r91 - trunk/code/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Sep 16 21:36:38 EDT 2005
Author: zakk
Date: 2005-09-16 21:36:38 -0400 (Fri, 16 Sep 2005)
New Revision: 91
Modified:
trunk/code/server/server.h
trunk/code/server/sv_ccmds.c
trunk/code/server/sv_game.c
trunk/code/server/sv_init.c
trunk/code/server/sv_main.c
trunk/code/server/sv_snapshot.c
Log:
Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749
That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
Modified: trunk/code/server/server.h
===================================================================
--- trunk/code/server/server.h 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/server.h 2005-09-17 01:36:38 UTC (rev 91)
@@ -78,6 +78,7 @@
int gameClientSize; // will be > sizeof(playerState_t) due to game private data
int restartTime;
+ int time;
} server_t;
Modified: trunk/code/server/sv_ccmds.c
===================================================================
--- trunk/code/server/sv_ccmds.c 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/sv_ccmds.c 2005-09-17 01:36:38 UTC (rev 91)
@@ -272,8 +272,10 @@
SV_RestartGameProgs();
// run a few frames to allow everything to settle
- for ( i = 0 ;i < 3 ; i++ ) {
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ for (i = 0; i < 3; i++)
+ {
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
+ sv.time += 100;
svs.time += 100;
}
@@ -314,7 +316,8 @@
}
// run another frame to allow things to look at all the players
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
+ sv.time += 100;
svs.time += 100;
}
Modified: trunk/code/server/sv_game.c
===================================================================
--- trunk/code/server/sv_game.c 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/sv_game.c 2005-09-17 01:36:38 UTC (rev 91)
@@ -898,7 +898,7 @@
// use the current msec count for a random seed
// init for this gamestate
- VM_Call( gvm, GAME_INIT, svs.time, Com_Milliseconds(), restart );
+ VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart);
}
Modified: trunk/code/server/sv_init.c
===================================================================
--- trunk/code/server/sv_init.c 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/sv_init.c 2005-09-17 01:36:38 UTC (rev 91)
@@ -438,9 +438,11 @@
sv_gametype->modified = qfalse;
// run a few frames to allow everything to settle
- for ( i = 0 ;i < 3 ; i++ ) {
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
- SV_BotFrame( svs.time );
+ for (i = 0;i < 3; i++)
+ {
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
+ SV_BotFrame (sv.time);
+ sv.time += 100;
svs.time += 100;
}
@@ -495,8 +497,9 @@
}
// run another frame to allow things to look at all the players
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
- SV_BotFrame( svs.time );
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
+ SV_BotFrame (sv.time);
+ sv.time += 100;
svs.time += 100;
if ( sv_pure->integer ) {
Modified: trunk/code/server/sv_main.c
===================================================================
--- trunk/code/server/sv_main.c 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/sv_main.c 2005-09-17 01:36:38 UTC (rev 91)
@@ -785,7 +785,7 @@
sv.timeResidual += msec;
- if (!com_dedicated->integer) SV_BotFrame( svs.time + sv.timeResidual );
+ if (!com_dedicated->integer) SV_BotFrame (sv.time + sv.timeResidual);
if ( com_dedicated->integer && sv.timeResidual < frameMsec ) {
// NET_Sleep will give the OS time slices until either get a packet
@@ -835,15 +835,16 @@
// update ping based on the all received frames
SV_CalcPings();
- if (com_dedicated->integer) SV_BotFrame( svs.time );
+ if (com_dedicated->integer) SV_BotFrame (sv.time);
// run the game simulation in chunks
while ( sv.timeResidual >= frameMsec ) {
sv.timeResidual -= frameMsec;
svs.time += frameMsec;
+ sv.time += frameMsec;
// let everything in the world think and move
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
}
if ( com_speeds->integer ) {
Modified: trunk/code/server/sv_snapshot.c
===================================================================
--- trunk/code/server/sv_snapshot.c 2005-09-12 15:41:05 UTC (rev 90)
+++ trunk/code/server/sv_snapshot.c 2005-09-17 01:36:38 UTC (rev 91)
@@ -160,7 +160,7 @@
// send over the current server time so the client can drift
// its view of time to try to match
- MSG_WriteLong (msg, svs.time);
+ MSG_WriteLong (msg, sv.time);
// what we are delta'ing from
MSG_WriteByte (msg, lastframe);
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