ Patch applies against revision 880, higher revisions may conflict.</td>
+ <td>EliteForce is a separate game and thus outside the scope of ioquake3's goals.</td>
+ </tr>
</table>
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