r93 - in trunk/code: client renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Sep 17 10:59:28 EDT 2005
Author: ludwig
Date: 2005-09-17 10:59:28 -0400 (Sat, 17 Sep 2005)
New Revision: 93
Modified:
trunk/code/client/snd_mix.c
trunk/code/renderer/tr_shade.c
trunk/code/renderer/tr_shade_calc.c
trunk/code/renderer/tr_surface.c
Log:
apply altivec fixes from Emanuel Steen (#2383)
Modified: trunk/code/client/snd_mix.c
===================================================================
--- trunk/code/client/snd_mix.c 2005-09-17 14:20:22 UTC (rev 92)
+++ trunk/code/client/snd_mix.c 2005-09-17 14:59:28 UTC (rev 93)
@@ -22,6 +22,9 @@
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "snd_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
static int snd_vol;
@@ -301,9 +304,9 @@
vector signed int merge0, merge1;
vector signed int d0, d1, d2, d3;
vector unsigned char samplePermute0 =
- (vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7);
+ (vector unsigned char){0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7};
vector unsigned char samplePermute1 =
- (vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15);
+ (vector unsigned char){8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15};
vector unsigned char loadPermute0, loadPermute1;
// Rather than permute the vectors after we load them to do the sample
Modified: trunk/code/renderer/tr_shade.c
===================================================================
--- trunk/code/renderer/tr_shade.c 2005-09-17 14:20:22 UTC (rev 92)
+++ trunk/code/renderer/tr_shade.c 2005-09-17 14:59:28 UTC (rev 93)
@@ -22,6 +22,9 @@
// tr_shade.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
/*
@@ -409,10 +412,10 @@
vector short colorShort;
vector signed int colorInt;
vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
- vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
+ vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0xff);
+ 0x00, 0x00, 0x00, 0xff};
#else
vec3_t origin;
#endif
Modified: trunk/code/renderer/tr_shade_calc.c
===================================================================
--- trunk/code/renderer/tr_shade_calc.c 2005-09-17 14:20:22 UTC (rev 92)
+++ trunk/code/renderer/tr_shade_calc.c 2005-09-17 14:59:28 UTC (rev 93)
@@ -22,6 +22,9 @@
// tr_shade_calc.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
@@ -1106,10 +1109,10 @@
vec3_t directedLight;
int numVertexes;
#if idppc_altivec
- vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
+ vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0xff);
+ 0x00, 0x00, 0x00, 0xff};
vector float ambientLightVec;
vector float directedLightVec;
vector float lightDirVec;
Modified: trunk/code/renderer/tr_surface.c
===================================================================
--- trunk/code/renderer/tr_surface.c 2005-09-17 14:20:22 UTC (rev 92)
+++ trunk/code/renderer/tr_surface.c 2005-09-17 14:59:28 UTC (rev 93)
@@ -21,6 +21,9 @@
*/
// tr_surf.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
/*
More information about the quake3-commits
mailing list