r702 - trunk/code/renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Apr 14 16:13:50 EDT 2006
Author: tma
Date: 2006-04-14 16:13:49 -0400 (Fri, 14 Apr 2006)
New Revision: 702
Modified:
trunk/code/renderer/tr_model.c
Log:
* Fixes to MDR implementation from Thilo Schulz
Modified: trunk/code/renderer/tr_model.c
===================================================================
--- trunk/code/renderer/tr_model.c 2006-04-14 20:11:42 UTC (rev 701)
+++ trunk/code/renderer/tr_model.c 2006-04-14 20:13:49 UTC (rev 702)
@@ -660,19 +660,20 @@
curtri++;
}
- // tri and curtri now point to the end of their surfaces.
+ // tri now points to the end of the surface.
surf->ofsEnd = (byte *) tri - (byte *) surf;
-
- // find the next surface
surf = (mdrSurface_t *) tri;
- cursurf = (mdrSurface_t *) curtri;
+
+ // find the next surface.
+ cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd));
}
// surf points to the next lod now.
lod->ofsEnd = (int)((byte *) surf - (byte *) lod);
-
lod = (mdrLOD_t *) surf;
- curlod = (mdrLOD_t *) cursurf;
+
+ // find the next LOD.
+ curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd));
}
// lod points to the first tag now, so update the offset too.
@@ -958,7 +959,7 @@
#ifdef RAVENMD4
void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
{
- int i;
+ int i, j, k;
int frameSize;
mdrFrame_t *frame;
mdrTag_t *tag;
@@ -980,20 +981,13 @@
//
frameSize = (long)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize );
- #if 1
- VectorCopy(&frame->bones[tag->boneIndex].matrix[0][0], dest->axis[0] );
- VectorCopy(&frame->bones[tag->boneIndex].matrix[1][0], dest->axis[1] );
- VectorCopy(&frame->bones[tag->boneIndex].matrix[2][0], dest->axis[2] );
- #else
+
+ for (j = 0; j < 3; j++)
{
- int j,k;
- for (j=0;j<3;j++)
- {
- for (k=0;k<3;k++)
- dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
- }
+ for (k = 0; k < 3; k++)
+ dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
}
- #endif
+
dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3];
dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3];
dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3];
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